Player Matchup

Sol
Sol
MicròJohnson
Sol
Level 122
God Stats
2W - 2L
1,341 SR
Queue Stats
241W - 226L
1,482 Elo+
Solo
Sylvanus
Sylvanus
RaggedyTHRASHER
Sylvanus
Level 123
God Stats
3W - 2L
1,590 SR
Queue Stats
135W - 131L
1,455 Elo+
Solo
Hercules
Hercules
TheSpacePope15
Hercules
Level 108
God Stats
1W - 1L
1,291 SR
Queue Stats
19W - 26L
1,434 Elo+
Solo
Bakasura
Bakasura
iTSMORPH1NT1ME
Bakasura
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
kitakitaoyj
Gilgamesh
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
87W - 90L
1,518 Elo+
Solo
Team Averages
Level 105
1,444 SR
1,458 Elo+

VS

Team Averages
Level 89
1,471 SR
1,499 Elo+
Thor
Thor
 
Thor
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EquinoxQT
Anubis
Level 121
God Stats
21W - 26L
1,522 SR
Queue Stats
125W - 118L
1,514 Elo+
Solo
Khepri
Khepri
Hungryproduct
Khepri
Level 106
God Stats
0W - 3L
1,252 SR
Queue Stats
141W - 136L
1,461 Elo+
Party 1
Chaac
Chaac
IsaacCXS1
Chaac
Level 62
God Stats
5W - 6L
1,474 SR
Queue Stats
336W - 304L
1,442 Elo+
Solo
Neith
Neith
SunGolan
Neith
Level 88
God Stats
29W - 20L
1,607 SR
Queue Stats
163W - 145L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,826
525
6,789
7,675
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
14
2 / 0 / 1
7,668
590
2,594
5,886
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
10
1 / 2 / 2
5,651
435
4,503
9,491
6,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
12
2 / 3 / 4
6,924
533
3,495
11,494
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
kitakitaoyj
Gilgamesh
12
4 / 2 / 5
7,645
588
10,465
13,250
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 1 / 1
6,772
521
4,921
11,214
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
EquinoxQT
Anubis
11
1 / 3 / 0
6,789
522
7,656
8,264
3,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 4
6,667
513
1,812
4,808
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
IsaacCXS1
Chaac
11
0 / 4 / 3
6,397
492
4,922
12,936
6,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
SunGolan
Neith
10
2 / 2 / 2
6,128
471
7,538
7,812
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
6
7
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
1
1
3.5
L
Anubis
EquinoxQT
Anubis
1
3
0
0.33
L
0
1
4
2
L
Chaac
IsaacCXS1
Chaac
0
4
3
0.38
W
2
0
3
3.5
W
Sylvanus
2
0
1
2.5
L
Neith
SunGolan
Neith
2
2
2
1.5
W
Hercules
1
2
2
1
W
Bakasura
2
3
4
1.33
W
Gilgamesh
kitakitaoyj
Gilgamesh
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,846
Damage
26,849
47,796
Taken
45,034
25,412
Mitigated
21,817
14,070
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,921
883
0
3,340
11,214
4,127
0
2,034
9,015
0
44,018
L
Anubis
EquinoxQT
Anubis
7,656
947
0
2,972
8,264
3,944
445
1,818
6,185
55,214
0
L
1,812
213
0
1,050
4,808
4,359
0
1,871
2,820
13,187
0
L
Chaac
IsaacCXS1
Chaac
4,922
1,055
0
4,337
12,936
6,179
132
858
11,210
0
35,202
W
6,789
1,359
0
4,121
7,675
2,371
0
1,270
6,405
48,978
0
W
Sylvanus
2,594
475
337
3,050
5,886
3,226
397
429
5,457
60,449
0
L
Neith
SunGolan
Neith
7,538
2,436
0
610
7,812
3,208
0
3,662
4,103
0
48,149
W
Hercules
4,503
693
0
1,253
9,491
6,776
0
3,064
6,427
826
18,032
W
Bakasura
3,495
2,470
0
2,315
11,494
4,451
236
1,810
9,684
0
35,395
W
Gilgamesh
kitakitaoyj
Gilgamesh
10,465
3,791
0
2,994
13,250
8,588
0
2,951
10,299
0
47,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,714
Gold Earned
32,753
353
Minions Killed
320
0
Camps Cleared
0
1,303,386
Distance Traveled
1,200,485
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,772
521
75
6
0
276,253
0
L
Anubis
6,789
522
94
7
0
229,589
2
L
Khepri
6,667
513
26
2
0
244,866
2
L
Chaac
6,397
492
57
4
0
240,327
0
W
Sol
6,826
525
87
7
0
258,003
1
W
Sylvanus
7,668
590
101
8
0
215,301
0
L
Neith
6,128
471
68
5
0
209,450
2
W
Hercules
5,651
435
27
2
0
286,583
0
W
Bakasura
6,924
533
73
6
0
283,964
0
W
Gilgamesh
7,645
588
65
5
0
259,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role