Player Matchup

Fenrir
Fenrir
Jayy_Bishop1
Fenrir
Level 105
God Stats
1W - 0L
1,765 SR
Queue Stats
53W - 41L
1,572 Elo+
Party 1
Kuzenbo
Kuzenbo
joodoo_9
Kuzenbo
Level 101
God Stats
1W - 4L
1,388 SR
Queue Stats
43W - 28L
1,607 Elo+
Party 1
Anubis
Anubis
suimleo
Anubis
Level 121
God Stats
3W - 1L
1,781 SR
Queue Stats
40W - 30L
1,576 Elo+
Party 1
Team Averages
Level 109
1,644 SR
1,585 Elo+

VS

Team Averages
Level 61
1,431 SR
1,357 Elo+
Poseidon
Poseidon
AktinaRadium
Poseidon
Level 68
God Stats
0W - 1L
1,324 SR
Queue Stats
67W - 60L
1,407 Elo+
Solo
Kukulkan
Kukulkan
TTvMacR3AP3R
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,260 Elo+
Solo
Scylla
Scylla
thoryoel999
Scylla
Level 46
God Stats
1W - 1L
1,468 SR
Queue Stats
13W - 13L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 2 / 13
11,867
913
10,657
13,781
11,968
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
joodoo_9
Kuzenbo
15
7 / 3 / 11
11,624
894
7,456
14,186
21,284
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
suimleo
Anubis
15
12 / 4 / 10
12,857
989
16,463
13,785
7,907
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AktinaRadium
Poseidon
13
2 / 9 / 6
10,743
826
11,104
14,705
4,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
TTvMacR3AP3R
Kukulkan
13
4 / 7 / 4
10,566
813
9,446
11,317
4,075
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
13
3 / 9 / 2
10,580
814
4,270
12,627
3,646
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
25
Kills
9
9
Deaths
25
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AktinaRadium
Poseidon
2
9
6
0.56
W
Fenrir
6
2
13
6.25
L
Kukulkan
TTvMacR3AP3R
Kukulkan
4
7
4
0.86
W
Kuzenbo
joodoo_9
Kuzenbo
7
3
11
4.17
W
Anubis
suimleo
Anubis
12
4
10
4.25
L
Scylla
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,576
Damage
24,820
41,752
Taken
38,649
41,159
Mitigated
11,810
10,385
Healing
3,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AktinaRadium
Poseidon
11,104
2,454
0
2,821
14,705
4,089
0
10,437
4,142
40,301
0
W
Fenrir
10,657
2,756
364
2,008
13,781
11,968
797
6,323
7,326
908
32,094
L
Kukulkan
TTvMacR3AP3R
Kukulkan
9,446
643
0
1
11,317
4,075
0
6,685
4,556
36,896
0
W
Kuzenbo
joodoo_9
Kuzenbo
7,456
1,638
0
750
14,186
21,284
408
8,753
5,397
24,834
0
W
Anubis
suimleo
Anubis
16,463
950
0
7,263
13,785
7,907
1,209
10,071
3,714
71,671
0
L
Scylla
4,270
425
0
255
12,627
3,646
0
7,506
5,077
30,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
31,889
154
Minions Killed
154
0
Camps Cleared
0
678,483
Distance Traveled
574,678
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,743
826
60
5
0
184,155
0
W
Fenrir
11,867
913
35
3
0
242,708
4
L
Kukulkan
10,566
813
49
4
0
195,801
0
W
Kuzenbo
11,624
894
24
2
0
233,761
0
W
Anubis
12,857
989
95
7
0
202,014
0
L
Scylla
10,580
814
45
3
0
194,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role