Player Matchup

Ravana
Ravana
B3astlySP
Ravana
Level 120
God Stats
8W - 6L
1,570 SR
Queue Stats
282W - 288L
1,464 Elo+
Party 1
Fenrir
Fenrir
DemonEye77
Fenrir
Level 147
God Stats
40W - 59L
1,365 SR
Queue Stats
109W - 115L
1,386 Elo+
Solo
Aphrodite
Aphrodite
KingGiggity3416
Aphrodite
Level 68
God Stats
705W - 614L
1,569 SR
Queue Stats
999W - 1,014L
1,527 Elo+
Party 1
Geb
Geb
PuceAbyss973476
Geb
Level 178
God Stats
21W - 22L
1,456 SR
Queue Stats
808W - 884L
1,493 Elo+
Party 1
Sol
Sol
Zo_OfTheHut5150
Sol
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 55L
1,406 Elo+
Solo
Team Averages
Level 115
1,492 SR
1,455 Elo+

VS

Team Averages
Level 85
1,572 SR
1,435 Elo+
Poseidon
Poseidon
Barbaro_brutal21
Poseidon
Level 108
God Stats
10W - 11L
1,586 SR
Queue Stats
512W - 505L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Lighticequeen
Nu Wa
Level 116
God Stats
16W - 22L
1,532 SR
Queue Stats
131W - 156L
1,441 Elo+
Party 2
Maui
Maui
Merec28
Maui
Level 13
God Stats
9W - 12L
1,622 SR
Queue Stats
35W - 43L
1,428 Elo+
Party 2
Anhur
Anhur
StalkinsDawkins
Anhur
Level 158
God Stats
7W - 6L
1,621 SR
Queue Stats
76W - 71L
1,482 Elo+
Solo
Tyr
Tyr
sans2204
Tyr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
B3astlySP
Ravana
16
4 / 0 / 8
10,400
1,156
10,711
5,212
6,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
DemonEye77
Fenrir
15
8 / 0 / 4
10,500
1,167
8,269
7,333
2,807
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
KingGiggity3416
Aphrodite
16
1 / 0 / 9
9,774
1,086
7,534
7,713
5,023
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

16
1 / 1 / 13
10,591
1,177
10,715
13,951
14,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 2 / 7
9,320
1,036
5,659
8,711
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

310

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
9,003
1,000
9,302
7,937
3,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 4 / 2
9,120
1,013
14,066
8,703
4,308
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
Merec28
Maui
14
0 / 3 / 3
9,553
1,061
7,402
13,810
14,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 5 / 0
9,111
1,012
7,553
14,261
6,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 0 / 0
7,792
866
0
0
0

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
15
Kills
3
3
Deaths
15
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
B3astlySP
Ravana
4
0
8
8
L
0
3
3
0.5
W
Fenrir
DemonEye77
Fenrir
8
0
4
10
W
Aphrodite
KingGiggity3416
Aphrodite
1
0
9
5.5
L
1
4
2
0.5
L
Maui
Merec28
Maui
0
3
3
0.5
W
1
1
13
7.5
L
2
5
0
0.4
W
1
2
7
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
38,323
42,920
Taken
44,711
32,106
Mitigated
28,618
18,198
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
B3astlySP
Ravana
10,711
2,496
0
1,466
5,212
6,018
0
3,168
2,044
270
26,110
L
9,302
1,890
115
2,107
7,937
3,155
0
3,441
4,201
31,185
0
W
Fenrir
DemonEye77
Fenrir
8,269
4,347
0
3,748
7,333
2,807
0
4,490
2,791
0
17,740
W
Aphrodite
KingGiggity3416
Aphrodite
7,534
1,139
4,365
5,412
7,713
5,023
0
6,239
1,474
37,048
0
L
14,066
4,235
120
614
8,703
4,308
0
4,944
3,560
36,100
0
L
Maui
Merec28
Maui
7,402
2,301
0
888
13,810
14,917
0
8,769
4,509
12,680
0
W
10,715
1,043
0
1,686
13,951
14,773
0
10,011
3,828
26,491
0
L
7,553
4,516
0
700
14,261
6,238
0
6,575
7,354
0
22,336
W
5,659
1,551
0
1,521
8,711
3,485
0
6,862
1,849
19,386
1,816
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,585
Gold Earned
44,579
187
Minions Killed
166
11
Camps Cleared
3
955,345
Distance Traveled
626,359
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,400
1,156
29
3
3
200,225
0
L
Poseidon
9,003
1,000
82
9
0
137,022
0
W
Fenrir
10,500
1,167
24
3
1
211,762
0
W
Aphrodite
9,774
1,086
89
10
3
178,223
0
L
Nu Wa
9,120
1,013
29
3
0
158,737
0
L
Maui
9,553
1,061
17
2
0
157,615
0
W
Geb
10,591
1,177
11
1
1
203,094
0
L
Anhur
9,111
1,012
38
4
3
169,438
0
W
Sol
9,320
1,036
34
4
3
162,041
0
L
Tyr
7,792
866
0
0
0
3,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role