Player Matchup

Cupid
Cupid
 
Cupid
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BYtheHORNs
King Arthur
Level 253
God Stats
1W - 0L
1,609 SR
Queue Stats
113W - 47L
1,699 Elo+
Party 1
Fafnir
Fafnir
CostHay Zeus
Fafnir
Level 51
God Stats
5W - 2L
1,751 SR
Queue Stats
231W - 305L
1,402 Elo+
Solo
Martichoras
Martichoras
Kadsteer
Martichoras
Level 29
God Stats
1W - 0L
1,893 SR
Queue Stats
11W - 9L
1,553 Elo+
Party 1
Ymir
Ymir
paraNoiâ
Ymir
Level 150
God Stats
1W - 2L
1,289 SR
Queue Stats
150W - 99L
1,654 Elo+
Party 1
Team Averages
Level 132
1,609 SR
1,561 Elo+

VS

Team Averages
Level 135
1,499 SR
1,409 Elo+
Ix Chel
Ix Chel
GOD OF MOBN
Ix Chel
Level 132
God Stats
3W - 6L
1,337 SR
Queue Stats
841W - 853L
1,475 Elo+
Solo
Bacchus
Bacchus
JusMeCoreyG
Bacchus
Level 156
God Stats
9W - 7L
1,645 SR
Queue Stats
447W - 476L
1,369 Elo+
Solo
Thor
Thor
Lindwick
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,277 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OrangeJam80274
Morgan Le Fay
Level 144
God Stats
8W - 7L
1,709 SR
Queue Stats
275W - 299L
1,425 Elo+
Solo
Surtr
Surtr
jaygreenspot
Surtr
Level 217
God Stats
5W - 12L
1,302 SR
Queue Stats
940W - 938L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
6 / 0 / 24
11,019
918
11,596
8,212
4,636
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

King Arthur
BYtheHORNs
King Arthur
18
8 / 3 / 21
10,515
876
19,078
25,258
24,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
14
1 / 4 / 26
9,917
826
6,329
14,203
19,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
Kadsteer
Martichoras
17
11 / 2 / 14
10,634
886
20,243
13,968
7,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
17
7 / 2 / 24
11,291
941
10,590
17,554
21,022
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GOD OF MOBN
Ix Chel
16
3 / 4 / 5
8,492
708
13,150
11,093
5,643
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
JusMeCoreyG
Bacchus
15
2 / 9 / 4
9,225
769
12,095
18,041
21,911
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
14
1 / 9 / 6
8,196
683
10,685
16,509
7,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
OrangeJam80274
Morgan Le Fay
16
3 / 6 / 7
8,873
739
13,223
11,762
6,034
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 5 / 6
7,880
657
12,622
15,214
15,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
39
33
Kills
11
11
Deaths
33
109
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
6
0
24
18
W
King Arthur
BYtheHORNs
King Arthur
8
3
21
6.17
W
Fafnir
1
4
26
3.5
L
Ix Chel
GOD OF MOBN
Ix Chel
3
4
5
1.38
L
Bacchus
JusMeCoreyG
Bacchus
2
9
4
0.44
W
Martichoras
Kadsteer
Martichoras
11
2
14
9
L
Thor
1
9
6
0.44
L
Morgan Le Fay
OrangeJam80274
Morgan Le Fay
3
6
7
1.08
L
2
5
6
1
W
Ymir
7
2
24
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,836
Damage
61,775
79,195
Taken
72,619
77,204
Mitigated
56,342
45,045
Healing
13,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
11,596
5,295
14,482
4,411
8,212
4,636
2,548
4,527
3,365
0
25,762
W
King Arthur
BYtheHORNs
King Arthur
19,078
2,108
1,198
8,134
25,258
24,265
385
10,850
13,789
169
32,912
W
Fafnir
6,329
1,929
2,497
3,406
14,203
19,706
874
7,934
5,982
13,733
0
L
Ix Chel
GOD OF MOBN
Ix Chel
13,150
2,603
2,647
2,647
11,093
5,643
0
2,420
8,525
27,048
0
L
Bacchus
JusMeCoreyG
Bacchus
12,095
976
388
904
18,041
21,911
0
4,972
12,925
19,226
0
W
Martichoras
Kadsteer
Martichoras
20,243
4,842
1,073
3,327
13,968
7,575
2,898
6,801
6,546
0
44,589
L
Thor
10,685
307
408
1,351
16,509
7,644
0
3,321
13,076
0
17,928
L
Morgan Le Fay
OrangeJam80274
Morgan Le Fay
13,223
1,934
1,296
1,154
11,762
6,034
0
2,284
9,208
25,077
0
L
12,622
3,310
121
2,858
15,214
15,110
0
3,712
11,191
294
17,612
W
Ymir
10,590
1,218
2,667
3,850
17,554
21,022
440
8,338
8,571
16,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,376
Gold Earned
42,666
172
Minions Killed
97
0
Camps Cleared
0
1,091,106
Distance Traveled
883,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,019
918
44
4
0
210,858
0
W
King Arthur
10,515
876
37
3
0
225,843
0
W
Fafnir
9,917
826
15
1
0
201,126
0
L
Ix Chel
8,492
708
39
3
0
176,822
0
L
Bacchus
9,225
769
16
1
0
169,338
0
W
Martichoras
10,634
886
60
5
0
229,606
0
L
Thor
8,196
683
14
1
0
184,459
0
L
Morgan Le Fay
8,873
739
19
2
0
175,319
0
L
Surtr
7,880
657
9
1
0
177,777
0
W
Ymir
11,291
941
16
1
0
223,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role