Player Matchup

Hel
Hel
JollyCoOp
Hel
Level 60
God Stats
0W - 1L
1,665 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
SebasMR25
Baron Samedi
Level 158
God Stats
4W - 2L
1,923 SR
Queue Stats
554W - 507L
1,542 Elo+
Party 3
Chaac
Chaac
TarmaLinkII
Chaac
Level 132
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 219L
1,534 Elo+
Party 3
Ares
Ares
XDeathsRequiemX
Ares
Level 152
God Stats
6W - 6L
1,687 SR
Queue Stats
263W - 242L
1,541 Elo+
Solo
Ishtar
Ishtar
Xefron
Ishtar
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 106
1,655 SR
1,523 Elo+

VS

Team Averages
Level 86
1,494 SR
1,506 Elo+
Jing Wei
Jing Wei
BetterPops
Jing Wei
Level 125
God Stats
2W - 2L
1,583 SR
Queue Stats
306W - 316L
1,515 Elo+
Solo
Camazotz
Camazotz
Firecity50
Camazotz
Level 102
God Stats
2W - 1L
1,201 SR
Queue Stats
17W - 22L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
Haydogz
Jormungandr
Level 62
God Stats
10W - 7L
1,579 SR
Queue Stats
15W - 17L
1,556 Elo+
Party 1
Thanatos
Thanatos
JakeySnakeyPOC
Thanatos
Level 74
God Stats
41W - 24L
1,690 SR
Queue Stats
107W - 95L
1,437 Elo+
Party 1
Ra
Ra
slothlife67
Ra
Level 69
God Stats
39W - 25L
1,418 SR
Queue Stats
123W - 122L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,209
444
5,300
13,019
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Baron Samedi
SebasMR25
Baron Samedi
12
2 / 2 / 1
6,946
496
3,902
6,817
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 1 / 1
6,828
488
2,212
12,519
6,626
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 0
7,026
502
5,723
14,925
11,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Xefron
Ishtar
10
1 / 4 / 1
5,693
407
5,001
13,132
5,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BetterPops
Jing Wei
13
2 / 0 / 3
7,854
561
8,399
6,278
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Firecity50
Camazotz
15
2 / 1 / 1
9,013
644
8,689
10,780
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Haydogz
Jormungandr
12
2 / 2 / 4
7,832
559
10,273
12,395
9,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
14
5 / 1 / 3
8,726
623
7,520
12,415
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 2 / 2
8,960
640
3,177
6,508
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BetterPops
Jing Wei
2
0
3
3.5
W
Camazotz
Firecity50
Camazotz
2
1
1
2.5
W
Jormungandr
Haydogz
Jormungandr
2
2
4
2
W
Thanatos
5
1
3
6.5
L
0
3
2
0.33
L
Baron Samedi
SebasMR25
Baron Samedi
2
2
1
1.25
L
1
1
1
1.5
L
1
4
0
0.25
L
Ishtar
Xefron
Ishtar
1
4
1
0.38
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
38,058
60,412
Taken
48,376
32,669
Mitigated
27,285
24,566
Healing
29,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BetterPops
Jing Wei
8,399
6,138
0
2,881
6,278
2,272
2,553
373
5,905
0
56,230
W
Camazotz
Firecity50
Camazotz
8,689
3,153
0
6,645
10,780
6,530
249
5,370
5,410
0
68,606
W
Jormungandr
Haydogz
Jormungandr
10,273
2,399
90
3,282
12,395
9,568
288
4,144
8,251
38,571
422
W
Thanatos
7,520
1,599
0
13,836
12,415
6,035
0
3,011
9,404
0
58,897
L
5,300
1,069
3,840
5,794
13,019
6,343
0
5,853
7,166
18,958
0
L
Baron Samedi
SebasMR25
Baron Samedi
3,902
406
41
2,217
6,817
2,654
693
1,827
4,990
47,284
0
L
2,212
434
164
5,945
12,519
6,626
0
865
11,521
0
44,494
L
5,723
322
0
4,353
14,925
11,923
0
0
14,025
46,999
0
L
Ishtar
Xefron
Ishtar
5,001
3,342
0
2,212
13,132
5,123
0
4,438
8,694
0
33,054
W
3,177
89
358
2,822
6,508
2,880
318
2,214
4,294
79,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
42,385
295
Minions Killed
482
0
Camps Cleared
0
1,254,323
Distance Traveled
1,480,793
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,854
561
86
6
0
281,457
1
W
Camazotz
9,013
644
119
9
0
281,157
1
W
Jormungandr
7,832
559
52
4
0
286,889
0
W
Thanatos
8,726
623
93
7
0
334,541
4
L
Hel
6,209
444
27
2
0
250,562
0
L
Baron Samedi
6,946
496
75
5
0
208,773
0
L
Chaac
6,828
488
73
5
0
313,580
0
L
Ares
7,026
502
67
5
0
230,302
2
L
Ishtar
5,693
407
53
4
0
251,106
0
W
Ra
8,960
640
132
9
0
296,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role