Player Matchup

Anubis
Anubis
Pocoblood10
Anubis
Level 121
God Stats
1W - 1L
1,328 SR
Queue Stats
65W - 62L
1,446 Elo+
Party 2
Hachiman
Hachiman
ThE AyEjAy
Hachiman
Level 28
God Stats
0W - 1L
1,702 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Horus
Horus
XXMR_JEXX
Horus
Level 129
God Stats
90W - 82L
1,631 SR
Queue Stats
912W - 920L
1,585 Elo+
Solo
Team Averages
Level 93
1,554 SR
1,510 Elo+

VS

Team Averages
Level 54
1,481 SR
1,463 Elo+
Danzaburou
Danzaburou
BravoOneT
Danzaburou
Level 55
God Stats
1W - 2L
1,262 SR
Queue Stats
71W - 75L
1,451 Elo+
Party 1
Chang'e
Chang'e
Charger999
Chang'e
Level 40
God Stats
3W - 1L
1,661 SR
Queue Stats
73W - 76L
1,462 Elo+
Party 1
Maui
Maui
SoraSky11
Maui
Level 67
God Stats
6W - 2L
1,519 SR
Queue Stats
69W - 70L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
6 / 3 / 1
13,770
725
19,153
13,547
8,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ThE AyEjAy
Hachiman
14
0 / 7 / 5
11,779
620
15,369
15,960
6,966
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
XXMR_JEXX
Horus
15
2 / 4 / 5
12,207
642
11,196
23,063
27,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BravoOneT
Danzaburou
16
5 / 5 / 6
15,035
791
15,126
20,983
7,292
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Charger999
Chang'e
17
6 / 1 / 8
14,392
757
19,139
14,627
5,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Maui
17
3 / 2 / 11
13,482
710
8,882
22,695
28,082
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
14
14
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BravoOneT
Danzaburou
5
5
6
1.6
W
Chang'e
Charger999
Chang'e
6
1
8
10
L
Anubis
6
3
1
2.17
W
Maui
3
2
11
4.25
L
Hachiman
ThE AyEjAy
Hachiman
0
7
5
0.36
L
Horus
XXMR_JEXX
Horus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,718
Damage
43,147
52,570
Taken
58,305
42,309
Mitigated
40,867
11,633
Healing
19,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BravoOneT
Danzaburou
15,126
7,885
0
3,920
20,983
7,292
1,849
8,994
11,693
0
85,797
W
Chang'e
Charger999
Chang'e
19,139
1,973
7,561
6,814
14,627
5,493
980
4,836
9,440
71,448
0
L
Anubis
19,153
406
0
2,110
13,547
8,094
240
7,365
6,182
81,705
0
W
Maui
8,882
1,807
0
1,111
22,695
28,082
752
7,769
14,754
29,305
1,111
L
Hachiman
ThE AyEjAy
Hachiman
15,369
5,776
0
2
15,960
6,966
389
8,078
7,866
0
51,314
L
Horus
XXMR_JEXX
Horus
11,196
3,707
2,665
6,856
23,063
27,249
0
12,043
10,845
1,892
22,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,756
Gold Earned
42,909
178
Minions Killed
215
0
Camps Cleared
0
849,502
Distance Traveled
952,754
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,035
791
113
6
0
282,133
0
W
Chang'e
14,392
757
80
4
0
345,244
0
L
Anubis
13,770
725
101
5
0
296,781
2
W
Maui
13,482
710
22
1
0
325,377
0
L
Hachiman
11,779
620
67
4
0
257,264
0
L
Horus
12,207
642
10
1
0
295,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role