Player Matchup

Janus
Janus
 
Janus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Augdunn
Chang'e
Level 157
God Stats
1W - 0L
1,717 SR
Queue Stats
3W - 0L
1,839 Elo+
Party 2
Skadi
Skadi
Liptn
Skadi
Level 28
God Stats
1W - 0L
1,933 SR
Queue Stats
7W - 3L
1,771 Elo+
Party 2
Pele
Pele
POPS0815
Pele
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
TOPDOGOFTHEPACK
Zhong Kui
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,710 Elo+
Party 2
Team Averages
Level 108
1,630 SR
1,664 Elo+

VS

Team Averages
Level 116
1,475 SR
1,518 Elo+
Chiron
Chiron
 
Chiron
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CopyCatCiller
Sol
Level 64
God Stats
2W - 1L
1,576 SR
Queue Stats
17W - 20L
1,427 Elo+
Party 1
Horus
Horus
DougieD32
Horus
Level 89
God Stats
0W - 1L
1,284 SR
Queue Stats
89W - 75L
1,509 Elo+
Solo
Geb
Geb
SReaper0697
Geb
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,603 Elo+
Party 1
Artemis
Artemis
i--TROLL-x
Artemis
Level 157
God Stats
2W - 4L
1,517 SR
Queue Stats
400W - 382L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 2 / 9
8,888
889
7,590
5,729
2,304
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Augdunn
Chang'e
16
3 / 1 / 11
8,880
888
9,501
13,032
6,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Skadi
Liptn
Skadi
17
6 / 1 / 8
9,592
959
9,890
9,475
3,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
15
4 / 3 / 11
9,068
907
11,390
13,693
5,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
TOPDOGOFTHEPACK
Zhong Kui
15
3 / 3 / 13
8,876
888
14,946
10,110
9,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 2 / 2
7,113
711
9,637
9,081
3,974
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 5 / 3
8,355
836
10,167
11,672
5,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
DougieD32
Horus
14
2 / 3 / 5
8,005
801
7,095
14,023
13,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 2
7,411
741
5,961
14,216
12,448
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
i--TROLL-x
Artemis
12
1 / 5 / 5
7,313
731
9,012
7,846
3,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
19
Kills
10
10
Deaths
19
52
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
9
3.75
L
Chiron
 
Chiron
2
2
2
1.5
W
Chang'e
Augdunn
Chang'e
3
1
11
8.5
L
5
5
3
1.3
L
Horus
DougieD32
Horus
2
3
5
1.5
W
Skadi
Liptn
Skadi
6
1
8
10
W
Pele
4
3
11
3.17
L
0
4
2
0.25
W
Zhong Kui
TOPDOGOFTHEPACK
Zhong Kui
3
3
13
3.17
L
Artemis
i--TROLL-x
Artemis
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,317
Damage
41,872
52,039
Taken
56,838
27,895
Mitigated
37,990
31,116
Healing
17,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,590
293
1,424
403
5,729
2,304
610
2,396
3,185
17,783
0
L
Chiron
 
Chiron
9,637
2,703
1,522
2,170
9,081
3,974
238
5,063
3,970
0
20,477
W
Chang'e
Augdunn
Chang'e
9,501
1,021
11,333
8,275
13,032
6,505
808
4,546
8,225
20,056
0
L
10,167
1,632
175
2,376
11,672
5,147
0
7,765
3,770
21,130
0
L
Horus
DougieD32
Horus
7,095
1,993
1,965
3,691
14,023
13,310
40
7,428
6,020
3,949
9,001
W
Skadi
Liptn
Skadi
9,890
5,222
1,802
3,483
9,475
3,939
2,559
4,338
4,965
0
23,086
W
Pele
11,390
2,538
0
2,175
13,693
5,603
2,099
4,667
8,934
0
22,918
L
5,961
455
2,493
2,378
14,216
12,448
0
6,178
7,329
11,235
0
W
Zhong Kui
TOPDOGOFTHEPACK
Zhong Kui
14,946
669
925
1,296
10,110
9,544
1,969
3,086
6,914
21,767
0
L
Artemis
i--TROLL-x
Artemis
9,012
1,493
834
389
7,846
3,111
78
4,636
3,014
0
15,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,304
Gold Earned
38,197
129
Minions Killed
102
0
Camps Cleared
0
1,012,722
Distance Traveled
943,887
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,888
889
14
1
0
188,210
0
L
Chiron
7,113
711
27
3
0
165,517
0
W
Chang'e
8,880
888
31
3
0
216,934
1
L
Sol
8,355
836
27
3
0
182,562
0
L
Horus
8,005
801
13
1
0
222,033
0
W
Skadi
9,592
959
36
4
0
197,459
0
W
Pele
9,068
907
23
2
0
226,965
3
L
Geb
7,411
741
7
1
0
217,776
0
W
Zhong Kui
8,876
888
25
3
0
183,154
0
L
Artemis
7,313
731
28
3
0
155,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role