Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mithradel
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Pochumi
Nu Wa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,500 Elo+

VS

Team Averages
Level 100
1,551 SR
1,412 Elo+
Ymir
Ymir
Poison ChuToy
Ymir
Level 27
God Stats
23W - 16L
1,559 SR
Queue Stats
215W - 229L
1,445 Elo+
Party 1
Bastet
Bastet
Slumpmasterflex
Bastet
Level 115
God Stats
8W - 7L
1,595 SR
Queue Stats
178W - 183L
1,460 Elo+
Party 1
Vulcan
Vulcan
fUeRtEmInE
Vulcan
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 4 / 1
7,180
653
8,004
7,404
2,508
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Mithradel
Cthulhu
9
0 / 5 / 0
6,902
627
3,199
10,361
6,385
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Pochumi
Nu Wa
10
1 / 4 / 0
7,478
680
5,826
6,998
2,102
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 11
8,604
782
1,634
8,459
7,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
4 / 1 / 4
9,221
838
6,365
9,262
3,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
fUeRtEmInE
Vulcan
13
9 / 1 / 4
10,211
928
13,751
8,073
3,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
13
13
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
1
0.13
L
Cthulhu
Mithradel
Cthulhu
0
5
0
0
L
Nu Wa
Pochumi
Nu Wa
1
4
0
0.25
W
0
0
11
5.5
W
4
1
4
6
W
Vulcan
fUeRtEmInE
Vulcan
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,029
Damage
21,750
24,763
Taken
25,794
10,995
Mitigated
14,318
924
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
8,004
3,170
109
201
7,404
2,508
0
4,869
2,535
0
32,203
L
Cthulhu
Mithradel
Cthulhu
3,199
156
0
220
10,361
6,385
0
6,705
3,656
12,312
244
L
Nu Wa
Pochumi
Nu Wa
5,826
992
0
394
6,998
2,102
0
3,979
3,019
22,197
0
W
1,634
225
0
1,878
8,459
7,515
652
3,050
4,972
17,813
0
W
6,365
1,781
0
4,244
9,262
3,492
1,016
4,054
5,208
0
36,646
W
Vulcan
fUeRtEmInE
Vulcan
13,751
6,740
0
1,000
8,073
3,311
1,215
2,629
5,389
69,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,560
Gold Earned
28,036
104
Minions Killed
168
0
Camps Cleared
0
507,955
Distance Traveled
612,447
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,180
653
42
4
0
164,495
1
L
Cthulhu
6,902
627
24
2
0
181,554
1
L
Nu Wa
7,478
680
38
3
0
161,906
2
W
Ymir
8,604
782
25
2
0
191,692
3
W
Bastet
9,221
838
71
6
0
211,169
0
W
Vulcan
10,211
928
72
7
0
209,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role