Player Matchup

Artio
Artio
 
Artio
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
AnasuiCujoh
Hades
Level 68
God Stats
10W - 8L
1,538 SR
Queue Stats
209W - 200L
1,485 Elo+
Solo
Ra
Ra
GuajiBoy
Ra
Level 124
God Stats
10W - 7L
1,550 SR
Queue Stats
525W - 471L
1,547 Elo+
Solo
Rama
Rama
IRFAMADI
Rama
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,519 Elo+
Solo
Serqet
Serqet
cambdot
Serqet
Level 77
God Stats
18W - 16L
1,269 SR
Queue Stats
256W - 224L
1,535 Elo+
Party 2
Team Averages
Level 78
1,471 SR
1,517 Elo+

VS

Team Averages
Level 117
1,594 SR
1,524 Elo+
Hera
Hera
BasilicanPuma
Hera
Level 119
God Stats
6W - 3L
1,895 SR
Queue Stats
450W - 400L
1,590 Elo+
Party 1
Hou Yi
Hou Yi
Ch4irom4n
Hou Yi
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 153L
1,588 Elo+
Party 1
Fenrir
Fenrir
FredeTheMan
Fenrir
Level 43
God Stats
15W - 20L
1,338 SR
Queue Stats
197W - 211L
1,361 Elo+
Solo
King Arthur
King Arthur
Gedestra
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 72L
1,476 Elo+
Solo
Nox
Nox
ManePapitas
Nox
Level 169
God Stats
13W - 10L
1,738 SR
Queue Stats
600W - 528L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 0 / 5
7,154
511
1,718
14,407
10,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 5
8,468
605
6,382
12,319
6,290
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 0 / 1
8,436
603
5,259
6,912
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
14
0 / 1 / 0
8,024
573
5,948
10,679
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
cambdot
Serqet
13
5 / 0 / 3
8,167
583
6,636
11,238
5,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
6,950
496
8,743
5,532
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Ch4irom4n
Hou Yi
13
1 / 0 / 0
7,234
517
5,588
7,942
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
2 / 4 / 1
7,031
502
5,018
9,574
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Gedestra
King Arthur
12
1 / 4 / 1
7,119
509
2,838
14,253
11,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 0
6,817
487
6,693
8,057
5,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
4
4
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
5
2.5
W
2
3
5
1.5
L
0
1
0
0
L
Hou Yi
Ch4irom4n
Hou Yi
1
0
0
1
L
Fenrir
2
4
1
0.63
L
King Arthur
Gedestra
King Arthur
1
4
1
0.38
W
2
0
1
2.5
W
Rama
0
1
0
0
L
0
0
0
0
W
Serqet
cambdot
Serqet
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
28,880
55,555
Taken
45,358
29,786
Mitigated
26,075
22,264
Healing
12,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,718
188
634
3,839
14,407
10,900
343
6,334
7,875
19,492
0
W
6,382
1,332
643
6,635
12,319
6,290
470
843
11,476
60,184
0
L
8,743
1,644
0
1,672
5,532
2,547
0
2,469
3,063
69,005
0
L
Hou Yi
Ch4irom4n
Hou Yi
5,588
2,808
0
3,257
7,942
2,719
0
173
7,619
0
51,826
L
Fenrir
5,018
1,619
0
775
9,574
3,801
0
4,357
5,125
0
30,193
L
King Arthur
Gedestra
King Arthur
2,838
712
0
3,328
14,253
11,244
0
3,590
10,422
0
59,424
W
5,259
68
1,405
2,284
6,912
3,109
556
4,275
2,637
87,449
0
W
Rama
5,948
5,349
0
6,481
10,679
4,435
960
681
9,916
0
71,921
L
6,693
1,401
1,517
1,646
8,057
5,764
0
2,726
5,258
30,981
0
W
Serqet
cambdot
Serqet
6,636
2,132
0
343
11,238
5,052
307
3,173
7,990
0
61,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
35,151
504
Minions Killed
381
0
Camps Cleared
0
1,436,333
Distance Traveled
1,342,119
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,154
511
28
2
0
301,498
0
W
Hades
8,468
605
116
8
0
233,403
6
L
Hera
6,950
496
117
8
0
295,052
2
L
Hou Yi
7,234
517
90
6
0
271,908
3
L
Fenrir
7,031
502
50
4
0
217,105
0
L
King Arthur
7,119
509
85
6
0
263,618
1
W
Ra
8,436
603
150
11
0
313,551
0
W
Rama
8,024
573
115
8
0
258,822
0
L
Nox
6,817
487
39
3
0
294,436
3
W
Serqet
8,167
583
95
7
0
329,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role