Player Matchup

Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CanDo_Attitude
Horus
Level 69
God Stats
5W - 8L
1,538 SR
Queue Stats
40W - 41L
1,510 Elo+
Party 1
Artemis
Artemis
THEBeefin
Artemis
Level 109
God Stats
36W - 20L
1,639 SR
Queue Stats
240W - 251L
1,456 Elo+
Solo
The Morrigan
The Morrigan
TimeSpace03
The Morrigan
Level 139
God Stats
3W - 3L
1,392 SR
Queue Stats
56W - 64L
1,500 Elo+
Party 1
Persephone
Persephone
jbeast3456
Persephone
Level 143
God Stats
30W - 23L
1,672 SR
Queue Stats
60W - 61L
1,519 Elo+
Party 1
Team Averages
Level 117
1,548 SR
1,497 Elo+

VS

Team Averages
Level 80
1,529 SR
1,523 Elo+
Cabrakan
Cabrakan
AlexanderCEllis
Cabrakan
Level 97
God Stats
9W - 7L
1,706 SR
Queue Stats
192W - 214L
1,488 Elo+
Solo
Kali
Kali
KingpinCam2x
Kali
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Poseidon
Poseidon
SQUIDWARDDABBIN
Poseidon
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,564 Elo+
Party 2
King Arthur
King Arthur
THE_THRE3_RS
King Arthur
Level 89
God Stats
28W - 25L
1,440 SR
Queue Stats
107W - 94L
1,507 Elo+
Party 2
Martichoras
Martichoras
johnnyxxnoxxsins
Martichoras
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 36L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 1 / 8
6,227
1,245
2,446
6,148
2,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 5
5,775
1,155
3,538
7,307
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
THEBeefin
Artemis
11
0 / 2 / 5
6,113
1,223
4,385
5,743
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
TimeSpace03
The Morrigan
11
2 / 1 / 5
6,438
1,288
5,742
5,082
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
jbeast3456
Persephone
12
7 / 1 / 2
8,168
1,634
9,051
4,884
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

340

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
0 / 4 / 6
6,615
1,323
4,039
10,495
9,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 3 / 3
7,188
1,438
5,375
6,907
3,120
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
12
4 / 2 / 3
6,924
1,385
8,365
3,768
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
THE_THRE3_RS
King Arthur
11
1 / 0 / 4
6,220
1,244
4,321
5,064
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
johnnyxxnoxxsins
Martichoras
11
0 / 0 / 4
5,950
1,190
4,760
3,454
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
9
Kills
9
9
Deaths
9
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
8
4
W
Cabrakan
0
4
6
0.75
L
0
4
5
0.63
W
4
3
3
1.83
W
Poseidon
4
2
3
2.75
L
Artemis
THEBeefin
Artemis
0
2
5
1.25
W
King Arthur
THE_THRE3_RS
King Arthur
1
0
4
3
L
The Morrigan
TimeSpace03
The Morrigan
2
1
5
4.5
L
Persephone
jbeast3456
Persephone
7
1
2
8
W
Martichoras
johnnyxxnoxxsins
Martichoras
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
26,860
29,164
Taken
29,688
14,536
Mitigated
19,008
2,792
Healing
2,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,446
2,303
0
385
6,148
2,504
0
2,859
3,177
0
5,487
W
Cabrakan
4,039
955
0
1,678
10,495
9,361
0
6,213
4,131
8,189
0
L
3,538
1,693
570
854
7,307
5,933
0
4,057
3,250
0
5,131
W
5,375
3,511
0
927
6,907
3,120
0
3,516
3,359
0
13,093
W
Poseidon
8,365
898
0
175
3,768
1,339
0
1,628
2,104
24,028
0
L
Artemis
THEBeefin
Artemis
4,385
2,403
0
379
5,743
2,139
0
1,642
4,101
0
14,991
W
King Arthur
THE_THRE3_RS
King Arthur
4,321
221
0
0
5,064
3,746
0
1,461
3,351
0
13,139
L
The Morrigan
TimeSpace03
The Morrigan
5,742
1,142
0
0
5,082
2,123
0
2,223
2,859
16,409
0
L
Persephone
jbeast3456
Persephone
9,051
0
0
604
4,884
1,837
0
1,623
3,259
23,732
0
W
Martichoras
johnnyxxnoxxsins
Martichoras
4,760
1,206
0
116
3,454
1,442
0
2,268
1,186
0
14,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
32,897
96
Minions Killed
111
5
Camps Cleared
3
438,563
Distance Traveled
509,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,227
1,245
6
1
0
81,232
0
W
Cabrakan
6,615
1,323
6
1
0
94,991
0
L
Horus
5,775
1,155
2
0
0
68,476
0
W
Kali
7,188
1,438
13
3
2
105,168
0
W
Poseidon
6,924
1,385
53
11
0
103,142
0
L
Artemis
6,113
1,223
18
4
5
90,521
0
W
King Arthur
6,220
1,244
14
3
0
111,334
0
L
The Morrigan
6,438
1,288
29
6
0
93,419
0
L
Persephone
8,168
1,634
41
8
0
104,915
0
W
Martichoras
5,950
1,190
25
5
1
95,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role