Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
IGwolflucas11
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,462 Elo+
Party 1
Agni
Agni
Mateikos
Agni
Level 147
God Stats
1W - 2L
1,179 SR
Queue Stats
53W - 47L
1,563 Elo+
Party 1
Medusa
Medusa
NitramKillerx
Medusa
Level 127
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 6L
1,295 Elo+
Party 1
Mulan
Mulan
PaNiery
Mulan
Level 157
God Stats
10W - 8L
1,668 SR
Queue Stats
113W - 112L
1,532 Elo+
Party 1
Team Averages
Level 115
1,427 SR
1,470 Elo+

VS

Team Averages
Level 110
1,476 SR
1,507 Elo+
Yu Huang
Yu Huang
BrunkzbeCrunkz1
Yu Huang
Level 151
God Stats
5W - 2L
1,448 SR
Queue Stats
102W - 95L
1,539 Elo+
Solo
Cthulhu
Cthulhu
FizzyBubz
Cthulhu
Level 63
God Stats
7W - 11L
1,335 SR
Queue Stats
99W - 87L
1,488 Elo+
Solo
Da Ji
Da Ji
LalatinaDK
Da Ji
Level 118
God Stats
5W - 5L
1,568 SR
Queue Stats
120W - 103L
1,479 Elo+
Solo
Odin
Odin
Shisaiiko
Odin
Level 100
God Stats
2W - 2L
1,422 SR
Queue Stats
157W - 127L
1,490 Elo+
Solo
Heimdallr
Heimdallr
SittingDuckmin
Heimdallr
Level 117
God Stats
21W - 26L
1,607 SR
Queue Stats
199W - 195L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
1
0 / 0 / 0
1,839
184
0
0
0
Hercules
IGwolflucas11
Hercules
9
2 / 2 / 1
5,365
537
2,058
9,075
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
9
3 / 3 / 0
5,402
540
5,002
7,320
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
5,048
505
3,306
6,968
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
PaNiery
Mulan
11
1 / 2 / 1
6,420
642
7,843
8,929
8,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
10
0 / 3 / 3
5,565
557
4,398
4,760
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FizzyBubz
Cthulhu
10
2 / 2 / 3
5,434
543
4,218
6,308
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
12
4 / 1 / 2
6,582
658
3,215
7,002
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
2 / 1 / 0
6,111
611
4,098
10,333
6,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
SittingDuckmin
Heimdallr
10
3 / 1 / 3
5,888
589
5,159
6,154
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
7
Kills
11
11
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
Yu Huang
0
3
3
0.5
W
Cthulhu
FizzyBubz
Cthulhu
2
2
3
1.75
L
Hercules
IGwolflucas11
Hercules
2
2
1
1.25
W
Da Ji
4
1
2
5
L
Agni
3
3
0
1
L
1
4
1
0.38
L
Mulan
PaNiery
Mulan
1
2
1
0.75
W
Odin
2
1
0
2
W
Heimdallr
SittingDuckmin
Heimdallr
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,209
Damage
21,088
32,292
Taken
34,557
19,838
Mitigated
17,073
9,611
Healing
7,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
4,398
509
0
500
4,760
1,830
616
2,520
2,156
37,460
0
W
Cthulhu
FizzyBubz
Cthulhu
4,218
277
0
840
6,308
3,022
0
54
6,254
25,905
0
L
Hercules
IGwolflucas11
Hercules
2,058
646
0
3,753
9,075
6,845
0
1,661
7,150
0
13,128
W
Da Ji
3,215
1,001
0
2,211
7,002
3,250
0
1,598
5,368
0
38,298
L
Agni
5,002
346
0
1,250
7,320
2,339
60
2,972
4,332
30,382
0
L
3,306
1,630
0
1,498
6,968
2,226
0
2,021
4,675
0
34,211
L
Mulan
PaNiery
Mulan
7,843
2,308
0
3,110
8,929
8,428
0
1,473
7,456
982
46,003
W
Odin
4,098
1,010
0
850
10,333
6,492
0
837
8,840
0
32,753
W
Heimdallr
SittingDuckmin
Heimdallr
5,159
4,021
0
2,919
6,154
2,479
421
437
5,717
0
34,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,074
Gold Earned
29,580
180
Minions Killed
282
0
Camps Cleared
0
788,828
Distance Traveled
964,647
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
1,839
184
0
0
0
0
0
W
Yu Huang
5,565
557
47
5
0
171,569
0
W
Cthulhu
5,434
543
44
4
0
207,300
0
L
Hercules
5,365
537
17
2
0
223,230
1
W
Da Ji
6,582
658
59
6
0
216,997
0
L
Agni
5,402
540
44
4
0
192,458
0
L
Medusa
5,048
505
46
5
0
204,874
4
L
Mulan
6,420
642
73
7
0
168,266
2
W
Odin
6,111
611
69
7
0
199,098
0
W
Heimdallr
5,888
589
63
6
0
169,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role