Player Matchup

Baron Samedi
Baron Samedi
Abashments
Baron Samedi
Level 174
God Stats
4W - 0L
1,830 SR
Queue Stats
183W - 130L
1,673 Elo+
Solo
Artemis
Artemis
AboveAllMen
Artemis
Level 157
God Stats
2W - 2L
1,484 SR
Queue Stats
207W - 157L
1,603 Elo+
Solo
Ao Kuang
Ao Kuang
UzielDarkGirMx
Ao Kuang
Level 234
God Stats
2W - 0L
1,750 SR
Queue Stats
87W - 98L
1,568 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
uyako
Ah Muzen Cab
Level 119
God Stats
2W - 0L
1,931 SR
Queue Stats
21W - 15L
1,571 Elo+
Party 1
Surtr
Surtr
ºKagué
Surtr
Level 143
God Stats
1W - 0L
1,325 SR
Queue Stats
31W - 19L
1,578 Elo+
Party 1
Team Averages
Level 165
1,664 SR
1,599 Elo+

VS

Team Averages
Level 142
1,439 SR
1,558 Elo+
Lancelot
Lancelot
 
Lancelot
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Efiresky
Heimdallr
Level 120
God Stats
2W - 7L
1,227 SR
Queue Stats
523W - 467L
1,577 Elo+
Solo
Mercury
Mercury
H8TDN8TV
Mercury
Level 117
God Stats
3W - 3L
1,383 SR
Queue Stats
632W - 649L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
Opal Bae Fong
Baron Samedi
Level 153
God Stats
1W - 2L
1,583 SR
Queue Stats
136W - 144L
1,558 Elo+
Solo
Erlang Shen
Erlang Shen
Woryor2
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 294L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abashments
Baron Samedi
19
13 / 3 / 10
11,661
972
14,148
12,365
8,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
AboveAllMen
Artemis
15
3 / 4 / 16
9,433
786
13,716
11,378
5,710
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
17
8 / 4 / 12
10,431
869
9,780
15,330
17,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
uyako
Ah Muzen Cab
19
3 / 2 / 18
10,894
908
14,089
10,330
5,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Surtr
ºKagué
Surtr
15
0 / 4 / 15
8,763
730
8,291
15,761
18,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 7 / 10
9,252
771
11,033
17,126
17,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Efiresky
Heimdallr
15
1 / 5 / 11
8,119
677
10,205
10,307
5,282
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
H8TDN8TV
Mercury
17
4 / 4 / 10
9,559
797
9,102
11,641
7,835
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Opal Bae Fong
Baron Samedi
17
3 / 6 / 12
9,184
765
12,140
12,525
7,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Woryor2
Erlang Shen
14
3 / 5 / 13
8,815
735
9,240
15,028
22,583
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
73
27
Kills
17
17
Deaths
27
71
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
7
10
1.57
W
Baron Samedi
Abashments
Baron Samedi
13
3
10
6
W
Artemis
AboveAllMen
Artemis
3
4
16
2.75
L
Heimdallr
Efiresky
Heimdallr
1
5
11
1.3
L
Mercury
H8TDN8TV
Mercury
4
4
10
2.25
L
Baron Samedi
Opal Bae Fong
Baron Samedi
3
6
12
1.5
W
Ao Kuang
8
4
12
3.5
L
Erlang Shen
Woryor2
Erlang Shen
3
5
13
1.9
W
Ah Muzen Cab
uyako
Ah Muzen Cab
3
2
18
6
W
Surtr
ºKagué
Surtr
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,024
Damage
51,720
65,164
Taken
66,627
55,571
Mitigated
60,674
25,613
Healing
17,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
11,033
762
516
3,108
17,126
17,738
0
5,274
11,207
0
16,113
W
Baron Samedi
Abashments
Baron Samedi
14,148
654
4,818
4,545
12,365
8,023
1,565
2,950
8,978
33,217
0
W
Artemis
AboveAllMen
Artemis
13,716
5,662
420
2,379
11,378
5,710
2,890
1,566
9,376
0
25,221
L
Heimdallr
Efiresky
Heimdallr
10,205
4,770
0
574
10,307
5,282
1,126
3,653
6,437
0
24,449
L
Mercury
H8TDN8TV
Mercury
9,102
4,540
160
3,084
11,641
7,835
821
3,554
7,849
0
19,668
L
Baron Samedi
Opal Bae Fong
Baron Samedi
12,140
371
3,113
3,515
12,525
7,236
514
5,701
6,454
29,467
0
W
Ao Kuang
9,780
1,036
1,793
4,228
15,330
17,669
777
2,922
11,727
16,009
0
L
Erlang Shen
Woryor2
Erlang Shen
9,240
1,870
0
3,360
15,028
22,583
0
5,696
8,874
0
13,489
W
Ah Muzen Cab
uyako
Ah Muzen Cab
14,089
3,156
428
1,779
10,330
5,294
2,266
2,631
7,238
0
42,072
W
Surtr
ºKagué
Surtr
8,291
2,078
588
4,635
15,761
18,875
227
2,226
12,587
2,231
10,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,182
Gold Earned
44,929
142
Minions Killed
146
0
Camps Cleared
0
1,128,139
Distance Traveled
1,029,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,252
771
7
1
0
209,429
0
W
Baron Samedi
11,661
972
28
2
0
238,530
0
W
Artemis
9,433
786
26
2
0
214,323
0
L
Heimdallr
8,119
677
28
2
0
196,389
0
L
Mercury
9,559
797
44
4
0
247,971
0
L
Baron Samedi
9,184
765
45
4
0
204,176
0
W
Ao Kuang
10,431
869
19
2
0
210,170
0
L
Erlang Shen
8,815
735
22
2
0
171,958
0
W
Ah Muzen Cab
10,894
908
56
5
0
248,269
0
W
Surtr
8,763
730
13
1
0
216,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role