Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ColonelChav
Fenrir
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
52W - 77L
1,347 Elo+
Party 2
Chang'e
Chang'e
Foundubruh
Chang'e
Level 15
God Stats
4W - 6L
1,491 SR
Queue Stats
14W - 26L
1,286 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GauntBloom74223
Morgan Le Fay
Level 59
God Stats
2W - 3L
1,480 SR
Queue Stats
191W - 200L
1,403 Elo+
Solo
Ares
Ares
NukeMasterr69
Ares
Level 111
God Stats
2W - 1L
1,485 SR
Queue Stats
18W - 20L
1,176 Elo+
Party 2
Team Averages
Level 47
1,491 SR
1,342 Elo+

VS

Team Averages
Level 30
1,382 SR
1,272 Elo+
Izanami
Izanami
DoingYourFace
Izanami
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,325 Elo+
Party 1
Osiris
Osiris
JesseTheBoss-
Osiris
Level 16
God Stats
18W - 28L
1,189 SR
Queue Stats
82W - 99L
1,202 Elo+
Party 1
Loki
Loki
PsYcHoPaThiK-
Loki
Level 69
God Stats
1W - 2L
1,231 SR
Queue Stats
159W - 182L
1,258 Elo+
Party 1
Mercury
Mercury
PuNch__DrunK
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 125L
1,251 Elo+
Party 1
Pele
Pele
SmiteUdown3269
Pele
Level 33
God Stats
3W - 4L
1,487 SR
Queue Stats
11W - 30L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
9 / 1 / 1
7,930
721
8,109
4,999
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
11
2 / 0 / 3
6,232
567
3,925
7,930
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Foundubruh
Chang'e
12
6 / 0 / 0
7,314
665
5,365
5,440
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
GauntBloom74223
Morgan Le Fay
10
3 / 0 / 1
6,055
550
3,408
2,927
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 0 / 7
6,069
552
3,914
7,494
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 4 / 0
4,412
401
1,231
6,558
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

4
0 / 3 / 0
3,867
352
490
6,035
3,474
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

7
0 / 7 / 0
4,492
408
3,410
8,822
2,617
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
PuNch__DrunK
Mercury
4
0 / 7 / 0
3,961
360
1,036
6,073
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 3 / 0
4,510
410
2,712
7,646
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
22
Kills
0
1
Deaths
24
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
1
9.5
W
Fenrir
2
0
3
3.5
L
Izanami
0
4
0
0
W
Chang'e
Foundubruh
Chang'e
6
0
0
6
W
Morgan Le Fay
GauntBloom74223
Morgan Le Fay
3
0
1
3.5
L
0
3
0
0
W
2
0
7
5.5
L
0
7
0
0
L
Mercury
PuNch__DrunK
Mercury
0
7
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,721
Damage
8,879
28,790
Taken
35,134
14,418
Mitigated
14,626
10,191
Healing
3,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,109
6,771
0
2,046
4,999
1,623
3,809
98
4,901
0
62,581
W
Fenrir
3,925
1,498
0
2,324
7,930
3,004
0
0
7,930
0
40,555
L
Izanami
1,231
763
0
252
6,558
4,498
0
2,490
4,068
0
10,370
W
Chang'e
Foundubruh
Chang'e
5,365
173
80
4,001
5,440
3,744
0
0
5,440
43,786
0
W
Morgan Le Fay
GauntBloom74223
Morgan Le Fay
3,408
89
0
611
2,927
1,056
0
0
2,927
31,068
0
L
490
172
0
0
6,035
3,474
0
2,653
3,382
0
3,428
W
3,914
414
0
1,129
7,494
4,991
0
112
7,382
9,165
0
L
3,410
982
0
534
8,822
2,617
0
3,411
5,367
0
24,166
L
Mercury
PuNch__DrunK
Mercury
1,036
792
0
0
6,073
1,626
0
965
5,108
0
5,342
L
2,712
816
0
3,002
7,646
2,411
0
3,175
4,471
0
22,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,600
Gold Earned
21,242
314
Minions Killed
85
0
Camps Cleared
0
989,639
Distance Traveled
853,552
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,930
721
112
10
0
146,232
0
W
Fenrir
6,232
567
69
6
0
247,951
1
L
Izanami
4,412
401
11
1
0
158,675
0
W
Chang'e
7,314
665
81
7
0
183,685
0
W
Morgan Le Fay
6,055
550
43
4
0
179,342
0
L
Osiris
3,867
352
3
0
0
132,132
0
W
Ares
6,069
552
9
1
0
232,429
0
L
Loki
4,492
408
26
2
0
219,376
0
L
Mercury
3,961
360
4
0
0
143,853
0
L
Pele
4,510
410
41
4
0
199,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role