Player Matchup

Bacchus
Bacchus
Raiidzin
Bacchus
Level 18
God Stats
5W - 3L
1,696 SR
Queue Stats
35W - 23L
1,575 Elo+
Party 2
Janus
Janus
TARONMOR
Janus
Level 88
God Stats
3W - 1L
1,709 SR
Queue Stats
38W - 27L
1,572 Elo+
Party 2
Xbalanque
Xbalanque
WinterN
Xbalanque
Level 109
God Stats
8W - 4L
1,438 SR
Queue Stats
10W - 7L
1,381 Elo+
Solo
Team Averages
Level 72
1,614 SR
1,509 Elo+

VS

Team Averages
Level 47
1,570 SR
1,661 Elo+
Poseidon
Poseidon
ChillyWily
Poseidon
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,688 Elo+
Party 1
Kali
Kali
NuliaxBess
Kali
Level 4
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 1L
1,688 Elo+
Party 1
Sun Wukong
Sun Wukong
SaikanaR
Sun Wukong
Level 67
God Stats
14W - 7L
1,500 SR
Queue Stats
284W - 192L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Raiidzin
Bacchus
15
2 / 2 / 18
12,840
755
8,201
19,091
27,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
TARONMOR
Janus
18
14 / 1 / 7
15,533
914
21,538
11,787
5,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
WinterN
Xbalanque
17
8 / 4 / 11
14,576
857
20,846
16,360
7,768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ChillyWily
Poseidon
14
1 / 13 / 3
11,875
699
11,405
16,309
6,434
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 9 / 3
10,838
638
4,959
15,970
7,110
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
SaikanaR
Sun Wukong
16
6 / 2 / 0
12,927
760
14,955
25,205
30,555
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
24
Kills
7
7
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ChillyWily
Poseidon
1
13
3
0.19
L
0
9
3
0.17
W
Bacchus
Raiidzin
Bacchus
2
2
18
5.5
L
Sun Wukong
SaikanaR
Sun Wukong
6
2
0
3
W
Janus
TARONMOR
Janus
14
1
7
17.5
W
Xbalanque
WinterN
Xbalanque
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,585
Damage
31,319
47,238
Taken
57,484
40,820
Mitigated
44,099
11,097
Healing
4,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ChillyWily
Poseidon
11,405
852
0
0
16,309
6,434
0
9,511
6,706
55,004
0
L
4,959
2,228
0
1,337
15,970
7,110
0
8,288
7,682
133
17,428
W
Bacchus
Raiidzin
Bacchus
8,201
819
343
5,139
19,091
27,805
77
5,232
13,807
25,824
0
L
Sun Wukong
SaikanaR
Sun Wukong
14,955
1,073
0
3,447
25,205
30,555
36
12,372
12,809
518
41,076
W
Janus
TARONMOR
Janus
21,538
2,241
0
2,619
11,787
5,247
554
3,585
7,878
86,727
0
W
Xbalanque
WinterN
Xbalanque
20,846
14,064
0
2,996
16,360
7,768
2,408
4,010
12,350
0
82,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,949
Gold Earned
35,640
208
Minions Killed
148
0
Camps Cleared
0
1,023,784
Distance Traveled
904,142
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
11,875
699
62
4
0
263,559
2
L
Kali
10,838
638
28
2
0
284,903
5
W
Bacchus
12,840
755
18
1
0
352,546
2
L
Sun Wukong
12,927
760
58
3
0
355,680
0
W
Janus
15,533
914
93
5
0
362,395
0
W
Xbalanque
14,576
857
97
6
0
308,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role