Player Matchup

Freya
Freya
 
Freya
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BakedPotato2198
Mulan
Level 95
God Stats
22W - 33L
1,312 SR
Queue Stats
219W - 234L
1,501 Elo+
Solo
Shiva
Shiva
Barcelona_Vic
Shiva
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
1,891W - 2,052L
1,426 Elo+
Solo
Merlin
Merlin
kambo24
Merlin
Level 61
God Stats
9W - 6L
1,532 SR
Queue Stats
140W - 133L
1,475 Elo+
Solo
Kali
Kali
verbotenkent64
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,637 Elo+
Solo
Team Averages
Level 116
1,469 SR
1,508 Elo+

VS

Team Averages
Level 126
1,506 SR
1,465 Elo+
Nu Wa
Nu Wa
Ayo KmAr
Nu Wa
Level 148
God Stats
74W - 88L
1,560 SR
Queue Stats
518W - 566L
1,504 Elo+
Party 1
Fenrir
Fenrir
Callasyn
Fenrir
Level 107
God Stats
3W - 5L
1,378 SR
Queue Stats
374W - 330L
1,488 Elo+
Solo
Freya
Freya
GODZGIFT 504
Freya
Level 116
God Stats
12W - 8L
1,500 SR
Queue Stats
138W - 154L
1,479 Elo+
Party 1
King Arthur
King Arthur
YRN-Kazayu
King Arthur
Level 120
God Stats
12W - 11L
1,506 SR
Queue Stats
562W - 542L
1,379 Elo+
Solo
Cthulhu
Cthulhu
lVl_A_D-lVl_A_N
Cthulhu
Level 140
God Stats
57W - 37L
1,587 SR
Queue Stats
237W - 211L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
0 / 0 / 1
8,680
1,085
2,581
6,543
4,345
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
0 / 4 / 2
9,142
1,143
8,281
13,648
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 0 / 1
8,085
1,011
3,414
6,367
3,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
kambo24
Merlin
12
0 / 0 / 0
7,374
922
0
439
158
14
3 / 2 / 0
9,338
1,167
6,977
12,781
4,577
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

295

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ayo KmAr
Nu Wa
14
1 / 0 / 5
8,832
1,104
7,227
3,439
1,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Callasyn
Fenrir
14
1 / 0 / 3
8,154
1,019
7,998
4,557
2,027
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 2 / 3
8,382
1,048
5,098
5,193
2,063
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
YRN-Kazayu
King Arthur
14
2 / 1 / 2
8,726
1,091
9,743
8,969
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 4
9,180
1,148
4,783
3,198
2,538
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
6
6
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
0
1
0.5
W
Nu Wa
Ayo KmAr
Nu Wa
1
0
5
3.5
L
0
4
2
0.25
L
0
0
1
0.5
W
Fenrir
Callasyn
Fenrir
1
0
3
2.5
W
1
2
3
1.25
W
King Arthur
YRN-Kazayu
King Arthur
2
1
2
3
L
Merlin
kambo24
Merlin
0
0
0
0
W
1
0
4
3
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,253
Damage
34,849
39,778
Taken
25,356
24,541
Mitigated
18,485
6,130
Healing
1,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,581
937
0
902
6,543
4,345
0
2,287
4,161
27,294
0
W
Nu Wa
Ayo KmAr
Nu Wa
7,227
1,498
0
0
3,439
1,233
0
287
3,108
22,727
0
L
8,281
457
0
2,227
13,648
11,522
0
6,510
6,799
539
27,065
L
3,414
360
195
1,267
6,367
3,939
0
2,595
3,645
0
16,935
W
Fenrir
Callasyn
Fenrir
7,998
1,993
0
152
4,557
2,027
0
870
3,687
0
10,998
W
5,098
2,014
0
368
5,193
2,063
0
215
4,838
8,824
0
W
King Arthur
YRN-Kazayu
King Arthur
9,743
1,886
0
525
8,969
10,624
0
1,658
6,996
0
18,315
L
Merlin
kambo24
Merlin
0
0
0
0
439
158
0
439
0
0
0
W
4,783
256
92
156
3,198
2,538
0
235
2,744
41,914
138
L
6,977
2,748
0
1,539
12,781
4,577
0
5,190
7,228
0
14,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,619
Gold Earned
43,274
136
Minions Killed
158
4
Camps Cleared
6
583,257
Distance Traveled
817,743
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,680
1,085
46
6
1
168,075
2
W
Nu Wa
8,832
1,104
29
4
0
156,400
0
L
Mulan
9,142
1,143
40
5
0
122,183
0
L
Shiva
8,085
1,011
27
3
1
115,212
0
W
Fenrir
8,154
1,019
6
1
3
185,929
0
W
Freya
8,382
1,048
13
2
0
134,382
0
W
King Arthur
8,726
1,091
17
2
0
176,517
0
L
Merlin
7,374
922
0
0
0
0
0
W
Cthulhu
9,180
1,148
93
12
3
164,515
0
L
Kali
9,338
1,167
23
3
2
177,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role