Player Matchup

King Arthur
King Arthur
BurgerGuy16
King Arthur
Level 31
God Stats
0W - 1L
1,313 SR
Queue Stats
39W - 51L
1,499 Elo+
Party 3
Mercury
Mercury
FOOTBALLMIKE98
Mercury
Level 29
God Stats
0W - 2L
1,642 SR
Queue Stats
19W - 32L
1,369 Elo+
Party 3
Bacchus
Bacchus
ShorteScarab
Bacchus
Level 103
God Stats
1W - 1L
1,720 SR
Queue Stats
141W - 136L
1,489 Elo+
Party 2
Nox
Nox
keto0021
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 81L
1,444 Elo+
Solo
Cernunnos
Cernunnos
vLudicrously
Cernunnos
Level 44
God Stats
3W - 5L
1,526 SR
Queue Stats
135W - 124L
1,463 Elo+
Party 2
Team Averages
Level 54
1,540 SR
1,453 Elo+

VS

Team Averages
Level 66
1,449 SR
1,420 Elo+
Nike
Nike
CaptainShepherd
Nike
Level 88
God Stats
13W - 8L
1,462 SR
Queue Stats
306W - 283L
1,590 Elo+
Solo
Cupid
Cupid
DrMolgaard420
Cupid
Level 66
God Stats
2W - 0L
1,512 SR
Queue Stats
49W - 57L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
Itadakimas4
Baron Samedi
Level 128
God Stats
28W - 17L
1,613 SR
Queue Stats
189W - 182L
1,492 Elo+
Solo
Ah Puch
Ah Puch
Koanu
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 1
Arachne
Arachne
PlayerName1213
Arachne
Level 29
God Stats
1W - 2L
1,156 SR
Queue Stats
6W - 7L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BurgerGuy16
King Arthur
11
0 / 6 / 0
6,939
463
5,360
16,869
10,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 8 / 2
6,616
441
3,898
13,758
4,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ShorteScarab
Bacchus
9
1 / 1 / 2
6,457
430
4,868
11,650
10,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 1
7,356
490
3,210
9,106
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
vLudicrously
Cernunnos
12
2 / 1 / 1
7,525
502
8,573
9,526
4,056
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
7,576
505
7,331
14,755
11,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 1
6,666
444
3,936
7,437
2,481
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Itadakimas4
Baron Samedi
14
9 / 1 / 1
9,221
615
12,161
11,330
6,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Koanu
Ah Puch
14
3 / 0 / 1
8,380
559
7,208
3,776
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 0 / 2
9,111
607
6,039
8,489
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
18
18
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BurgerGuy16
King Arthur
0
6
0
0
W
1
2
2
1
W
0
2
1
0.25
L
1
8
2
0.25
W
Baron Samedi
Itadakimas4
Baron Samedi
9
1
1
9.5
W
Ah Puch
Koanu
Ah Puch
3
0
1
3.5
W
5
0
2
6
L
Bacchus
ShorteScarab
Bacchus
1
1
2
2
L
0
2
1
0.25
L
Cernunnos
vLudicrously
Cernunnos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,909
Damage
36,675
60,909
Taken
45,787
33,638
Mitigated
25,936
13,164
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BurgerGuy16
King Arthur
5,360
703
0
1,620
16,869
10,784
0
9,111
7,758
0
48,715
W
7,331
858
0
5,549
14,755
11,674
0
4,186
10,569
0
39,558
W
3,936
2,051
480
2,014
7,437
2,481
805
1,045
6,392
0
39,479
L
3,898
1,278
0
1,040
13,758
4,111
0
2,598
11,160
0
36,818
W
Baron Samedi
Itadakimas4
Baron Samedi
12,161
1,558
0
3,449
11,330
6,499
1,202
320
11,010
62,738
0
W
Ah Puch
Koanu
Ah Puch
7,208
64
0
1,401
3,776
1,579
0
1,813
1,963
62,891
0
W
6,039
3,999
0
2,622
8,489
3,703
0
948
7,541
0
85,128
L
Bacchus
ShorteScarab
Bacchus
4,868
736
0
3,552
11,650
10,653
0
2,523
9,127
20,523
0
L
3,210
498
0
2,002
9,106
4,034
0
3,993
5,113
57,942
0
L
Cernunnos
vLudicrously
Cernunnos
8,573
4,550
0
4,950
9,526
4,056
889
1,144
8,382
0
59,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
40,954
357
Minions Killed
447
0
Camps Cleared
0
1,478,276
Distance Traveled
1,481,682
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,939
463
63
4
0
263,533
0
W
Nike
7,576
505
44
3
0
316,863
0
W
Cupid
6,666
444
71
5
0
314,801
1
L
Mercury
6,616
441
55
4
0
364,491
0
W
Baron Samedi
9,221
615
100
7
0
245,838
5
W
Ah Puch
8,380
559
108
7
0
276,947
0
W
Arachne
9,111
607
124
8
0
327,233
0
L
Bacchus
6,457
430
19
1
0
304,167
1
L
Nox
7,356
490
122
8
0
277,431
0
L
Cernunnos
7,525
502
98
7
0
268,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role