Player Matchup

Sobek
Sobek
Birdie-BBY
Sobek
Level 66
God Stats
3W - 3L
1,819 SR
Queue Stats
29W - 33L
1,578 Elo+
Solo
Fenrir
Fenrir
CallThisFate
Fenrir
Level 103
God Stats
3W - 4L
1,396 SR
Queue Stats
576W - 569L
1,406 Elo+
Party 2
Artemis
Artemis
KingQuua
Artemis
Level 134
God Stats
7W - 3L
1,744 SR
Queue Stats
278W - 252L
1,420 Elo+
Party 2
Thanatos
Thanatos
LEVI5000000000
Thanatos
Level 16
God Stats
0W - 2L
1,075 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 2
Ah Puch
Ah Puch
yPanduhZ
Ah Puch
Level 59
God Stats
18W - 12L
1,566 SR
Queue Stats
217W - 215L
1,406 Elo+
Party 2
Team Averages
Level 76
1,520 SR
1,416 Elo+

VS

Team Averages
Level 124
1,482 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GUILLE1310
Danzaburou
Level 121
God Stats
6W - 5L
1,621 SR
Queue Stats
95W - 98L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
gardevuar
Sun Wukong
Level 129
God Stats
1W - 3L
1,208 SR
Queue Stats
30W - 26L
1,416 Elo+
Solo
Chaac
Chaac
nowereon397
Chaac
Level 143
God Stats
3W - 3L
1,557 SR
Queue Stats
220W - 253L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
raydlt
Kukulkan
Level 108
God Stats
32W - 27L
1,524 SR
Queue Stats
217W - 202L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 6 / 1
7,255
427
6,084
23,635
20,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
14
0 / 4 / 1
7,707
453
11,601
18,819
16,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
KingQuua
Artemis
14
1 / 7 / 0
8,465
498
8,927
14,696
5,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
13
3 / 4 / 0
8,105
477
3,792
13,915
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
yPanduhZ
Ah Puch
12
0 / 2 / 2
7,778
458
5,691
7,660
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 2 / 2
9,501
559
7,945
10,936
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
GUILLE1310
Danzaburou
16
6 / 1 / 4
10,314
607
12,641
11,504
5,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
gardevuar
Sun Wukong
16
1 / 1 / 4
10,022
590
12,658
17,678
16,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 0 / 9
9,508
559
9,564
13,300
9,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
raydlt
Kukulkan
16
5 / 0 / 0
9,691
570
5,753
5,111
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
22
23
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
L
Sobek
0
6
1
0.08
L
Fenrir
0
4
1
0.13
W
Danzaburou
GUILLE1310
Danzaburou
6
1
4
8
L
Artemis
KingQuua
Artemis
1
7
0
0.14
L
Thanatos
3
4
0
0.75
W
Sun Wukong
gardevuar
Sun Wukong
1
1
4
3
W
5
0
9
9.5
W
Kukulkan
raydlt
Kukulkan
5
0
0
5
L
Ah Puch
yPanduhZ
Ah Puch
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,095
Damage
48,561
78,725
Taken
58,529
50,078
Mitigated
36,931
21,701
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,945
137
0
2,765
10,936
3,832
23
4,049
6,789
65,545
0
L
Sobek
6,084
566
79
6,531
23,635
20,426
0
6,335
17,300
26,179
0
L
Fenrir
11,601
2,897
0
4,535
18,819
16,095
0
2,678
16,141
0
54,283
W
Danzaburou
GUILLE1310
Danzaburou
12,641
6,932
0
6,110
11,504
5,165
2,459
1,842
9,662
0
70,427
L
Artemis
KingQuua
Artemis
8,927
3,964
0
3,249
14,696
5,380
0
229
14,467
0
63,519
L
Thanatos
3,792
1,357
0
5,487
13,915
5,358
0
4,190
9,725
0
40,424
W
Sun Wukong
gardevuar
Sun Wukong
12,658
2,633
0
2,380
17,678
16,370
0
1,094
15,639
0
76,004
W
9,564
1,572
0
3,760
13,300
9,421
656
4,129
9,171
648
54,559
W
Kukulkan
raydlt
Kukulkan
5,753
318
87
823
5,111
2,143
2,223
756
4,355
69,700
0
L
Ah Puch
yPanduhZ
Ah Puch
5,691
0
0
1,820
7,660
2,819
292
2,775
4,885
52,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
49,036
362
Minions Killed
515
0
Camps Cleared
0
1,559,507
Distance Traveled
1,603,912
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,501
559
92
5
0
397,351
0
L
Sobek
7,255
427
16
1
0
318,809
0
L
Fenrir
7,707
453
75
4
0
311,671
0
W
Danzaburou
10,314
607
103
6
0
266,657
0
L
Artemis
8,465
498
130
8
0
314,115
0
L
Thanatos
8,105
477
61
4
0
315,809
0
W
Sun Wukong
10,022
590
122
7
0
276,509
0
W
Chaac
9,508
559
77
5
0
352,703
0
W
Kukulkan
9,691
570
121
7
0
310,692
0
L
Ah Puch
7,778
458
80
5
0
299,103
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role