Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CuriousTurtle1
Janus
Level 64
God Stats
1W - 1L
1,738 SR
Queue Stats
92W - 79L
1,455 Elo+
Solo
Awilix
Awilix
HaltSP
Awilix
Level 88
God Stats
21W - 12L
1,908 SR
Queue Stats
107W - 87L
1,543 Elo+
Party 2
Bacchus
Bacchus
YungSweatshorts
Bacchus
Level 46
God Stats
12W - 10L
1,599 SR
Queue Stats
12W - 11L
1,532 Elo+
Party 2
Ishtar
Ishtar
ashboe
Ishtar
Level 101
God Stats
18W - 11L
1,681 SR
Queue Stats
98W - 73L
1,560 Elo+
Party 2
Team Averages
Level 88
1,685 SR
1,518 Elo+

VS

Team Averages
Level 126
1,497 SR
1,499 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ZaddyZandy
Kuzenbo
Level 141
God Stats
7W - 8L
1,563 SR
Queue Stats
100W - 88L
1,508 Elo+
Party 1
Janus
Janus
fatalcondor
Janus
Level 96
God Stats
13W - 15L
1,394 SR
Queue Stats
131W - 121L
1,515 Elo+
Party 1
Skadi
Skadi
nivalkin06
Skadi
Level 104
God Stats
2W - 3L
1,529 SR
Queue Stats
441W - 408L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 0 / 2
5,822
529
3,803
7,986
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 2
5,111
465
4,271
8,148
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
HaltSP
Awilix
11
2 / 1 / 1
6,188
563
4,173
7,963
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 1
5,192
472
2,316
8,283
5,057
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
ashboe
Ishtar
11
2 / 0 / 0
6,170
561
7,543
7,504
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 0 / 2
5,974
543
4,507
6,802
2,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
10
1 / 1 / 1
5,646
513
3,710
8,804
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
ZaddyZandy
Kuzenbo
12
3 / 1 / 2
6,779
616
5,458
8,662
6,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 2 / 1
7,242
658
6,504
6,563
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
10
0 / 1 / 1
5,784
526
6,052
8,130
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
11
11
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
2
2
W
Horus
 
Horus
1
0
2
2
W
Fenrir
 
Fenrir
1
1
1
1.5
L
0
6
2
0.17
L
Awilix
HaltSP
Awilix
2
1
1
2.5
L
0
4
1
0.13
W
Kuzenbo
ZaddyZandy
Kuzenbo
3
1
2
4
L
Ishtar
ashboe
Ishtar
2
0
0
2
W
6
2
1
3.25
W
Skadi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,106
Damage
26,231
39,884
Taken
38,961
20,463
Mitigated
17,632
12,055
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,803
908
0
5,181
7,986
6,968
0
603
7,311
0
12,194
W
Horus
 
Horus
4,507
2,182
1,668
2,709
6,802
2,700
0
548
6,184
0
25,085
W
Fenrir
 
Fenrir
3,710
912
0
1,395
8,804
3,463
0
1,241
7,457
0
41,086
L
4,271
95
0
375
8,148
2,685
0
3,644
4,254
29,003
0
L
Awilix
HaltSP
Awilix
4,173
1,534
0
500
7,963
2,884
0
1,707
6,144
0
48,348
L
2,316
130
0
1,318
8,283
5,057
0
4,397
3,147
21,173
0
W
Kuzenbo
ZaddyZandy
Kuzenbo
5,458
1,159
0
3,113
8,662
6,723
0
2,261
6,401
34,336
0
L
Ishtar
ashboe
Ishtar
7,543
4,743
0
4,681
7,504
2,869
754
550
6,912
0
54,569
W
6,504
129
0
1,790
6,563
2,161
0
1,589
4,814
47,639
0
W
Skadi
6,052
2,930
0
1,948
8,130
2,585
0
600
7,504
0
44,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,483
Gold Earned
31,425
268
Minions Killed
323
0
Camps Cleared
0
1,117,151
Distance Traveled
1,176,552
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,822
529
16
1
0
247,995
6
W
Horus
5,974
543
35
3
0
257,016
1
W
Fenrir
5,646
513
68
6
0
256,506
0
L
Janus
5,111
465
56
5
0
202,190
0
L
Awilix
6,188
563
73
7
0
281,490
2
L
Bacchus
5,192
472
34
3
0
182,073
0
W
Kuzenbo
6,779
616
55
5
0
205,237
2
L
Ishtar
6,170
561
89
8
0
203,403
2
W
Janus
7,242
658
88
8
0
237,702
1
W
Skadi
5,784
526
77
7
0
220,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role