Player Matchup

Fenrir
Fenrir
Cease_System32-
Fenrir
Level 108
God Stats
3W - 6L
1,715 SR
Queue Stats
308W - 303L
1,467 Elo+
Solo
Janus
Janus
FISHERMANTURT
Janus
Level 89
God Stats
10W - 10L
1,566 SR
Queue Stats
91W - 80L
1,505 Elo+
Solo
Apollo
Apollo
MkKjr
Apollo
Level 67
God Stats
0W - 2L
1,268 SR
Queue Stats
49W - 51L
1,381 Elo+
Solo
Athena
Athena
Routire
Athena
Level 83
God Stats
4W - 5L
1,473 SR
Queue Stats
307W - 321L
1,344 Elo+
Solo
Hades
Hades
suexyooj
Hades
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,698 Elo+
Solo
Team Averages
Level 93
1,504 SR
1,479 Elo+

VS

Team Averages
Level 116
1,444 SR
1,422 Elo+
Aphrodite
Aphrodite
Burnt_Witch8X
Aphrodite
Level 134
God Stats
126W - 107L
1,453 SR
Queue Stats
268W - 287L
1,371 Elo+
Solo
Shiva
Shiva
King Kusch
Shiva
Level 124
God Stats
4W - 0L
1,711 SR
Queue Stats
232W - 230L
1,417 Elo+
Solo
Ix Chel
Ix Chel
OrangeJeewce
Ix Chel
Level 137
God Stats
17W - 25L
1,077 SR
Queue Stats
626W - 632L
1,429 Elo+
Solo
Anubis
Anubis
SC SLowAsASnAiL
Anubis
Level 105
God Stats
112W - 103L
1,518 SR
Queue Stats
202W - 198L
1,434 Elo+
Solo
Mercury
Mercury
superman_bruh
Mercury
Level 79
God Stats
33W - 28L
1,460 SR
Queue Stats
77W - 79L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,523
537
3,852
10,150
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 1
7,077
506
7,302
8,095
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
MkKjr
Apollo
11
1 / 3 / 2
6,413
458
6,069
11,608
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Athena
Routire
Athena
11
1 / 5 / 3
6,641
474
3,221
15,169
11,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
suexyooj
Hades
11
1 / 2 / 0
6,216
444
3,528
5,354
1,736
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Burnt_Witch8X
Aphrodite
12
2 / 1 / 5
7,265
519
6,206
7,579
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
13
3 / 3 / 1
8,224
587
5,906
13,252
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
OrangeJeewce
Ix Chel
13
0 / 2 / 4
7,518
537
4,656
7,456
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
7 / 1 / 3
7,968
569
11,483
7,128
3,827
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
12
3 / 0 / 0
7,550
539
3,922
10,162
3,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
15
15
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Burnt_Witch8X
Aphrodite
2
1
5
4.5
L
3
2
2
2
L
1
3
1
0.5
W
Shiva
3
3
1
1.17
L
Apollo
MkKjr
Apollo
1
3
2
0.67
W
Ix Chel
OrangeJeewce
Ix Chel
0
2
4
1
L
Athena
Routire
Athena
1
5
3
0.5
W
7
1
3
8.5
L
Hades
suexyooj
Hades
1
2
0
0.5
W
Mercury
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
32,173
50,376
Taken
45,577
22,552
Mitigated
19,272
13,011
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Burnt_Witch8X
Aphrodite
6,206
667
1,592
4,174
7,579
2,938
198
1,510
6,069
38,146
0
L
3,852
435
0
3,575
10,150
3,810
0
1,830
8,232
0
50,325
L
7,302
551
0
1,480
8,095
2,383
19
568
7,493
51,615
0
W
Shiva
5,906
844
32
3,416
13,252
5,867
327
6,549
6,337
0
60,701
L
Apollo
MkKjr
Apollo
6,069
3,653
0
2,951
11,608
2,760
0
8,444
2,952
0
38,349
W
Ix Chel
OrangeJeewce
Ix Chel
4,656
658
69
1,192
7,456
3,129
172
3,100
4,356
54,234
0
L
Athena
Routire
Athena
3,221
761
180
3,599
15,169
11,863
0
6,963
7,884
25,108
0
W
11,483
573
0
901
7,128
3,827
0
1,107
6,021
55,199
0
L
Hades
suexyooj
Hades
3,528
194
0
1,226
5,354
1,736
144
3,731
1,442
30,240
0
W
Mercury
3,922
1,827
0
2,636
10,162
3,511
397
1,774
8,330
0
51,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
38,525
320
Minions Killed
399
0
Camps Cleared
0
1,338,330
Distance Traveled
1,428,186
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,265
519
67
5
0
270,092
1
L
Fenrir
7,523
537
82
6
0
308,176
3
L
Janus
7,077
506
85
6
0
270,938
2
W
Shiva
8,224
587
91
7
0
267,965
0
L
Apollo
6,413
458
58
4
0
250,240
0
W
Ix Chel
7,518
537
95
7
0
276,576
0
L
Athena
6,641
474
36
3
0
258,184
1
W
Anubis
7,968
569
71
5
0
236,556
4
L
Hades
6,216
444
59
4
0
250,792
0
W
Mercury
7,550
539
75
5
0
376,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role