Player Matchup

Hera
Hera
 
Hera
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AceDaBrotha
Cthulhu
Level 8
God Stats
1W - 4L
1,335 SR
Queue Stats
2W - 5L
1,358 Elo+
Party 1
Chernobog
Chernobog
Agent Lemons 47
Chernobog
Level 24
God Stats
12W - 15L
1,572 SR
Queue Stats
51W - 67L
1,399 Elo+
Party 1
Anubis
Anubis
Guepardo04
Anubis
Level 68
God Stats
80W - 66L
1,528 SR
Queue Stats
323W - 344L
1,400 Elo+
Solo
Geb
Geb
redwards2004
Geb
Level 126
God Stats
6W - 5L
1,524 SR
Queue Stats
274W - 281L
1,489 Elo+
Party 1
Team Averages
Level 53
1,492 SR
1,429 Elo+

VS

Team Averages
Level 97
1,506 SR
1,433 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ItSxBiGxTonE
He Bo
Level 143
God Stats
10W - 12L
1,503 SR
Queue Stats
454W - 435L
1,476 Elo+
Solo
Fenrir
Fenrir
LordNitus
Fenrir
Level 103
God Stats
3W - 0L
1,506 SR
Queue Stats
42W - 52L
1,395 Elo+
Party 2
Hou Yi
Hou Yi
ShneeckLord
Hou Yi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,346 Elo+
Party 2
Zeus
Zeus
kingabe909
Zeus
Level 53
God Stats
24W - 26L
1,523 SR
Queue Stats
177W - 174L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
5 / 2 / 2
7,526
538
6,393
7,348
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
AceDaBrotha
Cthulhu
9
0 / 6 / 2
6,060
433
4,092
13,965
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Agent Lemons 47
Chernobog
10
0 / 6 / 0
5,905
422
3,996
11,662
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Guepardo04
Anubis
12
1 / 5 / 1
6,941
496
5,123
12,120
5,373
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 1 / 2
7,717
551
5,575
11,013
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 0 / 3
8,336
595
5,381
9,115
5,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 1 / 1
8,863
633
11,168
9,207
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LordNitus
Fenrir
11
1 / 1 / 9
7,319
523
4,615
10,997
8,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
13
7 / 1 / 3
7,849
561
12,401
7,142
3,199
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,233
445
5,406
7,078
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
20
20
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
2
2
3
W
Gilgamesh
 
Gilgamesh
4
0
3
5.5
L
Cthulhu
AceDaBrotha
Cthulhu
0
6
2
0.17
L
Chernobog
Agent Lemons 47
Chernobog
0
6
0
0
L
Anubis
Guepardo04
Anubis
1
5
1
0.3
W
8
1
1
8.5
W
Fenrir
LordNitus
Fenrir
1
1
9
5.5
W
Hou Yi
7
1
3
8.5
W
0
5
2
0.2
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,179
Damage
38,971
56,108
Taken
43,539
26,234
Mitigated
23,070
15,649
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,393
2,423
0
1,455
7,348
2,931
0
5,019
2,281
40,287
0
W
Gilgamesh
 
Gilgamesh
5,381
1,430
0
2,305
9,115
5,387
0
5,481
3,634
0
53,117
L
Cthulhu
AceDaBrotha
Cthulhu
4,092
1,233
0
1,628
13,965
8,852
0
3,862
10,103
24,982
0
L
Chernobog
Agent Lemons 47
Chernobog
3,996
2,593
0
1,903
11,662
4,030
0
2,557
9,056
0
37,435
L
Anubis
Guepardo04
Anubis
5,123
236
0
5,262
12,120
5,373
0
3,316
8,200
51,693
0
W
11,168
426
0
4,729
9,207
3,491
0
4,006
5,087
72,701
0
W
Fenrir
LordNitus
Fenrir
4,615
1,792
0
3,485
10,997
8,352
0
3,054
7,877
90
25,313
W
Hou Yi
12,401
6,973
0
3,840
7,142
3,199
123
2,750
4,390
0
52,549
W
5,406
814
0
765
7,078
2,641
0
5,758
1,206
39,049
0
L
5,575
808
0
5,401
11,013
5,048
0
2,075
8,918
56,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
38,600
352
Minions Killed
369
0
Camps Cleared
0
1,282,075
Distance Traveled
1,325,117
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,526
538
86
6
0
252,955
0
W
Gilgamesh
8,336
595
91
7
0
287,920
0
L
Cthulhu
6,060
433
37
3
0
260,374
0
L
Chernobog
5,905
422
60
4
0
238,646
0
L
Anubis
6,941
496
79
6
0
219,425
0
W
He Bo
8,863
633
108
8
0
315,767
0
W
Fenrir
7,319
523
29
2
0
259,918
3
W
Hou Yi
7,849
561
82
6
0
269,133
1
W
Zeus
6,233
445
59
4
0
192,379
0
L
Geb
7,717
551
90
6
0
310,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role