Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HuperSuman
Merlin
Level 120
God Stats
1W - 1L
1,715 SR
Queue Stats
92W - 77L
1,366 Elo+
Solo
Achilles
Achilles
KingPercaval
Achilles
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 134L
1,605 Elo+
Party 1
Horus
Horus
Staykon
Horus
Level 128
God Stats
2W - 2L
1,541 SR
Queue Stats
83W - 75L
1,574 Elo+
Party 1
Ishtar
Ishtar
jukill29
Ishtar
Level 128
God Stats
1W - 3L
1,665 SR
Queue Stats
50W - 35L
1,500 Elo+
Solo
Team Averages
Level 128
1,584 SR
1,509 Elo+

VS

Team Averages
Level 95
1,496 SR
1,500 Elo+
Olorun
Olorun
 
Olorun
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bulldo
Horus
Level 99
God Stats
7W - 6L
1,614 SR
Queue Stats
284W - 271L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
lpaz03
Sun Wukong
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 82L
1,506 Elo+
Party 2
Janus
Janus
sagredo666
Janus
Level 71
God Stats
11W - 11L
1,574 SR
Queue Stats
149W - 152L
1,528 Elo+
Party 2
Susano
Susano
vikingoindio
Susano
Level 142
God Stats
2W - 3L
1,290 SR
Queue Stats
120W - 121L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 4 / 1
4,891
489
4,828
9,342
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
HuperSuman
Merlin
7
0 / 5 / 1
4,624
462
2,597
5,706
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KingPercaval
Achilles
9
1 / 3 / 1
5,264
526
5,383
9,884
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
Staykon
Horus
7
0 / 3 / 1
4,673
467
3,663
10,076
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
jukill29
Ishtar
11
0 / 0 / 0
5,946
595
1,655
5,545
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
3 / 0 / 3
6,269
627
4,936
4,603
1,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Bulldo
Horus
8
1 / 0 / 5
5,857
586
3,021
8,231
5,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
lpaz03
Sun Wukong
11
2 / 1 / 2
6,366
637
5,345
8,863
6,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
10
4 / 0 / 5
6,468
647
5,757
4,921
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
11
5 / 2 / 3
6,650
665
6,451
8,922
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
15
15
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
1
0.38
W
Olorun
 
Olorun
3
0
3
4.5
W
Horus
Bulldo
Horus
1
0
5
3.5
L
Merlin
HuperSuman
Merlin
0
5
1
0.1
L
Achilles
KingPercaval
Achilles
1
3
1
0.5
L
Horus
Staykon
Horus
0
3
1
0.17
L
Ishtar
jukill29
Ishtar
0
0
0
0
W
Sun Wukong
lpaz03
Sun Wukong
2
1
2
3
W
Janus
4
0
5
6.5
W
Susano
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,126
Damage
25,510
40,553
Taken
35,540
19,506
Mitigated
17,966
9,604
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,828
1,448
0
1,279
9,342
3,170
0
2,213
7,003
0
26,516
W
Olorun
 
Olorun
4,936
2,387
0
966
4,603
1,543
1,397
0
4,603
48,838
0
W
Horus
Bulldo
Horus
3,021
1,574
2,295
3,527
8,231
5,207
0
1,174
7,057
0
7,657
L
Merlin
HuperSuman
Merlin
2,597
130
0
500
5,706
1,529
0
1,940
3,638
23,407
0
L
Achilles
KingPercaval
Achilles
5,383
1,384
0
2,218
9,884
8,089
0
570
9,270
0
26,245
L
Horus
Staykon
Horus
3,663
1,821
236
1,779
10,076
4,906
0
4,148
5,760
0
20,505
L
Ishtar
jukill29
Ishtar
1,655
1,259
0
3,592
5,545
1,812
0
1,377
4,168
0
48,556
W
Sun Wukong
lpaz03
Sun Wukong
5,345
1,114
0
756
8,863
6,671
0
340
7,631
0
38,591
W
Janus
5,757
637
0
904
4,921
1,504
234
674
4,247
41,640
0
W
Susano
6,451
1,241
0
2,597
8,922
3,041
4
429
8,493
0
34,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,398
Gold Earned
31,610
256
Minions Killed
282
0
Camps Cleared
0
975,777
Distance Traveled
1,037,256
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,891
489
40
4
0
197,832
0
W
Olorun
6,269
627
85
9
0
183,180
0
W
Horus
5,857
586
3
0
0
198,918
2
L
Merlin
4,624
462
43
4
0
198,792
0
L
Achilles
5,264
526
50
5
0
186,552
1
L
Horus
4,673
467
31
3
0
207,079
2
L
Ishtar
5,946
595
92
9
0
185,522
0
W
Sun Wukong
6,366
637
63
6
0
202,232
0
W
Janus
6,468
647
72
7
0
212,836
2
W
Susano
6,650
665
59
6
0
240,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role