Player Matchup

Achilles
Achilles
Gold III
CHAYANNE16
Achilles
Gold III
Level 108
God Stats
0W - 2L
1,344 SR
Queue Stats
102W - 112L
1,491 MMR
Solo
Chang'e
Chang'e
Gold IV
Fander7
Chang'e
Gold IV
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 30L
1,478 MMR
Solo
Fenrir
Fenrir
Gold IV
RecycLeD_CereAl
Fenrir
Gold IV
Level 148
God Stats
17W - 18L
1,605 SR
Queue Stats
144W - 148L
1,493 MMR
Solo
Loki
Loki
Bronze III
bapbop
Loki
Bronze III
Level 158
God Stats
12W - 11L
1,694 SR
Queue Stats
58W - 46L
1,485 MMR
Solo
Izanami
Izanami
Gold V
xTestiee
Izanami
Gold V
Level 48
God Stats
15W - 12L
1,709 SR
Queue Stats
133W - 138L
1,483 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,571 SR
1,486 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,522 SR
1,464 MMR
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver I
Weesper
Ix Chel
Silver I
Level 197
God Stats
8W - 7L
1,776 SR
Queue Stats
244W - 222L
1,493 MMR
Solo
Fafnir
Fafnir
Bronze III
qGamma
Fafnir
Bronze III
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,400 MMR
Party 1
King Arthur
King Arthur
Gold IV
robmix717
King Arthur
Gold IV
Level 107
God Stats
2W - 3L
1,333 SR
Queue Stats
90W - 111L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CHAYANNE16
Achilles
1
0 / 0 / 0
3,378
211
0
0
0
Chang'e
Fander7
Chang'e
14
4 / 3 / 3
8,579
536
13,429
17,087
6,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 9 / 5
8,925
558
13,197
21,571
9,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
bapbop
Loki
16
1 / 1 / 0
9,278
580
4,052
7,809
3,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
xTestiee
Izanami
15
1 / 2 / 3
8,980
561
4,735
8,599
3,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
RavanaKaliNe ZhaSurtr

VS

Bans
MartichorasShivaSerqetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
4 / 2 / 2
9,892
618
8,826
10,756
8,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
16
4 / 6 / 2
9,655
603
10,316
16,536
7,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Weesper
Ix Chel
15
4 / 3 / 1
9,160
573
12,137
12,049
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
qGamma
Fafnir
12
2 / 1 / 5
8,417
526
4,149
13,451
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
robmix717
King Arthur
16
1 / 0 / 1
9,566
598
3,265
9,332
10,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
12
Kills
15
15
Deaths
12
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
2
2
2.5
W
Hun Batz
 
Hun Batz
4
6
2
0.83
L
Achilles
CHAYANNE16
Achilles
0
0
0
0
L
Chang'e
Fander7
Chang'e
4
3
3
1.83
L
6
9
5
0.94
W
Ix Chel
Weesper
Ix Chel
4
3
1
1.5
L
Loki
bapbop
Loki
1
1
0
1
W
Fafnir
qGamma
Fafnir
2
1
5
4.5
W
King Arthur
robmix717
King Arthur
1
0
1
1.5
L
Izanami
xTestiee
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
38,693
55,066
Taken
62,124
22,931
Mitigated
45,818
12,535
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,826
4,276
0
4,385
10,756
8,430
1,970
99
10,657
0
82,455
W
Hun Batz
 
Hun Batz
10,316
4,890
0
1,130
16,536
7,170
0
3,055
13,418
0
94,278
L
Achilles
CHAYANNE16
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
Fander7
Chang'e
13,429
782
1,246
4,793
17,087
6,537
195
9,773
7,181
63,116
0
L
13,197
7,347
0
2,752
21,571
9,484
0
5,426
16,057
0
46,810
W
Ix Chel
Weesper
Ix Chel
12,137
1,732
1,599
2,649
12,049
4,551
275
6,025
5,959
72,914
0
L
Loki
bapbop
Loki
4,052
828
0
2,220
7,809
3,582
823
842
6,967
0
84,146
W
Fafnir
qGamma
Fafnir
4,149
1,509
0
4,150
13,451
14,973
122
4,149
9,015
25,579
0
W
King Arthur
robmix717
King Arthur
3,265
265
0
500
9,332
10,694
79
574
8,758
398
71,501
L
Izanami
xTestiee
Izanami
4,735
2,917
0
1,524
8,599
3,328
486
625
7,923
0
78,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,140
Gold Earned
46,690
453
Minions Killed
535
0
Camps Cleared
0
1,247,601
Distance Traveled
1,544,423
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,892
618
132
8
0
305,094
0
W
Hun Batz
9,655
603
125
8
0
332,294
0
L
Achilles
3,378
211
0
0
0
0
0
L
Chang'e
8,579
536
100
6
0
334,486
3
L
Fenrir
8,925
558
53
3
0
289,065
0
W
Ix Chel
9,160
573
141
9
0
319,233
6
L
Loki
9,278
580
154
10
0
332,115
3
W
Fafnir
8,417
526
22
1
0
319,357
2
W
King Arthur
9,566
598
115
7
0
268,445
0
L
Izanami
8,980
561
146
9
0
291,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role