Player Matchup

Fenrir
Fenrir
Silver I
ImZackDaDude
Fenrir
Silver I
Level 128
God Stats
1W - 3L
1,701 SR
Queue Stats
103W - 110L
1,505 MMR
Solo
Ra
Ra
Gold III
ItzPopz
Ra
Gold III
Level 202
God Stats
15W - 8L
1,600 SR
Queue Stats
540W - 544L
1,513 MMR
Solo
Tyr
Tyr
Gold V
LasagnaChesse
Tyr
Gold V
Level 113
God Stats
2W - 5L
1,503 SR
Queue Stats
34W - 35L
1,495 MMR
Party 1
Fafnir
Fafnir
Silver III
OhhNyx
Fafnir
Silver III
Level 103
God Stats
3W - 2L
1,728 SR
Queue Stats
13W - 16L
1,491 MMR
Solo
Danzaburou
Danzaburou
Silver I
zFenrirz
Danzaburou
Silver I
Level 140
God Stats
1W - 2L
1,779 SR
Queue Stats
34W - 34L
1,485 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,662 SR
1,498 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,474 SR
1,498 MMR
Hel
Hel
Gold III
Glainnn
Hel
Gold III
Level 168
God Stats
19W - 20L
1,456 SR
Queue Stats
183W - 183L
1,512 MMR
Solo
Loki
Loki
Gold II
Ken986
Loki
Gold II
Level 67
God Stats
4W - 4L
1,515 SR
Queue Stats
64W - 54L
1,484 MMR
Solo
Ne Zha
Ne Zha
Gold III
MineTøastyPúff
Ne Zha
Gold III
Level 155
God Stats
1W - 2L
1,575 SR
Queue Stats
122W - 115L
1,481 MMR
Solo
Martichoras
Martichoras
Gold IV
Raviner
Martichoras
Gold IV
Level 128
God Stats
11W - 12L
1,597 SR
Queue Stats
111W - 113L
1,501 MMR
Solo
Ravana
Ravana
Gold IV
troubledoer
Ravana
Gold IV
Level 141
God Stats
2W - 0L
1,225 SR
Queue Stats
64W - 57L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 0 / 0
5,372
537
595
6,593
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 0
5,512
551
1,952
4,048
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,076
608
2,656
9,065
7,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
OhhNyx
Fafnir
7
0 / 0 / 0
4,861
486
648
3,854
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
zFenrirz
Danzaburou
9
0 / 2 / 0
5,061
506
1,866
6,283
2,108
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AchillesKaliHachimanThor

VS

Bans
Ao KuangBakasuraSusanoKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
0 / 1 / 0
6,137
614
3,312
5,378
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Ken986
Loki
10
0 / 0 / 0
5,645
565
3,365
6,856
2,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 1
5,666
567
3,199
4,132
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Martichoras
Raviner
Martichoras
12
2 / 0 / 0
6,622
662
4,012
6,338
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
11
0 / 0 / 0
6,197
620
3,863
2,083
1,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
3
3
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
0
1
0
0
L
Fenrir
0
0
0
0
L
1
1
0
1
W
Loki
Ken986
Loki
0
0
0
0
L
0
0
0
0
W
1
0
1
1.5
L
Fafnir
OhhNyx
Fafnir
0
0
0
0
W
Martichoras
Raviner
Martichoras
2
0
0
2
W
Ravana
0
0
0
0
L
Danzaburou
zFenrirz
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,717
Damage
17,751
29,843
Taken
24,787
16,302
Mitigated
11,124
9,360
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
3,312
150
848
3,998
5,378
1,866
0
1,727
3,651
67,375
0
L
Fenrir
595
0
0
1,680
6,593
2,554
0
834
5,759
0
34,439
L
1,952
330
192
1,694
4,048
1,334
0
1,654
2,394
49,993
0
W
Loki
Ken986
Loki
3,365
1,031
0
1,210
6,856
2,361
0
241
6,615
0
44,901
L
2,656
249
0
2,940
9,065
7,432
0
891
8,174
0
45,243
W
3,199
628
0
1,494
4,132
1,771
56
243
3,889
0
31,130
L
Fafnir
OhhNyx
Fafnir
648
146
0
1,773
3,854
2,874
0
650
3,204
5,366
0
W
Martichoras
Raviner
Martichoras
4,012
879
0
2,697
6,338
3,167
439
389
5,949
0
54,496
W
Ravana
3,863
845
0
1,128
2,083
1,959
0
0
2,083
1,835
42,420
L
Danzaburou
zFenrirz
Danzaburou
1,866
391
0
1,081
6,283
2,108
0
21
6,262
0
35,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
30,267
311
Minions Killed
431
0
Camps Cleared
0
1,078,357
Distance Traveled
1,058,421
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,137
614
113
11
0
225,147
4
L
Fenrir
5,372
537
67
7
0
256,404
0
L
Ra
5,512
551
91
9
0
210,666
1
W
Loki
5,645
565
78
8
0
241,937
1
L
Tyr
6,076
608
83
8
0
241,471
0
W
Ne Zha
5,666
567
51
5
0
218,900
0
L
Fafnir
4,861
486
9
1
0
200,321
2
W
Martichoras
6,622
662
91
9
0
188,210
3
W
Ravana
6,197
620
98
10
0
184,227
1
L
Danzaburou
5,061
506
61
6
0
169,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role