Player Matchup

Xbalanque
Xbalanque
Auabbott1
Xbalanque
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,695 Elo+
Party 1
Ares
Ares
BucknastyBrad
Ares
Level 80
God Stats
5W - 1L
1,763 SR
Queue Stats
345W - 295L
1,547 Elo+
Solo
Cu Chulainn
Cu Chulainn
TurnDownClutch
Cu Chulainn
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 97L
1,579 Elo+
Party 1
Geb
Geb
YettiSpagetti
Geb
Level 126
God Stats
5W - 3L
1,406 SR
Queue Stats
582W - 593L
1,527 Elo+
Solo
Hun Batz
Hun Batz
cduff18
Hun Batz
Level 109
God Stats
2W - 0L
1,517 SR
Queue Stats
121W - 102L
1,573 Elo+
Solo
Team Averages
Level 121
1,537 SR
1,584 Elo+

VS

Team Averages
Level 144
1,422 SR
1,575 Elo+
Maui
Maui
Cheeze Ox
Maui
Level 135
God Stats
0W - 3L
1,127 SR
Queue Stats
140W - 117L
1,591 Elo+
Party 3
Cerberus
Cerberus
Seraphim Grdian
Cerberus
Level 138
God Stats
0W - 2L
1,295 SR
Queue Stats
77W - 75L
1,534 Elo+
Party 3
Zhong Kui
Zhong Kui
lOberyn
Zhong Kui
Level 153
God Stats
12W - 12L
1,689 SR
Queue Stats
530W - 512L
1,581 Elo+
Party 2
Charybdis
Charybdis
rafranqui
Charybdis
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
325W - 295L
1,627 Elo+
Party 2
The Morrigan
The Morrigan
xTRIPPYxSMALLSx
The Morrigan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 163L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Auabbott1
Xbalanque
18
6 / 2 / 12
10,419
947
18,815
10,231
5,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 2 / 15
10,594
963
12,733
16,039
17,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
TurnDownClutch
Cu Chulainn
17
6 / 4 / 9
10,441
949
11,623
13,801
16,628
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 4 / 12
9,934
903
8,810
15,028
16,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
cduff18
Hun Batz
17
4 / 4 / 13
9,990
908
12,804
11,290
5,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
1 / 4 / 9
8,865
806
3,909
14,733
18,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
16
1 / 4 / 10
9,390
854
7,419
18,408
23,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
lOberyn
Zhong Kui
17
7 / 3 / 6
10,044
913
21,224
14,949
17,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
rafranqui
Charybdis
16
6 / 5 / 5
9,595
872
12,696
12,355
5,887
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
xTRIPPYxSMALLSx
The Morrigan
13
0 / 7 / 5
7,713
701
6,089
9,446
4,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
50
23
Kills
15
16
Deaths
23
61
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Auabbott1
Xbalanque
6
2
12
6
W
4
2
15
5.75
L
Maui
1
4
9
1.38
L
Cerberus
1
4
10
1.5
W
Cu Chulainn
TurnDownClutch
Cu Chulainn
6
4
9
2.63
W
3
4
12
2.25
W
Hun Batz
cduff18
Hun Batz
4
4
13
2.63
L
Zhong Kui
lOberyn
Zhong Kui
7
3
6
3.33
L
Charybdis
rafranqui
Charybdis
6
5
5
1.7
L
The Morrigan
xTRIPPYxSMALLSx
The Morrigan
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,785
Damage
51,337
66,389
Taken
69,891
61,732
Mitigated
70,616
17,054
Healing
19,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Auabbott1
Xbalanque
18,815
8,509
1,001
2,838
10,231
5,569
4,256
6,216
3,855
0
48,801
W
12,733
503
807
3,572
16,039
17,666
747
8,374
6,909
17,942
0
L
Maui
3,909
689
257
1,963
14,733
18,920
161
4,994
9,387
7,137
125
L
Cerberus
7,419
214
1,296
5,222
18,408
23,357
120
5,632
11,672
18,737
0
W
Cu Chulainn
TurnDownClutch
Cu Chulainn
11,623
1,142
1,442
1,299
13,801
16,628
822
6,519
6,715
232
27,086
W
8,810
533
2,118
1,588
15,028
16,342
545
8,709
5,824
17,272
0
W
Hun Batz
cduff18
Hun Batz
12,804
1,786
1,296
1,093
11,290
5,527
1,193
6,466
4,676
27
26,575
L
Zhong Kui
lOberyn
Zhong Kui
21,224
802
1,955
4,186
14,949
17,742
834
4,866
9,731
32,662
0
L
Charybdis
rafranqui
Charybdis
12,696
5,699
927
1,887
12,355
5,887
1,003
3,026
8,976
0
26,763
L
The Morrigan
xTRIPPYxSMALLSx
The Morrigan
6,089
492
1,569
582
9,446
4,710
0
2,512
6,657
13,179
2,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,378
Gold Earned
45,607
136
Minions Killed
153
0
Camps Cleared
0
1,101,992
Distance Traveled
948,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,419
947
65
6
0
210,926
0
W
Ares
10,594
963
9
1
0
242,202
0
L
Maui
8,865
806
9
1
0
162,901
0
L
Cerberus
9,390
854
61
6
0
219,059
0
W
Cu Chulainn
10,441
949
22
2
0
224,664
0
W
Geb
9,934
903
14
1
0
193,534
0
W
Hun Batz
9,990
908
26
2
0
230,666
0
L
Zhong Kui
10,044
913
33
3
0
206,381
0
L
Charybdis
9,595
872
36
3
0
171,046
0
L
The Morrigan
7,713
701
14
1
0
188,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role