Player Matchup

Ganesha
Ganesha
Derrick-Ryuu
Ganesha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,398 Elo+
Party 2
Odin
Odin
LOLDontBlink
Odin
Level 55
God Stats
0W - 4L
1,500 SR
Queue Stats
54W - 91L
1,341 Elo+
Solo
Kukulkan
Kukulkan
PicklesDun7
Kukulkan
Level 105
God Stats
71W - 69L
1,521 SR
Queue Stats
402W - 449L
1,387 Elo+
Solo
Nemesis
Nemesis
Tokuda-Ryuu
Nemesis
Level 17
God Stats
10W - 13L
1,354 SR
Queue Stats
28W - 34L
1,345 Elo+
Party 2
Apollo
Apollo
sweet_primer
Apollo
Level 89
God Stats
92W - 95L
1,420 SR
Queue Stats
1,323W - 1,354L
1,322 Elo+
Solo
Team Averages
Level 70
1,459 SR
1,359 Elo+

VS

Team Averages
Level 79
1,578 SR
1,397 Elo+
Maui
Maui
MukeLamone
Maui
Level 65
God Stats
10W - 12L
1,552 SR
Queue Stats
61W - 74L
1,398 Elo+
Party 1
Izanami
Izanami
RogueFacter
Izanami
Level 91
God Stats
40W - 29L
1,577 SR
Queue Stats
78W - 78L
1,405 Elo+
Party 1
Sol
Sol
TailoredKhan185
Sol
Level 88
God Stats
3W - 1L
1,678 SR
Queue Stats
35W - 49L
1,344 Elo+
Solo
Loki
Loki
cTrL-k1d
Loki
Level 104
God Stats
14W - 11L
1,527 SR
Queue Stats
78W - 106L
1,396 Elo+
Solo
Mercury
Mercury
manuarii56
Mercury
Level 49
God Stats
4W - 5L
1,558 SR
Queue Stats
97W - 106L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Derrick-Ryuu
Ganesha
7
0 / 4 / 1
5,073
461
888
8,022
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
5,319
484
2,081
5,521
3,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
PicklesDun7
Kukulkan
10
0 / 2 / 1
5,589
508
3,094
4,405
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Tokuda-Ryuu
Nemesis
7
0 / 2 / 0
4,629
421
3,164
7,468
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Apollo
8
0 / 2 / 0
4,858
442
1,479
6,495
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 4
6,332
576
2,234
7,101
4,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
RogueFacter
Izanami
11
2 / 0 / 4
6,639
604
5,334
4,727
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 0 / 0
6,184
562
4,301
5,210
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
10
2 / 1 / 4
5,791
526
4,063
7,729
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
manuarii56
Mercury
8
1 / 0 / 1
4,895
445
3,621
6,606
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
0
Kills
11
11
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Derrick-Ryuu
Ganesha
0
4
1
0.13
L
0
1
0
0
W
3
0
4
5
L
Kukulkan
PicklesDun7
Kukulkan
0
2
1
0.25
W
Izanami
RogueFacter
Izanami
2
0
4
4
W
3
0
0
3
L
Nemesis
Tokuda-Ryuu
Nemesis
0
2
0
0
W
Loki
2
1
4
4
W
Mercury
manuarii56
Mercury
1
0
1
1.5
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,706
Damage
19,553
31,911
Taken
31,373
14,667
Mitigated
11,940
6,071
Healing
7,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Derrick-Ryuu
Ganesha
888
142
0
1,105
8,022
5,865
0
2,715
5,307
11,975
0
L
2,081
234
0
1,703
5,521
3,017
0
663
4,858
0
22,526
W
2,234
676
1,333
1,370
7,101
4,316
276
329
6,689
11,956
0
L
Kukulkan
PicklesDun7
Kukulkan
3,094
210
0
250
4,405
1,632
0
776
3,629
37,659
0
W
Izanami
RogueFacter
Izanami
5,334
4,377
0
1,716
4,727
1,676
640
674
4,049
0
56,837
W
4,301
1,535
0
2,438
5,210
1,431
65
749
4,461
44,687
0
L
Nemesis
Tokuda-Ryuu
Nemesis
3,164
1,835
0
341
7,468
2,213
0
1,744
5,724
0
26,399
W
Loki
4,063
1,114
0
500
7,729
2,510
0
1,266
6,420
0
38,583
W
Mercury
manuarii56
Mercury
3,621
2,551
0
0
6,606
2,007
0
875
5,458
0
20,529
L
Apollo
1,479
563
0
2,672
6,495
1,940
0
784
5,711
0
26,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,468
Gold Earned
29,841
203
Minions Killed
273
0
Camps Cleared
0
1,031,589
Distance Traveled
1,126,889
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,073
461
7
1
0
193,413
0
L
Odin
5,319
484
31
3
0
185,372
3
W
Maui
6,332
576
14
1
0
205,478
0
L
Kukulkan
5,589
508
67
6
0
216,087
6
W
Izanami
6,639
604
95
9
0
212,864
0
W
Sol
6,184
562
80
7
0
225,626
2
L
Nemesis
4,629
421
45
4
0
250,635
0
W
Loki
5,791
526
57
5
0
238,274
0
W
Mercury
4,895
445
27
2
0
244,647
0
L
Apollo
4,858
442
53
5
0
186,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role