Player Matchup

Gilgamesh
Gilgamesh
LAW9FED
Gilgamesh
Level 126
God Stats
1W - 2L
1,569 SR
Queue Stats
30W - 26L
1,579 Elo+
Party 1
Yemoja
Yemoja
LAW9RED
Yemoja
Level 159
God Stats
2W - 4L
1,756 SR
Queue Stats
738W - 664L
1,580 Elo+
Party 1
Skadi
Skadi
Nitronix-Phul
Skadi
Level 155
God Stats
8W - 8L
1,794 SR
Queue Stats
125W - 127L
1,563 Elo+
Party 1
Tiamat
Tiamat
TrulyZyrox
Tiamat
Level 88
God Stats
3W - 4L
1,553 SR
Queue Stats
88W - 73L
1,535 Elo+
Party 1
Hades
Hades
Zayats--
Hades
Level 111
God Stats
0W - 3L
1,209 SR
Queue Stats
77W - 82L
1,581 Elo+
Party 1
Team Averages
Level 128
1,576 SR
1,568 Elo+

VS

Team Averages
Level 179
1,577 SR
1,545 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MGTravis
Scylla
Level 183
God Stats
13W - 2L
1,961 SR
Queue Stats
145W - 130L
1,549 Elo+
Solo
Ishtar
Ishtar
Specagigas
Ishtar
Level 157
God Stats
11W - 8L
1,677 SR
Queue Stats
466W - 384L
1,563 Elo+
Solo
Tiamat
Tiamat
TheFinalZealot
Tiamat
Level 201
God Stats
1W - 0L
1,342 SR
Queue Stats
51W - 57L
1,562 Elo+
Solo
Thor
Thor
flourecentStride
Thor
Level 144
God Stats
6W - 11L
1,404 SR
Queue Stats
586W - 526L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LAW9FED
Gilgamesh
12
3 / 2 / 0
7,298
487
8,734
15,745
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
LAW9RED
Yemoja
10
0 / 0 / 1
6,718
448
2,996
11,294
6,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 6 / 0
6,545
436
6,449
12,578
2,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
TrulyZyrox
Tiamat
11
0 / 3 / 0
6,580
439
4,737
10,099
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Zayats--
Hades
14
0 / 2 / 1
8,023
535
6,380
15,819
12,303
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 0 / 5
8,687
579
11,207
13,962
7,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
MGTravis
Scylla
14
1 / 1 / 2
8,413
561
7,301
4,351
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Specagigas
Ishtar
14
2 / 0 / 3
8,949
597
9,984
10,621
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 1 / 2
9,142
609
9,720
11,813
9,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 1 / 1
8,974
598
7,468
11,209
4,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
0
5
7.5
L
Gilgamesh
LAW9FED
Gilgamesh
3
2
0
1.5
L
Yemoja
LAW9RED
Yemoja
0
0
1
0.5
W
Scylla
MGTravis
Scylla
1
1
2
2
L
0
6
0
0
W
Ishtar
Specagigas
Ishtar
2
0
3
3.5
W
0
1
2
1
L
Tiamat
TrulyZyrox
Tiamat
0
3
0
0
L
Hades
Zayats--
Hades
0
2
1
0.25
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,296
Damage
45,680
65,535
Taken
51,956
34,086
Mitigated
27,777
22,820
Healing
18,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,207
2,263
0
3,539
13,962
7,227
0
3,676
10,286
0
58,318
L
Gilgamesh
LAW9FED
Gilgamesh
8,734
2,586
0
5,452
15,745
6,915
0
1,792
13,953
0
59,252
L
Yemoja
LAW9RED
Yemoja
2,996
1,650
3,424
3,258
11,294
6,733
0
2,938
8,316
21,024
0
W
Scylla
MGTravis
Scylla
7,301
475
0
420
4,351
1,611
548
1,864
2,487
61,882
0
L
6,449
2,396
0
1,680
12,578
2,915
0
345
12,233
0
50,333
W
Ishtar
Specagigas
Ishtar
9,984
5,905
0
6,065
10,621
4,736
304
868
9,753
0
76,070
W
9,720
1,926
0
7,545
11,813
9,357
62
4,770
6,939
78,817
0
L
Tiamat
TrulyZyrox
Tiamat
4,737
301
0
1,650
10,099
5,220
0
3,294
6,805
46,122
0
L
Hades
Zayats--
Hades
6,380
1,309
680
6,676
15,819
12,303
0
8,671
7,148
62,541
531
W
7,468
1,269
0
700
11,209
4,846
0
2,860
8,349
0
81,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,164
Gold Earned
44,165
434
Minions Killed
566
0
Camps Cleared
0
1,440,825
Distance Traveled
1,451,909
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,687
579
50
3
0
325,121
4
L
Gilgamesh
7,298
487
79
5
0
350,575
0
L
Yemoja
6,718
448
24
2
0
260,246
3
W
Scylla
8,413
561
122
8
0
274,864
2
L
Skadi
6,545
436
96
6
0
279,261
3
W
Ishtar
8,949
597
136
9
0
288,354
4
W
Tiamat
9,142
609
139
9
0
250,695
0
L
Tiamat
6,580
439
100
7
0
280,994
0
L
Hades
8,023
535
135
9
0
269,749
0
W
Thor
8,974
598
119
8
0
312,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role