Player Matchup

Ix Chel
Ix Chel
Gold V
AciidRaindrops
Ix Chel
Gold V
Level 128
God Stats
0W - 1L
1,568 SR
Queue Stats
7W - 13L
1,564 MMR
Solo
Poseidon
Poseidon
Gold IV
LongtimeChris
Poseidon
Gold IV
Level 158
God Stats
2W - 3L
1,344 SR
Queue Stats
50W - 43L
1,574 MMR
Party 1
Hachiman
Hachiman
Gold I
MomoOntheBeat
Hachiman
Gold I
Level 55
God Stats
3W - 2L
1,482 SR
Queue Stats
90W - 87L
1,574 MMR
Party 2
Bacchus
Bacchus
Gold III
Skeldsword
Bacchus
Gold III
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
128W - 117L
1,601 MMR
Party 1
Loki
Loki
Gold III
lluukeb
Loki
Gold III
Level 85
God Stats
1W - 2L
1,556 SR
Queue Stats
41W - 44L
1,599 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,490 SR
1,582 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,491 SR
1,595 MMR
Nemesis
Nemesis
Platinum IV
Ackermann2712
Nemesis
Platinum IV
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 141L
1,629 MMR
Party 3
Sun Wukong
Sun Wukong
Gold I
Bahamuth4045
Sun Wukong
Gold I
Level 126
God Stats
23W - 13L
1,701 SR
Queue Stats
139W - 136L
1,606 MMR
Solo
Geb
Geb
Gold III
ManguitoClasico
Geb
Gold III
Level 102
God Stats
1W - 4L
1,118 SR
Queue Stats
106W - 103L
1,534 MMR
Party 3
Cernunnos
Cernunnos
Platinum V
XGonpachiro
Cernunnos
Platinum V
Level 159
God Stats
52W - 38L
1,643 SR
Queue Stats
266W - 272L
1,590 MMR
Solo
Janus
Janus
Gold II
XxkatakurixX
Janus
Gold II
Level 155
God Stats
8W - 7L
1,492 SR
Queue Stats
94W - 89L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,143
429
3,721
8,878
2,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
LongtimeChris
Poseidon
17
1 / 2 / 2
10,483
552
13,788
15,074
13,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
MomoOntheBeat
Hachiman
16
2 / 4 / 1
9,343
492
8,177
16,863
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Skeldsword
Bacchus
12
2 / 3 / 1
8,432
444
6,959
22,942
18,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
lluukeb
Loki
15
2 / 5 / 4
9,219
485
11,403
17,297
6,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
FenrirBakasuraYemojaHe Bo

VS

Bans
KaliRavanaAo KuangJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
11 / 3 / 6
11,505
606
15,821
18,290
8,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Bahamuth4045
Sun Wukong
17
2 / 2 / 3
10,858
571
11,253
21,321
17,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 9
8,864
467
6,969
17,726
16,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
XGonpachiro
Cernunnos
16
3 / 1 / 3
10,322
543
13,160
16,780
7,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
3 / 0 / 6
11,613
611
9,731
12,523
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
19
19
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Nemesis
11
3
6
4.67
W
Sun Wukong
Bahamuth4045
Sun Wukong
2
2
3
1.75
L
Poseidon
LongtimeChris
Poseidon
1
2
2
1
W
0
2
9
2.25
L
Hachiman
MomoOntheBeat
Hachiman
2
4
1
0.63
L
Bacchus
Skeldsword
Bacchus
2
3
1
0.83
W
Cernunnos
XGonpachiro
Cernunnos
3
1
3
4.5
W
3
0
6
6
L
Loki
lluukeb
Loki
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,048
Damage
56,934
81,054
Taken
86,640
47,469
Mitigated
55,124
22,742
Healing
25,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,721
588
543
1,633
8,878
2,877
0
2,682
6,068
46,580
0
W
Nemesis
15,821
7,198
0
7,182
18,290
8,501
757
4,154
14,048
0
76,168
W
Sun Wukong
Bahamuth4045
Sun Wukong
11,253
2,518
0
8,236
21,321
17,023
289
8,878
12,443
0
85,215
L
Poseidon
LongtimeChris
Poseidon
13,788
1,986
0
3,785
15,074
13,980
78
1,771
13,299
98,805
1,422
W
6,969
860
0
1,949
17,726
16,826
0
5,786
11,835
24,676
0
L
Hachiman
MomoOntheBeat
Hachiman
8,177
4,141
0
6,314
16,863
5,438
1,023
4,305
12,496
0
82,296
L
Bacchus
Skeldsword
Bacchus
6,959
1,509
1,545
3,860
22,942
18,703
0
5,949
16,840
30,111
0
W
Cernunnos
XGonpachiro
Cernunnos
13,160
6,712
0
7,940
16,780
7,200
4,034
2,205
14,575
0
100,332
W
9,731
671
0
655
12,523
5,574
694
3,072
9,451
107,641
0
L
Loki
lluukeb
Loki
11,403
2,417
0
5,062
17,297
6,471
82
1,735
15,523
0
74,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,620
Gold Earned
53,162
513
Minions Killed
567
0
Camps Cleared
0
1,728,437
Distance Traveled
1,993,527
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,143
429
89
5
0
196,729
0
W
Nemesis
11,505
606
101
5
0
450,623
2
W
Sun Wukong
10,858
571
131
7
0
390,846
3
L
Poseidon
10,483
552
160
8
0
342,602
0
W
Geb
8,864
467
21
1
0
391,966
6
L
Hachiman
9,343
492
129
7
0
341,065
4
L
Bacchus
8,432
444
34
2
0
411,853
6
W
Cernunnos
10,322
543
128
7
0
356,332
6
W
Janus
11,613
611
186
10
0
403,760
7
L
Loki
9,219
485
101
5
0
436,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role