Player Matchup

Kali
Kali
 
Kali
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Quaxotic-
Rama
Level 159
God Stats
8W - 10L
1,648 SR
Queue Stats
269W - 238L
1,579 Elo+
Solo
Sylvanus
Sylvanus
Wockhardt-o
Sylvanus
Level 51
God Stats
0W - 5L
1,028 SR
Queue Stats
33W - 39L
1,489 Elo+
Party 2
Odin
Odin
Xotic204
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,287 Elo+
Party 2
He Bo
He Bo
ogYungCloud
He Bo
Level 127
God Stats
2W - 3L
1,515 SR
Queue Stats
505W - 510L
1,449 Elo+
Solo
Team Averages
Level 88
1,438 SR
1,461 Elo+

VS

Team Averages
Level 80
1,506 SR
1,499 Elo+
Izanami
Izanami
AlexDudee
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,513 Elo+
Party 1
Merlin
Merlin
CrispyKitties
Merlin
Level 26
God Stats
2W - 2L
1,471 SR
Queue Stats
20W - 21L
1,536 Elo+
Party 1
Mulan
Mulan
Its2wotone
Mulan
Level 110
God Stats
18W - 23L
1,429 SR
Queue Stats
129W - 140L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
Pitbule9983
Baron Samedi
Level 129
God Stats
38W - 33L
1,558 SR
Queue Stats
606W - 621L
1,425 Elo+
Solo
Fenrir
Fenrir
jenkins245
Fenrir
Level 105
God Stats
5W - 7L
1,572 SR
Queue Stats
151W - 128L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
1 / 3 / 1
9,164
509
5,565
18,151
7,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
15
1 / 5 / 0
8,906
495
12,826
16,735
6,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Wockhardt-o
Sylvanus
12
0 / 4 / 0
7,356
409
4,790
14,857
11,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
10
0 / 6 / 0
6,865
381
3,164
13,399
9,721
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 0
6,940
386
1,269
8,712
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexDudee
Izanami
16
2 / 0 / 5
9,501
528
7,027
11,814
4,493
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 3
10,197
567
11,118
6,739
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
15
4 / 0 / 4
10,501
583
11,046
12,263
11,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Pitbule9983
Baron Samedi
14
1 / 0 / 2
8,998
500
4,173
7,278
6,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
jenkins245
Fenrir
17
9 / 2 / 3
10,693
594
14,702
16,207
7,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
21
21
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
3
1
0.5
W
Izanami
AlexDudee
Izanami
2
0
5
4.5
W
5
0
3
6.5
W
Mulan
4
0
4
6
W
Baron Samedi
Pitbule9983
Baron Samedi
1
0
2
2
L
Rama
1
5
0
0.2
L
Sylvanus
Wockhardt-o
Sylvanus
0
4
0
0
L
Odin
0
6
0
0
W
Fenrir
jenkins245
Fenrir
9
2
3
5.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,614
Damage
48,066
71,854
Taken
54,301
37,972
Mitigated
33,050
11,185
Healing
20,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,565
2,929
0
3,247
18,151
7,830
0
2,394
15,715
0
94,947
W
Izanami
AlexDudee
Izanami
7,027
5,433
0
3,740
11,814
4,493
771
927
10,887
0
88,392
W
11,118
725
0
500
6,739
2,960
565
1,862
4,877
69,633
0
W
Mulan
11,046
2,085
0
6,946
12,263
11,440
400
1,914
10,349
0
72,001
W
Baron Samedi
Pitbule9983
Baron Samedi
4,173
750
1,110
4,008
7,278
6,455
128
723
6,555
37,273
0
L
Rama
12,826
9,546
0
4,212
16,735
6,240
0
1,505
15,178
0
83,202
L
Sylvanus
Wockhardt-o
Sylvanus
4,790
1,651
715
2,616
14,857
11,400
0
6,021
8,539
33,034
8,976
L
Odin
3,164
1,275
0
145
13,399
9,721
0
2,469
10,386
1,475
24,267
W
Fenrir
jenkins245
Fenrir
14,702
5,192
0
3,764
16,207
7,702
0
894
15,313
0
95,888
L
1,269
146
0
250
8,712
2,781
0
3,063
5,649
36,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,231
Gold Earned
49,890
450
Minions Killed
522
0
Camps Cleared
0
1,496,005
Distance Traveled
1,729,244
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,164
509
129
7
0
382,992
0
W
Izanami
9,501
528
149
8
0
360,049
0
W
Merlin
10,197
567
100
6
0
335,117
0
W
Mulan
10,501
583
122
7
0
283,427
7
W
Baron Samedi
8,998
500
47
3
0
328,739
0
L
Rama
8,906
495
146
8
0
300,801
3
L
Sylvanus
7,356
409
69
4
0
300,564
0
L
Odin
6,865
381
40
2
0
285,434
0
W
Fenrir
10,693
594
104
6
0
421,912
8
L
He Bo
6,940
386
66
4
0
226,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role