Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Drepxuxx
Hou Yi
Gold IV
Level 126
God Stats
7W - 7L
1,231 SR
Queue Stats
98W - 97L
1,432 MMR
Solo
King Arthur
King Arthur
Gold IV
HanniPham
King Arthur
Gold IV
Level 153
God Stats
11W - 8L
1,549 SR
Queue Stats
557W - 557L
1,404 MMR
Solo
Bakasura
Bakasura
Gold III
Nickgeezyy77
Bakasura
Gold III
Level 67
God Stats
28W - 13L
1,690 SR
Queue Stats
225W - 225L
1,445 MMR
Solo
Merlin
Merlin
Gold IV
TheSixthCircle
Merlin
Gold IV
Level 142
God Stats
7W - 6L
1,495 SR
Queue Stats
49W - 56L
1,446 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,493 SR
1,445 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,501 SR
1,460 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Monkeyrunner5
Anhur
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,454 MMR
Party 1
Thor
Thor
Bronze III
bapbop
Thor
Bronze III
Level 158
God Stats
6W - 7L
1,506 SR
Queue Stats
58W - 46L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 1 / 3
6,275
570
4,379
8,085
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Drepxuxx
Hou Yi
11
3 / 2 / 4
6,659
605
5,946
8,483
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
HanniPham
King Arthur
11
0 / 0 / 0
6,555
596
2,896
4,280
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Nickgeezyy77
Bakasura
12
4 / 0 / 1
6,838
622
4,928
9,698
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 1
7,064
642
4,307
5,269
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangLokiMercuryMartichorasThanatos

VS

Bans
LancelotMorgan Le FayIzanamiChang'eKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 0
6,549
595
4,704
6,129
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
 
Bastet
9
0 / 3 / 0
5,210
474
4,386
9,753
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Khepri
 
Khepri
8
0 / 4 / 2
5,121
466
1,874
8,189
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 3 / 1
4,977
452
5,085
6,599
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
bapbop
Thor
11
0 / 1 / 0
5,739
522
1,026
5,364
2,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
3
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
3
4.5
L
Janus
 
Janus
2
1
0
2
L
Bastet
 
Bastet
0
3
0
0
L
Khepri
 
Khepri
0
4
2
0.25
W
Hou Yi
Drepxuxx
Hou Yi
3
2
4
2.5
W
King Arthur
HanniPham
King Arthur
0
0
0
0
L
1
3
1
0.5
W
Bakasura
Nickgeezyy77
Bakasura
4
0
1
4.5
W
2
0
1
2.5
L
Thor
bapbop
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
17,075
35,815
Taken
36,034
16,463
Mitigated
15,799
11,409
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,379
637
378
2,680
8,085
4,899
189
2,090
5,938
21,150
0
L
Janus
 
Janus
4,704
198
0
793
6,129
2,086
0
2,527
2,988
57,116
0
L
Bastet
 
Bastet
4,386
1,404
0
1,693
9,753
3,256
0
2,557
6,816
0
31,042
L
Khepri
 
Khepri
1,874
256
138
1,433
8,189
5,952
0
2,026
6,163
14,206
0
W
Hou Yi
Drepxuxx
Hou Yi
5,946
3,778
0
3,509
8,483
2,545
895
1,315
7,164
0
44,273
W
King Arthur
HanniPham
King Arthur
2,896
49
0
240
4,280
3,544
0
0
4,280
0
46,788
L
5,085
3,559
0
1,900
6,599
2,399
0
1,576
4,673
0
30,242
W
Bakasura
Nickgeezyy77
Bakasura
4,928
3,362
0
3,194
9,698
3,625
0
1,664
7,900
0
43,954
W
4,307
112
0
1,408
5,269
1,850
0
1,236
3,955
57,628
0
L
Thor
bapbop
Thor
1,026
0
0
1,670
5,364
2,106
0
0
5,310
0
42,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
27,596
402
Minions Killed
305
0
Camps Cleared
0
1,121,122
Distance Traveled
1,120,762
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,275
570
26
2
0
229,237
0
L
Janus
6,549
595
112
10
0
233,375
0
L
Bastet
5,210
474
58
5
0
260,113
2
L
Khepri
5,121
466
16
1
0
207,109
0
W
Hou Yi
6,659
605
85
8
0
188,151
0
W
King Arthur
6,555
596
90
8
0
232,204
4
L
Anhur
4,977
452
45
4
0
206,836
0
W
Bakasura
6,838
622
89
8
0
259,822
0
W
Merlin
7,064
642
112
10
0
211,708
3
L
Thor
5,739
522
74
7
0
213,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role