Player Matchup

Kukulkan
Kukulkan
Eclipssse
Kukulkan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,473 Elo+
Solo
Thanatos
Thanatos
ElSacoDeWeas1313
Thanatos
Level 87
God Stats
1W - 1L
1,486 SR
Queue Stats
19W - 25L
1,408 Elo+
Party 2
Chernobog
Chernobog
LancelotXC
Chernobog
Level 130
God Stats
5W - 4L
1,628 SR
Queue Stats
299W - 305L
1,499 Elo+
Solo
Set
Set
TheDarknessLight
Set
Level 106
God Stats
3W - 4L
1,398 SR
Queue Stats
87W - 76L
1,431 Elo+
Party 2
Shiva
Shiva
Urbanex
Shiva
Level 33
God Stats
3W - 1L
1,287 SR
Queue Stats
36W - 35L
1,370 Elo+
Party 2
Team Averages
Level 88
1,460 SR
1,436 Elo+

VS

Team Averages
Level 79
1,548 SR
1,417 Elo+
Hachiman
Hachiman
FailedKamikaze42
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,454 Elo+
Party 1
Achilles
Achilles
Palm2YaFace
Achilles
Level 65
God Stats
2W - 4L
1,487 SR
Queue Stats
172W - 227L
1,376 Elo+
Solo
Hun Batz
Hun Batz
Shmupai
Hun Batz
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 27L
1,703 Elo+
Party 1
Bacchus
Bacchus
oOoSoldiero0o
Bacchus
Level 107
God Stats
7W - 3L
1,752 SR
Queue Stats
371W - 361L
1,439 Elo+
Solo
Awilix
Awilix
runaway_erik
Awilix
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Eclipssse
Kukulkan
19
10 / 1 / 11
11,060
1,005
16,064
7,839
4,384
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 2 / 7
9,656
878
4,932
10,423
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
LancelotXC
Chernobog
18
4 / 3 / 16
10,338
940
12,275
12,381
5,735
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 4 / 16
10,237
931
14,214
10,488
6,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
Urbanex
Shiva
15
1 / 3 / 14
8,892
808
7,830
12,621
13,246
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
9,482
862
11,937
14,642
6,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Palm2YaFace
Achilles
17
3 / 4 / 2
8,146
741
8,145
14,397
21,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Shmupai
Hun Batz
15
3 / 8 / 2
8,566
779
8,795
14,570
6,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Bacchus
14
0 / 7 / 9
8,681
789
8,922
17,101
23,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
5
0 / 2 / 0
5,868
533
217
2,347
836

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
28
28
Kills
12
13
Deaths
28
64
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Eclipssse
Kukulkan
10
1
11
15.5
W
7
2
7
5.25
L
6
7
3
1.07
W
Chernobog
LancelotXC
Chernobog
4
3
16
4
L
Achilles
Palm2YaFace
Achilles
3
4
2
1
L
Hun Batz
Shmupai
Hun Batz
3
8
2
0.5
W
6
4
16
3.5
W
Shiva
Urbanex
Shiva
1
3
14
2.67
L
Bacchus
0
7
9
0.64
L
Awilix
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,315
Damage
38,016
53,752
Taken
63,057
33,819
Mitigated
59,520
22,229
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Eclipssse
Kukulkan
16,064
2,456
1,784
1,876
7,839
4,384
2,076
1,926
5,861
38,091
0
W
4,932
530
377
5,595
10,423
4,423
656
1,651
8,631
0
13,273
L
11,937
6,951
0
1,951
14,642
6,599
60
4,330
10,312
0
24,023
W
Chernobog
LancelotXC
Chernobog
12,275
6,882
1,164
2,100
12,381
5,735
2,689
1,791
9,939
0
31,556
L
Achilles
Palm2YaFace
Achilles
8,145
1,054
363
2,219
14,397
21,418
56
3,952
10,361
0
16,487
L
Hun Batz
Shmupai
Hun Batz
8,795
2,730
0
581
14,570
6,749
0
4,005
10,562
0
19,645
W
14,214
4,512
996
1,542
10,488
6,031
1,869
2,090
8,115
0
23,857
W
Shiva
Urbanex
Shiva
7,830
821
4,172
2,623
12,621
13,246
187
1,691
10,473
2,290
14,574
L
Bacchus
8,922
1,363
545
2,946
17,101
23,918
0
4,812
12,166
17,750
0
L
Awilix
217
62
105
125
2,347
836
0
597
1,750
0
129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,183
Gold Earned
40,743
135
Minions Killed
73
0
Camps Cleared
0
1,196,352
Distance Traveled
732,965
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,060
1,005
45
4
0
237,937
0
W
Thanatos
9,656
878
16
1
0
247,665
1
L
Hachiman
9,482
862
28
3
0
145,313
0
W
Chernobog
10,338
940
36
3
0
219,093
0
L
Achilles
8,146
741
17
2
0
223,686
0
L
Hun Batz
8,566
779
21
2
0
150,523
0
W
Set
10,237
931
24
2
0
243,229
0
W
Shiva
8,892
808
14
1
0
248,428
0
L
Bacchus
8,681
789
7
1
0
192,096
0
L
Awilix
5,868
533
0
0
0
21,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role