Player Matchup

Ne Zha
Ne Zha
CuriosityFlip
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,571 Elo+
Party 3
Shiva
Shiva
CuriosityJew
Shiva
Level 103
God Stats
2W - 2L
1,224 SR
Queue Stats
39W - 42L
1,499 Elo+
Party 3
Ra
Ra
MommysMilk666
Ra
Level 140
God Stats
2W - 1L
1,295 SR
Queue Stats
67W - 73L
1,490 Elo+
Party 1
Vulcan
Vulcan
Potatoman209
Vulcan
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 101L
1,542 Elo+
Party 1
Hachiman
Hachiman
tiktokfamous188
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 79L
1,441 Elo+
Party 1
Team Averages
Level 97
1,404 SR
1,509 Elo+

VS

Team Averages
Level 119
1,590 SR
1,489 Elo+
Mercury
Mercury
 
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AhrcatMeow
Rama
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,603 Elo+
Party 2
Guan Yu
Guan Yu
BetrayalsSword
Guan Yu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 163L
1,439 Elo+
Solo
Cliodhna
Cliodhna
FRξY
Cliodhna
Level 148
God Stats
0W - 2L
1,948 SR
Queue Stats
23W - 9L
1,603 Elo+
Party 2
Kali
Kali
slinkys
Kali
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 8
8,783
878
13,567
9,535
5,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 3 / 13
8,484
848
11,683
13,108
18,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
11 / 2 / 7
10,107
1,011
12,184
9,060
5,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
15
1 / 0 / 16
8,550
855
15,203
6,707
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
13
3 / 2 / 6
7,767
777
5,383
7,979
3,704
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 8 / 4
6,469
647
3,691
10,696
3,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 4
7,367
737
6,680
10,584
3,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 5
8,135
814
5,480
16,391
11,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
FRξY
Cliodhna
16
3 / 4 / 5
7,859
786
13,950
15,143
5,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
slinkys
Kali
12
1 / 4 / 4
6,869
687
7,142
11,566
4,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
30
20
Kills
8
8
Deaths
21
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
8
4
0.38
L
1
2
4
1.5
L
2
3
5
1.5
W
4
1
8
8
W
1
3
13
2.5
L
Cliodhna
FRξY
Cliodhna
3
4
5
1.38
W
11
2
7
7.25
W
Vulcan
1
0
16
9
L
Kali
slinkys
Kali
1
4
4
0.75
W
Hachiman
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,020
Damage
36,943
46,389
Taken
64,380
36,958
Mitigated
29,405
17,892
Healing
26,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,691
565
754
426
10,696
3,768
0
4,456
6,010
0
7,355
L
6,680
5,036
484
1,968
10,584
3,961
0
4,636
5,671
0
18,017
L
5,480
524
11,193
7,160
16,391
11,201
0
8,433
7,322
0
10,278
W
13,567
2,369
59
1,748
9,535
5,263
488
69
9,382
0
29,761
W
11,683
900
1,922
1,946
13,108
18,384
112
41
12,882
325
11,991
L
Cliodhna
FRξY
Cliodhna
13,950
2,058
637
2,940
15,143
5,947
0
4,476
10,069
0
38,698
W
12,184
867
4,845
3,358
9,060
5,922
97
30
8,576
26,057
0
W
Vulcan
15,203
9,305
1,668
1,333
6,707
3,685
1,133
103
6,604
29,865
0
L
Kali
slinkys
Kali
7,142
1,979
0
757
11,566
4,528
0
5,172
5,949
0
13,782
W
Hachiman
5,383
2,718
271
742
7,979
3,704
1,804
18
7,961
0
9,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,691
Gold Earned
36,699
120
Minions Killed
102
0
Camps Cleared
0
993,477
Distance Traveled
974,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,469
647
7
1
0
195,806
0
L
Rama
7,367
737
24
2
0
152,399
0
L
Guan Yu
8,135
814
7
1
0
203,075
0
W
Ne Zha
8,783
878
24
2
0
221,589
0
W
Shiva
8,484
848
10
1
0
199,528
0
L
Cliodhna
7,859
786
50
5
0
236,689
0
W
Ra
10,107
1,011
45
5
0
201,185
0
W
Vulcan
8,550
855
27
3
0
196,830
0
L
Kali
6,869
687
14
1
0
186,558
0
W
Hachiman
7,767
777
14
1
0
174,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role