Player Matchup

Ishtar
Ishtar
Aurieil
Ishtar
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
CornleyBoy
Yu Huang
Level 114
God Stats
0W - 1L
1,519 SR
Queue Stats
27W - 23L
1,654 Elo+
Party 2
Awilix
Awilix
DevilCinder
Awilix
Level 122
God Stats
4W - 2L
1,793 SR
Queue Stats
98W - 88L
1,547 Elo+
Solo
Ganesha
Ganesha
Megadeth2779
Ganesha
Level 104
God Stats
1W - 2L
1,789 SR
Queue Stats
9W - 16L
1,576 Elo+
Party 2
Tyr
Tyr
Vettsta
Tyr
Level 120
God Stats
3W - 4L
1,545 SR
Queue Stats
49W - 39L
1,654 Elo+
Party 2
Team Averages
Level 112
1,629 SR
1,586 Elo+

VS

Team Averages
Level 137
1,635 SR
1,549 Elo+
Janus
Janus
Konnorr89
Janus
Level 146
God Stats
45W - 39L
1,636 SR
Queue Stats
465W - 473L
1,508 Elo+
Solo
Izanami
Izanami
Pato Achach
Izanami
Level 115
God Stats
10W - 11L
1,603 SR
Queue Stats
278W - 247L
1,542 Elo+
Party 1
Jormungandr
Jormungandr
RamonTG
Jormungandr
Level 129
God Stats
16W - 11L
1,837 SR
Queue Stats
208W - 195L
1,565 Elo+
Party 1
Achilles
Achilles
Ranxebb
Achilles
Level 141
God Stats
14W - 5L
1,566 SR
Queue Stats
128W - 116L
1,588 Elo+
Party 1
Bakasura
Bakasura
TrinchanG
Bakasura
Level 153
God Stats
10W - 10L
1,534 SR
Queue Stats
305W - 266L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Aurieil
Ishtar
13
0 / 5 / 7
7,182
718
6,324
11,517
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
CornleyBoy
Yu Huang
14
2 / 2 / 7
7,790
779
12,976
6,441
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
13
1 / 4 / 4
7,161
716
4,682
12,096
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Megadeth2779
Ganesha
13
0 / 5 / 8
7,577
758
6,333
13,298
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
14
7 / 4 / 2
8,105
811
9,638
12,685
7,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Konnorr89
Janus
14
1 / 3 / 5
7,698
770
7,846
7,071
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Pato Achach
Izanami
15
3 / 4 / 5
8,091
809
6,251
11,789
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
RamonTG
Jormungandr
15
3 / 1 / 6
7,936
794
7,984
8,833
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Ranxebb
Achilles
16
8 / 3 / 4
8,716
872
11,113
13,957
12,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
TrinchanG
Bakasura
17
5 / 0 / 10
9,479
948
12,464
12,269
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
50
10
Kills
20
20
Deaths
11
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Aurieil
Ishtar
0
5
7
0.7
L
Yu Huang
CornleyBoy
Yu Huang
2
2
7
2.75
L
Awilix
1
4
4
0.75
W
Janus
Konnorr89
Janus
1
3
5
1.17
L
Ganesha
Megadeth2779
Ganesha
0
5
8
0.8
W
Izanami
Pato Achach
Izanami
3
4
5
1.38
W
Jormungandr
RamonTG
Jormungandr
3
1
6
6
W
Achilles
Ranxebb
Achilles
8
3
4
3.33
W
Bakasura
TrinchanG
Bakasura
5
0
10
10
L
Tyr
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
45,658
56,037
Taken
53,919
30,061
Mitigated
35,331
5,687
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Aurieil
Ishtar
6,324
5,114
0
1,214
11,517
4,341
0
2,791
7,629
0
18,403
L
Yu Huang
CornleyBoy
Yu Huang
12,976
1,064
0
0
6,441
2,653
0
2,073
3,804
34,096
0
L
Awilix
4,682
1,061
0
985
12,096
4,877
0
2,650
8,302
0
21,176
W
Janus
Konnorr89
Janus
7,846
386
0
250
7,071
2,424
436
3,210
3,805
20,701
0
L
Ganesha
Megadeth2779
Ganesha
6,333
316
127
1,274
13,298
10,232
0
3,304
8,711
20,001
0
W
Izanami
Pato Achach
Izanami
6,251
4,891
0
967
11,789
4,199
1,509
6,126
5,579
0
27,153
W
Jormungandr
RamonTG
Jormungandr
7,984
2,127
0
1,249
8,833
9,015
269
2,992
5,841
21,747
374
W
Achilles
Ranxebb
Achilles
11,113
1,511
0
2,845
13,957
12,594
0
4,115
9,794
0
23,541
W
Bakasura
TrinchanG
Bakasura
12,464
7,852
0
3,874
12,269
7,099
550
2,991
9,278
0
31,125
L
Tyr
9,638
1,247
0
2,087
12,685
7,958
0
3,138
7,901
179
19,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,815
Gold Earned
41,920
178
Minions Killed
216
0
Camps Cleared
0
1,053,176
Distance Traveled
1,202,529
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,182
718
40
4
0
176,635
0
L
Yu Huang
7,790
779
61
6
0
212,607
4
L
Awilix
7,161
716
38
4
0
224,115
0
W
Janus
7,698
770
38
4
0
232,761
0
L
Ganesha
7,577
758
12
1
0
206,607
3
W
Izanami
8,091
809
47
5
0
200,055
0
W
Jormungandr
7,936
794
30
3
0
222,115
0
W
Achilles
8,716
872
21
2
0
253,877
0
W
Bakasura
9,479
948
80
8
0
293,721
0
L
Tyr
8,105
811
27
3
0
233,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role