Player Matchup

Ymir
Ymir
Cindr Chickn
Ymir
Level 169
God Stats
0W - 1L
1,452 SR
Queue Stats
10W - 17L
1,478 Elo+
Solo
Cernunnos
Cernunnos
DoubleJ914
Cernunnos
Level 118
God Stats
8W - 12L
1,555 SR
Queue Stats
554W - 577L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Nikkmagnatta69
Baron Samedi
Level 125
God Stats
11W - 4L
1,667 SR
Queue Stats
97W - 97L
1,502 Elo+
Solo
Shiva
Shiva
xOpGodKinGx
Shiva
Level 158
God Stats
38W - 19L
1,812 SR
Queue Stats
628W - 610L
1,584 Elo+
Solo
Ah Puch
Ah Puch
z_Hunter_zX
Ah Puch
Level 30
God Stats
8W - 13L
1,691 SR
Queue Stats
101W - 136L
1,699 Elo+
Solo
Team Averages
Level 120
1,635 SR
1,553 Elo+

VS

Team Averages
Level 116
1,540 SR
1,521 Elo+
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DarkwraithNick
Ix Chel
Level 173
God Stats
5W - 1L
1,701 SR
Queue Stats
409W - 203L
1,603 Elo+
Party 1
Sun Wukong
Sun Wukong
lIlMadnessIl
Sun Wukong
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 87L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,964
1,161
3,803
10,777
8,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
DoubleJ914
Cernunnos
12
0 / 4 / 3
6,953
1,159
7,755
9,750
4,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
Nikkmagnatta69
Baron Samedi
13
0 / 3 / 3
7,850
1,308
4,827
8,492
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 2
7,482
1,247
8,909
7,257
6,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
z_Hunter_zX
Ah Puch
11
1 / 1 / 0
6,555
1,093
1,455
1,873
783
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

285

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 1 / 7
8,258
1,376
7,283
6,333
2,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
 
Cthulhu
13
2 / 0 / 9
7,675
1,279
5,832
6,031
7,030
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
 
Neith
13
2 / 0 / 5
7,288
1,215
6,192
4,842
2,092
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 1 / 9
8,140
1,357
10,569
5,000
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
lIlMadnessIl
Sun Wukong
13
3 / 2 / 6
7,676
1,279
4,331
7,968
6,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
4
Kills
14
14
Deaths
4
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
7
7.5
W
Cthulhu
 
Cthulhu
2
0
9
6.5
W
Neith
 
Neith
2
0
5
4.5
L
1
6
0
0.17
W
3
1
9
7.5
L
Cernunnos
DoubleJ914
Cernunnos
0
4
3
0.38
L
Baron Samedi
Nikkmagnatta69
Baron Samedi
0
3
3
0.5
W
Sun Wukong
lIlMadnessIl
Sun Wukong
3
2
6
3
L
2
0
2
3
L
Ah Puch
z_Hunter_zX
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,749
Damage
34,207
38,149
Taken
30,174
25,935
Mitigated
20,561
4,898
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,283
1,931
0
3,725
6,333
2,930
0
946
5,255
0
17,589
W
Cthulhu
 
Cthulhu
5,832
266
183
0
6,031
7,030
0
1,542
4,381
18,011
0
W
Neith
 
Neith
6,192
2,474
0
1,019
4,842
2,092
0
1,577
3,226
0
15,313
L
3,803
729
0
283
10,777
8,434
0
4,521
6,256
13,231
0
W
10,569
1,009
1,805
452
5,000
2,151
0
2,223
2,515
22,977
0
L
Cernunnos
DoubleJ914
Cernunnos
7,755
3,601
0
851
9,750
4,322
0
4,646
5,104
0
18,880
L
Baron Samedi
Nikkmagnatta69
Baron Samedi
4,827
209
1,107
1,615
8,492
5,489
0
4,126
4,366
20,786
0
W
Sun Wukong
lIlMadnessIl
Sun Wukong
4,331
699
0
1,568
7,968
6,358
0
3,409
4,295
0
16,248
L
8,909
657
21
549
7,257
6,907
0
2,406
4,851
0
19,654
L
Ah Puch
z_Hunter_zX
Ah Puch
1,455
43
0
472
1,873
783
0
726
1,147
5,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
39,037
110
Minions Killed
135
4
Camps Cleared
7
495,983
Distance Traveled
647,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,258
1,376
33
6
3
138,015
0
W
Cthulhu
7,675
1,279
21
4
0
137,985
0
W
Neith
7,288
1,215
23
4
1
103,474
0
L
Ymir
6,964
1,161
21
4
2
91,505
0
W
Ix Chel
8,140
1,357
36
6
2
139,136
0
L
Cernunnos
6,953
1,159
24
4
1
104,747
0
L
Baron Samedi
7,850
1,308
30
5
1
120,470
0
W
Sun Wukong
7,676
1,279
22
4
1
129,170
0
L
Shiva
7,482
1,247
26
4
0
146,847
0
L
Ah Puch
6,555
1,093
9
2
0
32,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role