Player Matchup

Hou Yi
Hou Yi
TheMorochos
Hou Yi
Level 159
God Stats
26W - 24L
1,547 SR
Queue Stats
71W - 68L
1,540 Elo+
Solo
Da Ji
Da Ji
Thørgøn
Da Ji
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,884 Elo+
Solo
Baron Samedi
Baron Samedi
XReyDeAlmasX
Baron Samedi
Level 62
God Stats
81W - 38L
1,692 SR
Queue Stats
394W - 255L
1,667 Elo+
Party 1
Shiva
Shiva
lala12
Shiva
Level 120
God Stats
5W - 3L
1,555 SR
Queue Stats
237W - 218L
1,478 Elo+
Solo
Merlin
Merlin
rein2
Merlin
Level 162
God Stats
23W - 11L
1,603 SR
Queue Stats
333W - 266L
1,604 Elo+
Party 1
Team Averages
Level 120
1,579 SR
1,635 Elo+

VS

Team Averages
Level 157
1,530 SR
1,534 Elo+
Fafnir
Fafnir
 
Fafnir
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bonehead579
Surtr
Level 154
God Stats
14W - 12L
1,589 SR
Queue Stats
424W - 359L
1,566 Elo+
Solo
Nemesis
Nemesis
EL Loc04
Nemesis
Level 155
God Stats
21W - 29L
1,493 SR
Queue Stats
176W - 172L
1,540 Elo+
Solo
Cupid
Cupid
VGC Churro
Cupid
Level 149
God Stats
25W - 23L
1,617 SR
Queue Stats
520W - 465L
1,514 Elo+
Solo
Scylla
Scylla
twilly0420
Scylla
Level 119
God Stats
13W - 11L
1,452 SR
Queue Stats
306W - 280L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
3 / 0 / 10
8,752
796
10,371
9,444
4,260
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Thørgøn
Da Ji
15
6 / 2 / 8
8,847
804
9,965
11,544
5,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
XReyDeAlmasX
Baron Samedi
16
4 / 1 / 8
9,106
828
12,168
11,948
14,211
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
lala12
Shiva
14
4 / 0 / 6
8,410
765
14,134
15,648
17,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
rein2
Merlin
14
1 / 0 / 9
7,657
696
12,020
8,235
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 4 / 0
7,938
722
5,957
17,715
18,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 2
6,865
624
8,945
14,692
13,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
EL Loc04
Nemesis
13
0 / 8 / 2
7,090
645
6,796
15,839
6,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
14
0 / 3 / 3
7,269
661
6,772
11,994
4,436
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
twilly0420
Scylla
15
1 / 2 / 2
7,992
727
7,123
7,610
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
18
Kills
3
3
Deaths
18
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
0
0.5
L
0
1
2
1
L
Nemesis
EL Loc04
Nemesis
0
8
2
0.13
W
Hou Yi
3
0
10
8
W
Da Ji
Thørgøn
Da Ji
6
2
8
5
L
Cupid
0
3
3
0.5
W
Baron Samedi
XReyDeAlmasX
Baron Samedi
4
1
8
8
W
Shiva
lala12
Shiva
4
0
6
7
W
Merlin
rein2
Merlin
1
0
9
5.5
L
Scylla
twilly0420
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,658
Damage
35,593
56,819
Taken
67,850
45,268
Mitigated
45,921
19,210
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,957
1,525
1,081
2,099
17,715
18,691
0
5,649
11,652
11,399
408
L
8,945
2,588
0
1,127
14,692
13,259
0
6,213
8,274
3,433
17,771
L
Nemesis
EL Loc04
Nemesis
6,796
2,056
0
1,699
15,839
6,748
0
3,020
12,581
0
23,695
W
Hou Yi
10,371
8,071
0
4,288
9,444
4,260
1,388
1,917
7,527
0
40,130
W
Da Ji
Thørgøn
Da Ji
9,965
3,047
0
2,872
11,544
5,675
0
2,026
9,518
0
30,835
L
Cupid
6,772
3,528
694
2,633
11,994
4,436
0
4,272
7,143
0
27,461
W
Baron Samedi
XReyDeAlmasX
Baron Samedi
12,168
2,004
2,715
4,851
11,948
14,211
315
4,904
6,929
28,483
971
W
Shiva
lala12
Shiva
14,134
1,740
0
2,950
15,648
17,559
0
3,628
12,020
230
27,312
W
Merlin
rein2
Merlin
12,020
455
0
1,534
8,235
3,563
257
1,691
6,544
30,243
0
L
Scylla
twilly0420
Scylla
7,123
556
0
210
7,610
2,787
0
3,023
4,448
27,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,772
Gold Earned
37,154
254
Minions Killed
185
0
Camps Cleared
0
1,117,997
Distance Traveled
1,092,198
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,938
722
10
1
0
207,731
1
L
Surtr
6,865
624
28
3
0
246,214
0
L
Nemesis
7,090
645
40
4
0
216,756
4
W
Hou Yi
8,752
796
69
6
0
218,496
0
W
Da Ji
8,847
804
40
4
0
241,336
0
L
Cupid
7,269
661
48
4
0
211,159
0
W
Baron Samedi
9,106
828
37
3
0
198,163
0
W
Shiva
8,410
765
38
3
0
242,012
0
W
Merlin
7,657
696
70
6
0
217,990
0
L
Scylla
7,992
727
59
5
0
210,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role