Player Matchup

Jormungandr
Jormungandr
FIREALLGAMING
Jormungandr
Level 145
God Stats
1W - 3L
1,733 SR
Queue Stats
43W - 54L
1,412 Elo+
Party 1
Loki
Loki
HManSlayer
Loki
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,263 Elo+
Party 1
Vulcan
Vulcan
ITZGOLDO
Vulcan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 100L
1,548 Elo+
Party 3
Odin
Odin
PrisimgsV2
Odin
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 92L
1,536 Elo+
Party 3
Hachiman
Hachiman
ShieldBoi
Hachiman
Level 145
God Stats
2W - 1L
1,827 SR
Queue Stats
61W - 61L
1,538 Elo+
Party 1
Team Averages
Level 114
1,612 SR
1,460 Elo+

VS

Team Averages
Level 136
1,628 SR
1,490 Elo+
Medusa
Medusa
GimmeKoolAid
Medusa
Level 174
God Stats
60W - 64L
1,518 SR
Queue Stats
267W - 254L
1,544 Elo+
Solo
Da Ji
Da Ji
JinSouL00na
Da Ji
Level 127
God Stats
16W - 16L
1,522 SR
Queue Stats
409W - 382L
1,564 Elo+
Solo
Ah Puch
Ah Puch
Lo-Shiestyy
Ah Puch
Level 113
God Stats
11W - 6L
1,592 SR
Queue Stats
191W - 216L
1,457 Elo+
Party 2
Sun Wukong
Sun Wukong
ProdigyKing___
Sun Wukong
Level 87
God Stats
45W - 33L
1,578 SR
Queue Stats
118W - 116L
1,485 Elo+
Party 2
Poseidon
Poseidon
Slamurai_SloChug
Poseidon
Level 177
God Stats
11W - 7L
1,930 SR
Queue Stats
323W - 337L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FIREALLGAMING
Jormungandr
15
0 / 3 / 5
9,000
750
10,815
15,304
16,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 8 / 4
8,241
687
5,963
13,223
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
ITZGOLDO
Vulcan
15
1 / 4 / 2
8,298
692
13,208
8,530
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 3
8,322
694
6,283
13,072
15,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
ShieldBoi
Hachiman
17
2 / 1 / 0
9,454
788
10,515
10,658
4,794
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 0 / 4
9,385
782
6,471
11,191
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 9
9,029
752
8,636
18,254
8,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
Lo-Shiestyy
Ah Puch
16
4 / 1 / 6
9,483
790
15,059
7,418
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ProdigyKing___
Sun Wukong
16
3 / 1 / 10
8,968
747
9,494
13,786
10,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 0 / 6
9,801
817
13,088
9,744
8,135
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
6
Kills
17
17
Deaths
6
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
FIREALLGAMING
Jormungandr
0
3
5
0.83
W
Medusa
1
0
4
3
L
2
8
4
0.5
L
Vulcan
ITZGOLDO
Vulcan
1
4
2
0.5
W
4
4
9
2.13
W
Ah Puch
Lo-Shiestyy
Ah Puch
4
1
6
7
L
1
1
3
2.5
W
Sun Wukong
ProdigyKing___
Sun Wukong
3
1
10
8
L
Hachiman
ShieldBoi
Hachiman
2
1
0
2
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,784
Damage
52,748
60,787
Taken
60,393
46,522
Mitigated
35,768
7,981
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
FIREALLGAMING
Jormungandr
10,815
2,424
0
3,018
15,304
16,370
6
6,884
8,024
29,518
0
W
Medusa
6,471
3,449
0
1,766
11,191
5,201
1,314
4,151
6,899
0
42,568
L
5,963
1,296
0
649
13,223
6,350
0
5,011
7,930
0
17,190
L
Vulcan
ITZGOLDO
Vulcan
13,208
2,465
0
494
8,530
3,960
0
3,976
4,282
38,750
0
W
8,636
2,382
67
596
18,254
8,617
377
8,159
9,805
0
22,958
W
Ah Puch
Lo-Shiestyy
Ah Puch
15,059
954
472
1,941
7,418
3,145
236
3,175
4,015
40,178
0
L
6,283
695
0
951
13,072
15,048
0
5,622
7,262
495
18,661
W
Sun Wukong
ProdigyKing___
Sun Wukong
9,494
1,332
143
2,184
13,786
10,670
153
5,253
8,125
0
23,336
L
Hachiman
ShieldBoi
Hachiman
10,515
4,426
0
2,869
10,658
4,794
0
4,412
6,094
0
53,828
W
13,088
2,034
0
2,080
9,744
8,135
186
3,150
6,199
43,636
1,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,315
Gold Earned
46,666
260
Minions Killed
296
0
Camps Cleared
0
1,283,128
Distance Traveled
1,335,381
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,000
750
46
4
0
251,846
0
W
Medusa
9,385
782
79
7
0
282,827
0
L
Loki
8,241
687
16
1
0
244,079
0
L
Vulcan
8,298
692
60
5
0
275,325
0
W
Da Ji
9,029
752
26
2
0
257,101
4
W
Ah Puch
9,483
790
77
6
0
243,820
0
L
Odin
8,322
694
39
3
0
266,764
0
W
Sun Wukong
8,968
747
40
3
0
270,176
0
L
Hachiman
9,454
788
99
8
0
245,114
0
W
Poseidon
9,801
817
74
6
0
281,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role