Player Matchup

Nemesis
Nemesis
IsaacCXS1
Nemesis
Level 61
God Stats
50W - 47L
1,506 SR
Queue Stats
336W - 304L
1,443 Elo+
Solo
Chang'e
Chang'e
Mrslibertyjester
Chang'e
Level 85
God Stats
26W - 13L
1,462 SR
Queue Stats
167W - 181L
1,480 Elo+
Party 1
Ganesha
Ganesha
SilentJuice
Ganesha
Level 146
God Stats
8W - 4L
1,538 SR
Queue Stats
411W - 392L
1,515 Elo+
Party 3
Medusa
Medusa
Thee_Syrup
Medusa
Level 145
God Stats
1W - 1L
1,670 SR
Queue Stats
266W - 254L
1,469 Elo+
Party 3
Tyr
Tyr
libertyjester
Tyr
Level 118
God Stats
19W - 10L
1,650 SR
Queue Stats
182W - 193L
1,481 Elo+
Party 1
Team Averages
Level 111
1,565 SR
1,478 Elo+

VS

Team Averages
Level 142
1,521 SR
1,430 Elo+
Achilles
Achilles
IMCRAZYUDEAD
Achilles
Level 146
God Stats
2W - 7L
1,456 SR
Queue Stats
43W - 55L
1,441 Elo+
Party 2
Thanatos
Thanatos
Lemon_Grub_
Thanatos
Level 148
God Stats
20W - 11L
1,620 SR
Queue Stats
166W - 190L
1,432 Elo+
Party 2
Atlas
Atlas
Matt Olsten
Atlas
Level 127
God Stats
39W - 42L
1,484 SR
Queue Stats
112W - 119L
1,412 Elo+
Solo
Fenrir
Fenrir
Mega Gengar Dom
Fenrir
Level 134
God Stats
5W - 5L
1,514 SR
Queue Stats
144W - 135L
1,431 Elo+
Solo
Medusa
Medusa
klutz_98
Medusa
Level 157
God Stats
8W - 11L
1,531 SR
Queue Stats
223W - 219L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IsaacCXS1
Nemesis
14
4 / 4 / 0
8,501
500
6,341
17,011
6,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 1 / 3
7,973
469
8,542
8,531
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
SilentJuice
Ganesha
13
0 / 4 / 5
8,432
496
5,343
14,610
11,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Thee_Syrup
Medusa
15
2 / 3 / 0
8,508
500
7,729
8,958
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 0
8,938
526
7,828
15,972
7,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IMCRAZYUDEAD
Achilles
16
6 / 1 / 4
9,731
572
14,214
14,428
18,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Thanatos
Lemon_Grub_
Thanatos
17
6 / 1 / 4
9,782
575
8,412
14,738
6,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 1 / 5
9,361
551
11,444
14,254
8,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 1
6,292
370
1,204
8,360
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
klutz_98
Medusa
14
1 / 2 / 2
8,336
490
5,458
12,834
5,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
17
17
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
IMCRAZYUDEAD
Achilles
6
1
4
8
W
Nemesis
IsaacCXS1
Nemesis
4
4
0
1
L
Thanatos
Lemon_Grub_
Thanatos
6
1
4
8
L
4
1
5
6.5
L
0
2
1
0.25
W
0
1
3
1.5
W
Ganesha
SilentJuice
Ganesha
0
4
5
0.63
W
Medusa
Thee_Syrup
Medusa
2
3
0
0.67
L
Medusa
klutz_98
Medusa
1
2
2
1
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,783
Damage
40,732
65,082
Taken
64,614
32,636
Mitigated
41,013
15,249
Healing
32,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
IMCRAZYUDEAD
Achilles
14,214
3,442
0
3,177
14,428
18,127
0
1,267
13,161
3,901
66,920
W
Nemesis
IsaacCXS1
Nemesis
6,341
3,064
0
1,424
17,011
6,275
0
3,408
13,603
0
60,222
L
Thanatos
Lemon_Grub_
Thanatos
8,412
805
0
17,126
14,738
6,465
0
2,731
12,007
0
89,393
L
11,444
4,494
0
4,835
14,254
8,394
0
5,184
8,684
55,015
0
L
1,204
135
0
1,837
8,360
2,873
0
4,086
4,274
0
29,524
W
8,542
1,617
573
4,139
8,531
3,173
427
2,343
6,188
60,964
0
W
Ganesha
SilentJuice
Ganesha
5,343
658
0
3,421
14,610
11,709
33
4,248
10,362
22,108
0
W
Medusa
Thee_Syrup
Medusa
7,729
3,009
0
2,876
8,958
3,610
462
1,802
7,112
0
75,024
L
Medusa
klutz_98
Medusa
5,458
2,464
0
5,482
12,834
5,154
654
986
11,848
0
70,053
W
7,828
758
0
2,816
15,972
7,869
0
1,790
14,014
0
65,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,352
Gold Earned
43,502
444
Minions Killed
459
0
Camps Cleared
0
1,679,579
Distance Traveled
1,569,765
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,731
572
93
5
0
333,548
2
W
Nemesis
8,501
500
86
5
0
376,597
0
L
Thanatos
9,782
575
133
8
0
378,055
0
L
Atlas
9,361
551
66
4
0
328,007
0
L
Fenrir
6,292
370
47
3
0
224,847
0
W
Chang'e
7,973
469
113
7
0
309,177
0
W
Ganesha
8,432
496
2
0
0
353,717
10
W
Medusa
8,508
500
128
8
0
306,240
3
L
Medusa
8,336
490
120
7
0
305,308
4
W
Tyr
8,938
526
115
7
0
333,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role