Player Matchup

Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PVCKLUVE
Zeus
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
260W - 243L
1,508 Elo+
Solo
Poseidon
Poseidon
TheDaeron
Poseidon
Level 145
God Stats
4W - 3L
1,413 SR
Queue Stats
310W - 302L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
WASBETTERONXBOX
Sun Wukong
Level 103
God Stats
7W - 9L
1,601 SR
Queue Stats
457W - 433L
1,589 Elo+
Solo
Nox
Nox
lopezeliasfam
Nox
Level 116
God Stats
2W - 6L
1,508 SR
Queue Stats
179W - 194L
1,485 Elo+
Solo
Team Averages
Level 135
1,504 SR
1,523 Elo+

VS

Team Averages
Level 113
1,534 SR
1,575 Elo+
Awilix
Awilix
 
Awilix
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Lulagator
Vulcan
Level 159
God Stats
4W - 5L
1,582 SR
Queue Stats
270W - 277L
1,602 Elo+
Solo
Cerberus
Cerberus
N7 Redeemer
Cerberus
Level 153
God Stats
5W - 3L
1,590 SR
Queue Stats
283W - 274L
1,560 Elo+
Solo
Shiva
Shiva
StankAzTaco
Shiva
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
465W - 478L
1,510 Elo+
Solo
King Arthur
King Arthur
TangibleTrain09
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 3 / 14
8,503
945
4,571
14,269
13,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Zeus
14
3 / 1 / 13
8,316
924
9,557
5,072
1,931
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
TheDaeron
Poseidon
14
6 / 1 / 7
8,706
967
7,093
6,364
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
WASBETTERONXBOX
Sun Wukong
17
7 / 0 / 14
9,615
1,068
14,743
14,604
9,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 1 / 10
8,342
927
3,925
6,054
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
0 / 2 / 1
5,677
631
1,203
4,824
2,238
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Vulcan
Lulagator
Vulcan
11
1 / 2 / 1
6,464
718
4,283
3,522
1,428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
N7 Redeemer
Cerberus
14
4 / 5 / 2
8,028
892
4,910
14,215
16,869
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 1
6,847
761
8,818
13,280
11,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

King Arthur
TangibleTrain09
King Arthur
10
0 / 7 / 2
6,001
667
3,133
11,674
11,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
13
21
Kills
6
6
Deaths
22
58
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
14
2.67
L
Awilix
 
Awilix
0
2
1
0.25
L
Vulcan
Lulagator
Vulcan
1
2
1
0.75
L
Cerberus
N7 Redeemer
Cerberus
4
5
2
1
W
Zeus
3
1
13
9.5
L
1
6
1
0.25
L
King Arthur
TangibleTrain09
King Arthur
0
7
2
0.14
W
Poseidon
TheDaeron
Poseidon
6
1
7
9.5
W
Sun Wukong
WASBETTERONXBOX
Sun Wukong
7
0
14
14
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,889
Damage
22,347
46,363
Taken
47,515
29,776
Mitigated
43,331
17,537
Healing
8,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,571
249
1,560
3,379
14,269
13,580
373
2,715
10,588
8,737
0
L
Awilix
 
Awilix
1,203
283
110
419
4,824
2,238
39
2,182
2,642
0
3,727
L
Vulcan
Lulagator
Vulcan
4,283
1,146
44
534
3,522
1,428
0
1,637
1,885
13,913
0
L
Cerberus
N7 Redeemer
Cerberus
4,910
166
157
2,984
14,215
16,869
0
7,970
6,245
12,476
0
W
Zeus
9,557
1,508
2,887
1,340
5,072
1,931
1,857
881
4,032
24,706
0
L
8,818
955
1,243
2,046
13,280
11,723
0
5,745
7,355
370
17,147
L
King Arthur
TangibleTrain09
King Arthur
3,133
188
0
742
11,674
11,073
0
7,468
4,094
0
5,110
W
Poseidon
TheDaeron
Poseidon
7,093
1,120
457
1,187
6,364
2,181
1,873
1,589
4,775
24,420
0
W
Sun Wukong
WASBETTERONXBOX
Sun Wukong
14,743
2,226
497
5,621
14,604
9,453
1,152
2,977
10,668
0
26,829
W
3,925
423
0
609
6,054
2,631
2,367
1,527
4,318
13,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,482
Gold Earned
33,017
122
Minions Killed
73
0
Camps Cleared
0
829,334
Distance Traveled
699,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,503
945
8
1
0
155,165
0
L
Awilix
5,677
631
5
1
0
135,786
0
L
Vulcan
6,464
718
18
2
0
142,649
0
L
Cerberus
8,028
892
23
3
0
146,070
0
W
Zeus
8,316
924
35
4
0
132,484
0
L
Shiva
6,847
761
24
3
0
147,871
0
L
King Arthur
6,001
667
3
0
0
127,543
0
W
Poseidon
8,706
967
41
5
0
167,100
0
W
Sun Wukong
9,615
1,068
21
2
0
198,481
0
W
Nox
8,342
927
17
2
0
176,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role