Player Matchup

Chiron
Chiron
AnAbsoluteUn1t
Chiron
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 172L
1,582 Elo+
Party 2
Cerberus
Cerberus
CmasWithWeezer
Cerberus
Level 28
God Stats
3W - 1L
1,802 SR
Queue Stats
50W - 35L
1,542 Elo+
Party 2
Sylvanus
Sylvanus
JamBro
Sylvanus
Level 112
God Stats
2W - 2L
1,757 SR
Queue Stats
232W - 193L
1,571 Elo+
Party 2
Serqet
Serqet
Kinsys
Serqet
Level 117
God Stats
1W - 1L
1,199 SR
Queue Stats
195W - 181L
1,555 Elo+
Party 2
Yu Huang
Yu Huang
Selta
Yu Huang
Level 135
God Stats
3W - 6L
1,388 SR
Queue Stats
147W - 120L
1,592 Elo+
Party 2
Team Averages
Level 91
1,529 SR
1,568 Elo+

VS

Team Averages
Level 116
1,407 SR
1,517 Elo+
Thor
Thor
AL1CE_R4BB1T
Thor
Level 94
God Stats
2W - 3L
1,578 SR
Queue Stats
189W - 174L
1,560 Elo+
Solo
Ra
Ra
EricksInMaHouse
Ra
Level 120
God Stats
0W - 2L
1,219 SR
Queue Stats
29W - 36L
1,424 Elo+
Solo
Ullr
Ullr
NiferNoK
Ullr
Level 144
God Stats
0W - 2L
1,266 SR
Queue Stats
58W - 67L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
TC_Uzumaki
Gilgamesh
Level 157
God Stats
0W - 1L
1,802 SR
Queue Stats
60W - 59L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
Twok-Madden
Hun Batz
Level 65
God Stats
0W - 4L
1,166 SR
Queue Stats
276W - 272L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
7,780
864
8,934
7,985
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
13
1 / 2 / 8
8,236
915
2,642
7,933
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
JamBro
Sylvanus
15
2 / 1 / 6
8,929
992
4,744
8,912
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
Kinsys
Serqet
14
1 / 2 / 7
8,361
929
2,215
9,553
11,603
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Selta
Yu Huang
15
4 / 1 / 4
8,712
968
7,254
6,396
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
7,766
863
6,649
5,528
2,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 4 / 5
9,188
1,021
9,732
8,347
3,253
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
13
0 / 3 / 2
6,950
772
3,665
8,442
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
TC_Uzumaki
Gilgamesh
15
3 / 1 / 3
8,194
910
4,382
6,894
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Twok-Madden
Hun Batz
1
0 / 0 / 0
2,692
299
0
0
0

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
9
Kills
8
8
Deaths
9
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
W
1
2
8
2.5
W
Cerberus
1
2
8
2.5
L
2
4
5
1.13
W
Sylvanus
JamBro
Sylvanus
2
1
6
5
W
Serqet
Kinsys
Serqet
1
2
7
2.25
L
Ullr
0
3
2
0.33
W
Yu Huang
Selta
Yu Huang
4
1
4
6
L
Gilgamesh
TC_Uzumaki
Gilgamesh
3
1
3
4.5
L
Hun Batz
Twok-Madden
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,789
Damage
24,428
40,779
Taken
29,211
33,990
Mitigated
13,452
20,356
Healing
7,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,649
449
443
679
5,528
2,064
0
2,118
3,410
0
9,029
W
8,934
1,039
1,221
1,356
7,985
3,888
2,904
2,029
5,956
0
20,438
W
Cerberus
2,642
113
387
1,501
7,933
7,098
212
1,560
6,167
4,667
73
L
9,732
503
2,161
2,099
8,347
3,253
432
4,374
3,803
35,525
0
W
Sylvanus
JamBro
Sylvanus
4,744
1,035
7,055
3,844
8,912
7,601
1,001
3,451
5,412
11,952
0
W
Serqet
Kinsys
Serqet
2,215
51
1,513
2,526
9,553
11,603
644
1,153
8,235
0
5,265
L
Ullr
3,665
479
108
967
8,442
2,741
302
4,115
3,991
0
11,445
W
Yu Huang
Selta
Yu Huang
7,254
801
680
273
6,396
3,800
2,386
1,278
4,825
27,138
0
L
Gilgamesh
TC_Uzumaki
Gilgamesh
4,382
1,049
123
649
6,894
5,394
577
3,887
3,007
0
5,971
L
Hun Batz
Twok-Madden
Hun Batz
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,018
Gold Earned
34,790
110
Minions Killed
93
0
Camps Cleared
0
782,585
Distance Traveled
594,433
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,766
863
6
1
0
146,263
0
W
Chiron
7,780
864
31
3
0
161,443
0
W
Cerberus
8,236
915
7
1
0
174,153
0
L
Ra
9,188
1,021
64
7
0
164,929
0
W
Sylvanus
8,929
992
13
1
0
151,188
0
W
Serqet
8,361
929
6
1
0
144,105
0
L
Ullr
6,950
772
14
2
0
147,455
0
W
Yu Huang
8,712
968
53
6
0
151,696
0
L
Gilgamesh
8,194
910
9
1
0
135,786
0
L
Hun Batz
2,692
299
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role