Player Matchup

Hou Yi
Hou Yi
IssaRaeMe
Hou Yi
Level 125
God Stats
2W - 6L
1,279 SR
Queue Stats
734W - 742L
1,542 Elo+
Solo
Osiris
Osiris
JayManBr0
Osiris
Level 127
God Stats
1W - 1L
1,704 SR
Queue Stats
42W - 54L
1,476 Elo+
Party 1
Chaac
Chaac
MaceMan09
Chaac
Level 141
God Stats
9W - 4L
1,429 SR
Queue Stats
154W - 148L
1,517 Elo+
Party 1
He Bo
He Bo
UrbanClimber94
He Bo
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 170L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
cannibus69
Baron Samedi
Level 150
God Stats
4W - 6L
1,107 SR
Queue Stats
415W - 445L
1,476 Elo+
Solo
Team Averages
Level 139
1,404 SR
1,501 Elo+

VS

Team Averages
Level 111
1,519 SR
1,544 Elo+
Shiva
Shiva
 
Shiva
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BxBaddie
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,728 Elo+
Party 2
Susano
Susano
allidaseuQ
Susano
Level 113
God Stats
13W - 10L
1,633 SR
Queue Stats
526W - 547L
1,495 Elo+
Solo
Bacchus
Bacchus
bbonekiller
Bacchus
Level 116
God Stats
2W - 4L
1,314 SR
Queue Stats
125W - 117L
1,517 Elo+
Solo
Discordia
Discordia
scarlingz
Discordia
Level 157
God Stats
8W - 5L
1,649 SR
Queue Stats
333W - 347L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IssaRaeMe
Hou Yi
15
3 / 6 / 4
8,754
730
6,275
13,326
5,514
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
JayManBr0
Osiris
15
2 / 5 / 4
8,772
731
3,699
14,869
11,601
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
MaceMan09
Chaac
17
6 / 4 / 3
10,361
863
18,425
17,345
20,722
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 6 / 5
9,263
772
7,771
10,421
3,990
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
cannibus69
Baron Samedi
16
0 / 6 / 7
8,560
713
10,400
13,136
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
6 / 5 / 16
10,195
850
13,427
18,299
24,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artio
BxBaddie
Artio
13
0 / 4 / 13
8,805
734
3,234
13,788
14,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
allidaseuQ
Susano
16
4 / 2 / 12
9,411
784
11,594
16,772
8,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
bbonekiller
Bacchus
16
6 / 1 / 12
9,649
804
6,987
11,033
14,114
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
scarlingz
Discordia
19
10 / 2 / 12
10,827
902
28,007
10,402
5,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
91
13
Kills
26
27
Deaths
14
23
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
5
16
2.8
W
Artio
BxBaddie
Artio
0
4
13
1.63
L
Hou Yi
IssaRaeMe
Hou Yi
3
6
4
0.83
L
Osiris
JayManBr0
Osiris
2
5
4
0.8
L
Chaac
MaceMan09
Chaac
6
4
3
1.88
L
2
6
5
0.75
W
Susano
allidaseuQ
Susano
4
2
12
5
W
Bacchus
bbonekiller
Bacchus
6
1
12
12
L
Baron Samedi
cannibus69
Baron Samedi
0
6
7
0.58
W
Discordia
scarlingz
Discordia
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,570
Damage
63,249
69,097
Taken
70,294
47,593
Mitigated
66,838
17,819
Healing
25,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,427
1,032
1,913
3,072
18,299
24,234
417
6,328
11,631
3,194
19,713
W
Artio
BxBaddie
Artio
3,234
33
2,722
2,078
13,788
14,600
153
3,741
9,527
6,921
0
L
Hou Yi
IssaRaeMe
Hou Yi
6,275
2,236
1,049
1,543
13,326
5,514
1,251
7,258
5,836
0
16,760
L
Osiris
JayManBr0
Osiris
3,699
975
1,140
1,275
14,869
11,601
0
10,324
4,348
0
6,729
L
Chaac
MaceMan09
Chaac
18,425
1,327
1,196
4,635
17,345
20,722
360
9,043
7,776
0
33,539
L
7,771
195
667
1,042
10,421
3,990
98
5,327
4,909
16,670
0
W
Susano
allidaseuQ
Susano
11,594
1,294
411
5,290
16,772
8,349
860
2,741
13,317
0
24,700
W
Bacchus
bbonekiller
Bacchus
6,987
489
2,281
3,929
11,033
14,114
708
2,969
7,928
13,831
0
L
Baron Samedi
cannibus69
Baron Samedi
10,400
348
2,697
2,575
13,136
5,766
350
8,373
4,739
24,098
0
W
Discordia
scarlingz
Discordia
28,007
507
1,488
2,356
10,402
5,541
632
1,897
8,190
48,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,710
Gold Earned
48,887
114
Minions Killed
124
0
Camps Cleared
0
1,099,781
Distance Traveled
1,224,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,195
850
21
2
0
238,802
0
W
Artio
8,805
734
6
1
0
234,643
0
L
Hou Yi
8,754
730
24
2
0
204,885
0
L
Osiris
8,772
731
3
0
0
243,727
0
L
Chaac
10,361
863
37
3
0
230,148
0
L
He Bo
9,263
772
29
2
0
223,890
0
W
Susano
9,411
784
25
2
0
240,879
0
W
Bacchus
9,649
804
16
1
0
265,751
0
L
Baron Samedi
8,560
713
21
2
0
197,131
0
W
Discordia
10,827
902
56
5
0
244,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role