Player Matchup

Zhong Kui
Zhong Kui
Grandmaster
ChrisTDickson
Zhong Kui
Grandmaster
Level 232
God Stats
47W - 12L
2,112 SR
Queue Stats
3,927W - 1,155L
3,060 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 232
2,112 SR
3,060 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 99
1,572 SR
2,598 MMR
The Morrigan
The Morrigan
Diamond III
iplaynuwa
The Morrigan
Diamond III
Level 99
God Stats
1W - 1L
1,572 SR
Queue Stats
23W - 1L
2,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChrisTDickson
Zhong Kui
20
4 / 7 / 0
21,885
912
13,436
32,287
44,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
UllrBakasuraSkadiFenrirPoseidon

VS

Bans
Hou YiAh Muzen CabHadesBastetChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
iplaynuwa
The Morrigan
20
7 / 4 / 0
24,562
1,023
22,974
18,794
20,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
4
Kills
7
7
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ChrisTDickson
Zhong Kui
4
7
0
0.57
W
The Morrigan
iplaynuwa
The Morrigan
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,436
Damage
22,974
32,287
Taken
18,794
44,070
Mitigated
20,583
11,177
Healing
2,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ChrisTDickson
Zhong Kui
13,436
2,567
0
11,177
32,287
44,070
3,217
23,248
9,039
158,701
0
W
The Morrigan
iplaynuwa
The Morrigan
22,974
4,738
0
2,423
18,794
20,583
2,777
13,751
5,039
170,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,885
Gold Earned
24,562
259
Minions Killed
280
6
Camps Cleared
15
386,694
Distance Traveled
430,468
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
21,885
912
259
11
6
386,694
0
W
The Morrigan
24,562
1,023
280
12
15
430,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role