Player Matchup

Zhong Kui
Zhong Kui
ISKIRTT
Zhong Kui
Level 129
God Stats
5W - 5L
1,718 SR
Queue Stats
298W - 311L
1,473 Elo+
Solo
Ra
Ra
Icarry4fun
Ra
Level 75
God Stats
1W - 1L
1,316 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Sedjwick
Danzaburou
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 100L
1,379 Elo+
Solo
Serqet
Serqet
WhiteWolf111
Serqet
Level 126
God Stats
3W - 2L
1,553 SR
Queue Stats
299W - 280L
1,501 Elo+
Solo
Terra
Terra
kingTut1201
Terra
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 44L
1,322 Elo+
Solo
Team Averages
Level 89
1,517 SR
1,435 Elo+

VS

Team Averages
Level 76
1,541 SR
1,422 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HighTDyldozer
Horus
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 185L
1,548 Elo+
Solo
Janus
Janus
JiveBTW
Janus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,289 Elo+
Party 1
Hachiman
Hachiman
NewLimit
Hachiman
Level 51
God Stats
76W - 57L
1,529 SR
Queue Stats
177W - 158L
1,411 Elo+
Solo
Thor
Thor
SpearmintZyns
Thor
Level 82
God Stats
2W - 4L
1,675 SR
Queue Stats
7W - 18L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ISKIRTT
Zhong Kui
6
0 / 0 / 0
3,681
736
1,955
3,673
2,532
Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 0
3,482
696
340
2,983
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sedjwick
Danzaburou
5
0 / 3 / 0
3,116
623
80
2,980
648
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
5
0 / 0 / 1
3,434
687
245
3,240
894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 1 / 0
2,656
531
0
1,663
505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 0 / 0
3,970
794
1,600
3,217
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

6
0 / 1 / 2
3,870
774
435
2,878
1,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
JiveBTW
Janus
6
1 / 1 / 1
3,933
787
1,461
1,248
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
NewLimit
Hachiman
6
2 / 0 / 0
3,813
763
773
1,375
333
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 1
3,936
787
769
3,760
1,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
6
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
0
0
W
0
1
2
1
L
Zhong Kui
ISKIRTT
Zhong Kui
0
0
0
0
L
1
2
0
0.5
W
Janus
JiveBTW
Janus
1
1
1
1.5
W
Hachiman
NewLimit
Hachiman
2
0
0
2
L
Danzaburou
Sedjwick
Danzaburou
0
3
0
0
W
1
0
1
1.5
L
Serqet
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,620
Damage
5,038
14,539
Taken
12,478
5,378
Mitigated
5,244
3,551
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,600
991
0
2,376
3,217
2,387
0
1,955
1,262
0
19,018
W
435
172
240
757
2,878
1,130
256
28
2,850
0
8,259
L
Zhong Kui
ISKIRTT
Zhong Kui
1,955
536
0
2,192
3,673
2,532
0
0
3,673
20,953
0
L
340
0
0
0
2,983
799
0
1,225
1,522
12,327
0
W
Janus
JiveBTW
Janus
1,461
0
59
76
1,248
313
0
160
1,066
13,724
0
W
Hachiman
NewLimit
Hachiman
773
688
0
552
1,375
333
669
28
1,347
0
18,217
L
Danzaburou
Sedjwick
Danzaburou
80
0
0
321
2,980
648
0
16
2,964
0
11,968
W
769
70
54
735
3,760
1,081
0
122
3,602
0
20,325
L
Serqet
245
61
0
625
3,240
894
0
0
3,240
0
14,982
L
0
0
105
308
1,663
505
0
56
1,607
1,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,369
Gold Earned
19,522
121
Minions Killed
151
0
Camps Cleared
0
414,206
Distance Traveled
527,085
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,970
794
39
8
0
114,768
0
W
Horus
3,870
774
19
4
0
101,812
0
L
Zhong Kui
3,681
736
43
9
0
95,241
0
L
Ra
3,482
696
26
5
0
97,677
0
W
Janus
3,933
787
31
6
0
106,631
0
W
Hachiman
3,813
763
29
6
0
88,118
0
L
Danzaburou
3,116
623
21
4
0
82,255
0
W
Thor
3,936
787
33
7
0
115,756
0
L
Serqet
3,434
687
30
6
0
111,150
0
L
Terra
2,656
531
1
0
0
27,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role