Player Matchup

Ix Chel
Ix Chel
Jurtenchiller
Ix Chel
Level 123
God Stats
9W - 9L
1,621 SR
Queue Stats
248W - 268L
1,484 Elo+
Party 1
Sobek
Sobek
Loenne1991
Sobek
Level 122
God Stats
6W - 4L
1,417 SR
Queue Stats
191W - 202L
1,472 Elo+
Party 1
Lancelot
Lancelot
MadGhost74
Lancelot
Level 117
God Stats
2W - 0L
1,764 SR
Queue Stats
191W - 181L
1,515 Elo+
Party 2
Hachiman
Hachiman
SchiemsTDE
Hachiman
Level 103
God Stats
10W - 4L
1,465 SR
Queue Stats
104W - 104L
1,451 Elo+
Party 1
Arachne
Arachne
ÕKaugia
Arachne
Level 125
God Stats
5W - 3L
1,490 SR
Queue Stats
180W - 176L
1,487 Elo+
Party 2
Team Averages
Level 118
1,551 SR
1,482 Elo+

VS

Team Averages
Level 93
1,486 SR
1,396 Elo+
Achilles
Achilles
LaVidaLoca67GS
Achilles
Level 60
God Stats
6W - 11L
1,415 SR
Queue Stats
31W - 37L
1,373 Elo+
Party 4
Osiris
Osiris
Roblusiek
Osiris
Level 122
God Stats
0W - 1L
1,303 SR
Queue Stats
184W - 174L
1,461 Elo+
Solo
Ne Zha
Ne Zha
dachrismax
Ne Zha
Level 148
God Stats
15W - 8L
1,595 SR
Queue Stats
297W - 275L
1,512 Elo+
Party 3
Ra
Ra
scrilex16
Ra
Level 88
God Stats
14W - 13L
1,552 SR
Queue Stats
260W - 248L
1,512 Elo+
Party 3
Merlin
Merlin
sonVonBetze98
Merlin
Level 46
God Stats
0W - 1L
1,568 SR
Queue Stats
1W - 8L
1,124 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
3 / 0 / 3
9,834
578
9,527
8,803
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
13
3 / 2 / 5
8,636
508
5,815
18,836
19,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
MadGhost74
Lancelot
16
1 / 0 / 1
9,701
571
12,531
16,130
14,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
SchiemsTDE
Hachiman
16
6 / 1 / 4
9,611
565
14,567
11,949
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
ÕKaugia
Arachne
15
4 / 1 / 4
8,785
517
6,191
15,958
6,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 6 / 0
6,585
387
6,100
15,618
12,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Roblusiek
Osiris
15
1 / 0 / 0
8,506
500
11,636
20,160
23,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
dachrismax
Ne Zha
14
1 / 4 / 1
8,289
488
10,193
17,091
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 1
8,620
507
7,620
9,679
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 0
7,070
416
6,456
8,934
2,995
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
17
Kills
4
4
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
3
0
3
4.5
L
Achilles
0
6
0
0
W
Sobek
3
2
5
2.75
W
Lancelot
MadGhost74
Lancelot
1
0
1
1.5
L
Osiris
Roblusiek
Osiris
1
0
0
1
W
Hachiman
SchiemsTDE
Hachiman
6
1
4
8
L
Ne Zha
dachrismax
Ne Zha
1
4
1
0.38
L
1
3
1
0.5
L
1
4
0
0.25
W
Arachne
ÕKaugia
Arachne
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,631
Damage
42,005
71,676
Taken
71,482
49,773
Mitigated
50,212
24,287
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
9,527
726
1,585
4,066
8,803
3,815
0
2,257
6,546
77,674
0
L
Achilles
6,100
995
0
1,856
15,618
12,194
405
1,623
13,953
0
32,476
W
Sobek
5,815
528
0
5,243
18,836
19,536
0
3,691
15,145
22,814
0
W
Lancelot
MadGhost74
Lancelot
12,531
4,288
0
4,895
16,130
14,723
0
28
16,102
0
89,650
L
Osiris
Roblusiek
Osiris
11,636
5,377
0
8,565
20,160
23,960
0
1,639
18,479
0
70,270
W
Hachiman
SchiemsTDE
Hachiman
14,567
8,226
0
5,279
11,949
4,851
818
3,735
8,214
0
87,603
L
Ne Zha
dachrismax
Ne Zha
10,193
4,147
0
3,010
17,091
7,006
0
4,839
12,140
0
80,434
L
7,620
770
518
2,111
9,679
4,057
0
5,509
3,812
72,531
0
L
6,456
765
166
1,516
8,934
2,995
474
1,292
7,642
43,044
0
W
Arachne
ÕKaugia
Arachne
6,191
4,803
0
3,219
15,958
6,848
0
4,624
11,334
0
68,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,567
Gold Earned
39,070
557
Minions Killed
465
0
Camps Cleared
0
1,784,164
Distance Traveled
1,753,544
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,834
578
150
9
0
354,602
2
L
Achilles
6,585
387
43
3
0
298,098
0
W
Sobek
8,636
508
27
2
0
343,650
0
W
Lancelot
9,701
571
139
8
0
364,936
0
L
Osiris
8,506
500
118
7
0
370,638
0
W
Hachiman
9,611
565
142
8
0
309,204
4
L
Ne Zha
8,289
488
104
6
0
394,593
0
L
Ra
8,620
507
134
8
0
365,415
1
L
Merlin
7,070
416
66
4
0
324,800
0
W
Arachne
8,785
517
99
6
0
411,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role