Player Matchup

Ra
Ra
 
Ra
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Epic_shadow72
Ix Chel
Level 129
God Stats
2W - 3L
1,475 SR
Queue Stats
123W - 137L
1,455 Elo+
Party 1
Geb
Geb
Itz__Joe__
Geb
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 69L
1,472 Elo+
Party 1
Sol
Sol
StickyNoteJay
Sol
Level 118
God Stats
9W - 14L
1,446 SR
Queue Stats
241W - 226L
1,485 Elo+
Party 2
Kali
Kali
zK-Swaggy
Kali
Level 33
God Stats
2W - 3L
1,828 SR
Queue Stats
258W - 287L
1,386 Elo+
Party 1
Team Averages
Level 82
1,550 SR
1,460 Elo+

VS

Team Averages
Level 84
1,443 SR
1,468 Elo+
Freya
Freya
BREAKOUTFACES
Freya
Level 65
God Stats
7W - 3L
1,340 SR
Queue Stats
92W - 89L
1,484 Elo+
Party 3
Cerberus
Cerberus
Dat General
Cerberus
Level 126
God Stats
2W - 5L
1,103 SR
Queue Stats
234W - 233L
1,475 Elo+
Solo
Anubis
Anubis
EraseY0urSocial
Anubis
Level 114
God Stats
13W - 14L
1,718 SR
Queue Stats
288W - 262L
1,531 Elo+
Solo
Odin
Odin
Meus_456
Odin
Level 69
God Stats
7W - 5L
1,372 SR
Queue Stats
97W - 101L
1,409 Elo+
Party 3
Surtr
Surtr
Thats-A-LMAO
Surtr
Level 47
God Stats
31W - 22L
1,681 SR
Queue Stats
90W - 100L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 1 / 0
5,990
545
2,133
7,120
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
10
0 / 7 / 0
5,417
492
4,153
8,486
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 4
5,720
520
3,445
8,779
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
3 / 3 / 3
5,648
513
9,977
6,249
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
10
2 / 2 / 1
5,824
529
2,013
9,480
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 7
5,781
526
8,260
7,229
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Dat General
Cerberus
7
0 / 3 / 1
5,298
482
2,583
12,086
6,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
10 / 0 / 3
8,175
743
8,740
9,333
4,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
11
1 / 0 / 1
6,487
590
5,392
6,371
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 4
6,497
591
6,053
7,443
4,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
15
15
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
W
0
2
7
1.75
W
Cerberus
Dat General
Cerberus
0
3
1
0.17
L
Ix Chel
0
7
0
0
W
10
0
3
11.5
L
1
2
4
1.5
W
Odin
1
0
1
1.5
L
3
3
3
1.5
W
4
1
4
6
L
Kali
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,721
Damage
31,028
40,114
Taken
42,462
18,111
Mitigated
22,056
6,896
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,133
421
9
877
7,120
4,689
0
1,291
5,097
37,469
0
W
8,260
2,802
0
2,210
7,229
2,838
522
3,739
3,488
37,451
0
W
Cerberus
Dat General
Cerberus
2,583
45
985
2,579
12,086
6,047
220
7,677
4,279
17,658
0
L
Ix Chel
4,153
354
537
817
8,486
2,146
38
5,224
3,073
33,718
0
W
8,740
664
0
4,614
9,333
4,733
162
3,036
6,295
67,085
0
L
3,445
399
0
1,992
8,779
6,005
267
5,606
2,656
16,340
0
W
Odin
5,392
854
0
1,413
6,371
4,359
0
1,791
4,298
0
45,111
L
9,977
4,740
0
1,298
6,249
2,007
852
4,302
1,653
44,705
0
W
6,053
2,646
0
2,791
7,443
4,079
436
3,152
4,291
334
29,649
L
Kali
2,013
863
0
1,366
9,480
3,264
0
2,692
6,489
0
35,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,599
Gold Earned
32,238
285
Minions Killed
368
0
Camps Cleared
0
1,025,444
Distance Traveled
1,132,059
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,990
545
83
8
0
203,533
0
W
Freya
5,781
526
65
6
0
220,436
0
W
Cerberus
5,298
482
66
6
0
219,007
3
L
Ix Chel
5,417
492
60
5
0
196,588
0
W
Anubis
8,175
743
103
9
0
206,461
4
L
Geb
5,720
520
17
2
0
197,694
1
W
Odin
6,487
590
90
8
0
216,689
0
L
Sol
5,648
513
65
6
0
187,177
4
W
Surtr
6,497
591
44
4
0
269,466
0
L
Kali
5,824
529
60
5
0
240,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role