Player Matchup

Serqet
Serqet
JewelryInc
Serqet
Level 46
God Stats
2W - 1L
1,318 SR
Queue Stats
25W - 14L
1,618 Elo+
Solo
Chernobog
Chernobog
Kyttaro
Chernobog
Level 153
God Stats
7W - 3L
1,706 SR
Queue Stats
396W - 383L
1,520 Elo+
Party 2
Osiris
Osiris
PredatoR1289838
Osiris
Level 109
God Stats
7W - 10L
1,268 SR
Queue Stats
376W - 356L
1,518 Elo+
Party 2
Shiva
Shiva
SOAPMACTAVICH760
Shiva
Level 125
God Stats
6W - 4L
1,715 SR
Queue Stats
255W - 241L
1,564 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kevinalfa13
Morgan Le Fay
Level 104
God Stats
16W - 14L
1,516 SR
Queue Stats
454W - 408L
1,529 Elo+
Party 2
Team Averages
Level 107
1,505 SR
1,550 Elo+

VS

Team Averages
Level 103
1,480 SR
1,526 Elo+
Fenrir
Fenrir
BlackAngelxD
Fenrir
Level 108
God Stats
11W - 8L
1,701 SR
Queue Stats
332W - 305L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Crazycastro115
Nu Wa
Level 126
God Stats
12W - 11L
1,472 SR
Queue Stats
414W - 396L
1,538 Elo+
Solo
Rama
Rama
Darth1X
Rama
Level 107
God Stats
1W - 3L
1,285 SR
Queue Stats
199W - 195L
1,543 Elo+
Party 1
Ares
Ares
MasterDee8
Ares
Level 89
God Stats
0W - 2L
1,253 SR
Queue Stats
13W - 17L
1,443 Elo+
Solo
King Arthur
King Arthur
XxKrazyxX
King Arthur
Level 84
God Stats
39W - 23L
1,690 SR
Queue Stats
557W - 518L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JewelryInc
Serqet
16
10 / 0 / 4
9,596
685
8,835
11,619
5,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Kyttaro
Chernobog
15
7 / 0 / 6
9,853
704
6,750
7,600
3,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 4
8,119
580
9,520
15,857
14,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
4 / 1 / 10
8,781
627
8,730
13,484
14,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
kevinalfa13
Morgan Le Fay
14
0 / 3 / 8
7,913
565
4,756
8,112
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 7 / 1
6,930
495
5,453
16,407
6,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 4 / 2
7,641
546
9,095
8,544
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Darth1X
Rama
12
0 / 3 / 0
7,107
508
3,464
6,601
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 5 / 1
6,803
486
3,227
12,102
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
XxKrazyxX
King Arthur
12
1 / 4 / 1
7,189
514
9,495
16,603
14,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
23
Kills
6
6
Deaths
23
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
7
1
0.36
L
2
4
2
0.75
L
Rama
Darth1X
Rama
0
3
0
0
W
Serqet
JewelryInc
Serqet
10
0
4
12
W
Chernobog
Kyttaro
Chernobog
7
0
6
10
L
1
5
1
0.3
W
2
2
4
2
W
4
1
10
9
L
King Arthur
XxKrazyxX
King Arthur
1
4
1
0.38
W
Morgan Le Fay
kevinalfa13
Morgan Le Fay
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,591
Damage
30,734
56,672
Taken
60,257
40,005
Mitigated
34,529
15,075
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,453
1,678
0
2,644
16,407
6,554
0
1,103
15,304
0
50,933
L
9,095
1,202
0
750
8,544
2,879
0
2,306
5,528
55,247
0
L
Rama
Darth1X
Rama
3,464
2,798
0
1,942
6,601
2,224
610
228
6,214
0
56,366
W
Serqet
JewelryInc
Serqet
8,835
1,782
0
349
11,619
5,070
0
2,508
8,935
0
76,367
W
Chernobog
Kyttaro
Chernobog
6,750
4,806
0
3,659
7,600
3,359
4,335
1,710
5,890
0
79,722
L
3,227
128
61
1,874
12,102
8,387
0
911
10,264
25,675
0
W
9,520
4,777
0
7,274
15,857
14,045
120
780
15,077
0
58,004
W
8,730
1,390
210
2,667
13,484
14,201
354
2,442
11,042
385
33,182
L
King Arthur
XxKrazyxX
King Arthur
9,495
1,610
0
2,723
16,603
14,485
0
363
16,149
0
44,232
W
Morgan Le Fay
kevinalfa13
Morgan Le Fay
4,756
799
0
916
8,112
3,330
192
5,058
3,054
50,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,262
Gold Earned
35,670
456
Minions Killed
374
0
Camps Cleared
0
1,502,719
Distance Traveled
1,299,434
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,930
495
72
5
0
292,888
0
L
Nu Wa
7,641
546
91
7
0
223,463
1
L
Rama
7,107
508
121
9
0
248,943
0
W
Serqet
9,596
685
103
7
0
355,594
0
W
Chernobog
9,853
704
142
10
0
301,425
0
L
Ares
6,803
486
29
2
0
277,100
0
W
Osiris
8,119
580
85
6
0
281,137
3
W
Shiva
8,781
627
32
2
0
295,798
0
L
King Arthur
7,189
514
61
4
0
257,040
0
W
Morgan Le Fay
7,913
565
94
7
0
268,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role