Player Matchup

He Bo
He Bo
Colliecat101
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,289 Elo+
Party 2
Achilles
Achilles
Skelmir
Achilles
Level 33
God Stats
0W - 2L
1,270 SR
Queue Stats
25W - 45L
1,427 Elo+
Party 2
Mulan
Mulan
SnakOnMySak
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
WhiteWolfYT
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Discordia
Discordia
ftgx
Discordia
Level 142
God Stats
0W - 2L
1,270 SR
Queue Stats
124W - 107L
1,481 Elo+
Party 2
Team Averages
Level 50
1,408 SR
1,439 Elo+

VS

Team Averages
Level 28
1,537 SR
1,457 Elo+
Kali
Kali
Monsuir
Kali
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 25L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
SirYumYumz
Cthulhu
Level 38
God Stats
1W - 0L
1,540 SR
Queue Stats
63W - 56L
1,474 Elo+
Party 3
Horus
Horus
clinkz
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,405 Elo+
Party 3
Zeus
Zeus
pk4vets
Zeus
Level 18
God Stats
3W - 0L
1,643 SR
Queue Stats
58W - 56L
1,563 Elo+
Solo
Jormungandr
Jormungandr
zeroxinfinity
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 9
9,084
606
8,768
13,326
5,595
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Skelmir
Achilles
20
12 / 4 / 2
12,030
802
18,302
22,015
30,239
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 9 / 6
9,938
663
6,271
20,116
18,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
WhiteWolfYT
Chang'e
14
0 / 8 / 7
8,706
580
6,876
17,935
7,138
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
ftgx
Discordia
20
4 / 3 / 8
11,379
759
22,462
10,646
5,137

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Monsuir
Kali
18
10 / 6 / 17
12,358
824
20,368
20,576
11,903
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SirYumYumz
Cthulhu
20
8 / 3 / 20
13,438
896
16,562
18,338
26,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
clinkz
Horus
16
1 / 3 / 18
10,864
724
6,232
18,487
17,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zeus
pk4vets
Zeus
20
9 / 5 / 14
12,777
852
22,920
12,624
5,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
zeroxinfinity
Jormungandr
18
5 / 2 / 21
11,188
746
10,859
10,987
13,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
123
18
Kills
33
33
Deaths
19
32
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
9
9
0.5
W
Kali
Monsuir
Kali
10
6
17
3.08
W
Cthulhu
SirYumYumz
Cthulhu
8
3
20
6
L
Achilles
Skelmir
Achilles
12
4
2
3.25
L
2
9
6
0.56
L
Chang'e
WhiteWolfYT
Chang'e
0
8
7
0.44
W
Horus
clinkz
Horus
1
3
18
3.33
L
Discordia
ftgx
Discordia
4
3
8
2.67
W
Zeus
pk4vets
Zeus
9
5
14
3.2
W
Jormungandr
zeroxinfinity
Jormungandr
5
2
21
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,679
Damage
76,941
84,038
Taken
81,012
66,802
Mitigated
74,381
17,876
Healing
29,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,768
1,041
262
283
13,326
5,595
0
9,693
3,509
16,411
0
W
Kali
Monsuir
Kali
20,368
11,274
2,208
7,233
20,576
11,903
1,732
9,418
10,382
0
31,905
W
Cthulhu
SirYumYumz
Cthulhu
16,562
936
1,649
2,796
18,338
26,804
1,341
7,821
10,197
37,966
0
L
Achilles
Skelmir
Achilles
18,302
1,379
1,022
3,120
22,015
30,239
436
11,741
9,258
610
25,217
L
6,271
1,593
245
904
20,116
18,693
729
9,531
10,294
0
9,506
L
Chang'e
WhiteWolfYT
Chang'e
6,876
1,294
3,974
2,646
17,935
7,138
0
10,804
6,708
13,748
0
W
Horus
clinkz
Horus
6,232
3,162
2,686
6,543
18,487
17,050
1,219
8,753
9,225
0
10,845
L
Discordia
ftgx
Discordia
22,462
733
2,888
2,532
10,646
5,137
399
7,030
3,381
58,703
0
W
Zeus
pk4vets
Zeus
22,920
3,408
1,375
3,525
12,624
5,480
1,007
6,813
5,671
46,424
0
W
Jormungandr
zeroxinfinity
Jormungandr
10,859
1,546
45
1,174
10,987
13,144
1,144
5,827
5,103
24,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,137
Gold Earned
60,625
143
Minions Killed
143
0
Camps Cleared
0
1,315,652
Distance Traveled
1,358,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,084
606
17
1
0
239,392
0
W
Kali
12,358
824
29
2
0
298,192
0
W
Cthulhu
13,438
896
46
3
0
278,422
0
L
Achilles
12,030
802
21
1
0
298,372
0
L
Mulan
9,938
663
6
0
0
236,550
0
L
Chang'e
8,706
580
12
1
0
254,404
0
W
Horus
10,864
724
8
1
0
265,430
0
L
Discordia
11,379
759
87
6
0
286,934
0
W
Zeus
12,777
852
43
3
0
250,443
0
W
Jormungandr
11,188
746
17
1
0
265,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role