Player Matchup

Kukulkan
Kukulkan
AssumedParrot32
Kukulkan
Level 157
God Stats
3W - 1L
1,769 SR
Queue Stats
415W - 429L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Give-Me-Iguodala
Nu Wa
Level 127
God Stats
0W - 1L
1,272 SR
Queue Stats
20W - 21L
1,462 Elo+
Party 2
Sol
Sol
Kapzy
Sol
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 38L
1,806 Elo+
Solo
Medusa
Medusa
Razgriz-141
Medusa
Level 118
God Stats
2W - 3L
1,715 SR
Queue Stats
151W - 132L
1,511 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Setherday
Cu Chulainn
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 80L
1,499 Elo+
Party 2
Team Averages
Level 113
1,551 SR
1,557 Elo+

VS

Team Averages
Level 143
1,351 SR
1,427 Elo+
Skadi
Skadi
Celenas22
Skadi
Level 167
God Stats
3W - 3L
1,074 SR
Queue Stats
246W - 273L
1,396 Elo+
Party 1
Bacchus
Bacchus
CoachDerp10
Bacchus
Level 151
God Stats
4W - 1L
1,506 SR
Queue Stats
349W - 378L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
PhoenixxEterna
Gilgamesh
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,426 Elo+
Solo
Xbalanque
Xbalanque
UGOTOWNED46319
Xbalanque
Level 156
God Stats
3W - 4L
1,461 SR
Queue Stats
149W - 153L
1,486 Elo+
Solo
Chaac
Chaac
Uzumaki0225
Chaac
Level 153
God Stats
2W - 2L
1,216 SR
Queue Stats
131W - 155L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
2 / 4 / 6
8,780
675
8,835
8,407
5,059
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 5 / 8
9,543
734
16,121
12,900
6,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sol
Kapzy
Sol
15
3 / 5 / 4
8,355
643
5,228
9,464
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
17
7 / 3 / 5
9,792
753
11,791
11,190
6,907
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Setherday
Cu Chulainn
15
2 / 4 / 9
8,940
688
14,142
14,836
19,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Celenas22
Skadi
17
0 / 1 / 10
9,672
744
6,787
10,446
5,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
CoachDerp10
Bacchus
15
0 / 4 / 8
9,463
728
6,625
12,585
17,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
PhoenixxEterna
Gilgamesh
18
6 / 5 / 12
11,071
852
12,639
22,743
27,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
UGOTOWNED46319
Xbalanque
19
9 / 3 / 7
11,594
892
17,094
13,378
6,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
6 / 4 / 4
10,626
817
10,878
15,279
15,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
62
17
Kills
21
21
Deaths
17
32
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
4
6
1.25
W
Skadi
Celenas22
Skadi
0
1
10
5
W
Bacchus
CoachDerp10
Bacchus
0
4
8
1
L
3
5
8
1.4
L
Sol
Kapzy
Sol
3
5
4
1
W
Gilgamesh
PhoenixxEterna
Gilgamesh
6
5
12
2.4
L
Medusa
7
3
5
3.17
L
Cu Chulainn
Setherday
Cu Chulainn
2
4
9
1.63
W
Xbalanque
UGOTOWNED46319
Xbalanque
9
3
7
4.17
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,117
Damage
54,023
56,797
Taken
74,431
43,333
Mitigated
72,114
15,048
Healing
24,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
8,835
514
60
410
8,407
5,059
0
517
7,882
20,678
0
W
Skadi
Celenas22
Skadi
6,787
2,970
827
3,509
10,446
5,254
1,709
4,406
5,932
0
23,923
W
Bacchus
CoachDerp10
Bacchus
6,625
613
574
2,421
12,585
17,448
66
6,102
6,147
15,481
0
L
16,121
4,935
1,388
3,552
12,900
6,610
0
2,381
10,367
32,470
0
L
Sol
Kapzy
Sol
5,228
1,445
373
1,309
9,464
5,242
0
1,660
7,736
10,349
529
W
Gilgamesh
PhoenixxEterna
Gilgamesh
12,639
1,862
1,755
3,910
22,743
27,495
221
9,082
12,852
437
25,046
L
Medusa
11,791
3,721
1,315
3,009
11,190
6,907
0
1,668
9,522
0
27,777
L
Cu Chulainn
Setherday
Cu Chulainn
14,142
1,942
1,753
1,879
14,836
19,515
0
899
13,937
181
16,985
W
Xbalanque
UGOTOWNED46319
Xbalanque
17,094
2,880
956
4,908
13,378
6,237
1,159
5,179
8,033
0
44,144
W
10,878
1,370
797
4,548
15,279
15,680
504
5,542
9,737
0
23,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,410
Gold Earned
52,426
125
Minions Killed
155
0
Camps Cleared
0
1,139,354
Distance Traveled
1,133,289
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,780
675
37
3
0
206,079
0
W
Skadi
9,672
744
30
2
0
236,864
0
W
Bacchus
9,463
728
15
1
0
181,082
0
L
Nu Wa
9,543
734
40
3
0
217,002
2
L
Sol
8,355
643
11
1
0
203,421
0
W
Gilgamesh
11,071
852
25
2
0
248,163
0
L
Medusa
9,792
753
23
2
0
249,822
0
L
Cu Chulainn
8,940
688
14
1
0
263,030
0
W
Xbalanque
11,594
892
58
4
0
275,752
0
W
Chaac
10,626
817
27
2
0
191,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role