Player Matchup

Gilgamesh
Gilgamesh
BeHineJA
Gilgamesh
Level 122
God Stats
14W - 5L
1,605 SR
Queue Stats
257W - 233L
1,567 Elo+
Solo
Sylvanus
Sylvanus
Chicharini16
Sylvanus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,501 Elo+
Party 1
Ah Puch
Ah Puch
Djfonzzo
Ah Puch
Level 148
God Stats
13W - 3L
1,847 SR
Queue Stats
589W - 604L
1,462 Elo+
Party 1
Bastet
Bastet
Lepidemie
Bastet
Level 129
God Stats
2W - 1L
1,390 SR
Queue Stats
142W - 143L
1,536 Elo+
Party 1
Hou Yi
Hou Yi
somuthebad
Hou Yi
Level 155
God Stats
10W - 3L
1,631 SR
Queue Stats
567W - 587L
1,539 Elo+
Solo
Team Averages
Level 129
1,595 SR
1,521 Elo+

VS

Team Averages
Level 133
1,515 SR
1,492 Elo+
Chaac
Chaac
ForgedLight
Chaac
Level 123
God Stats
2W - 3L
1,256 SR
Queue Stats
208W - 216L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
GIBLETTICKLER
Nu Wa
Level 156
God Stats
1W - 4L
1,400 SR
Queue Stats
245W - 254L
1,530 Elo+
Party 2
Horus
Horus
MoonlightShad0w
Horus
Level 129
God Stats
6W - 3L
1,648 SR
Queue Stats
365W - 371L
1,502 Elo+
Solo
Neith
Neith
NightWolfN
Neith
Level 129
God Stats
1W - 1L
1,595 SR
Queue Stats
111W - 107L
1,484 Elo+
Solo
Sol
Sol
x-DeathxAngel-x
Sol
Level 129
God Stats
13W - 11L
1,674 SR
Queue Stats
361W - 368L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeHineJA
Gilgamesh
19
3 / 1 / 11
11,231
749
13,816
18,127
15,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Chicharini16
Sylvanus
16
0 / 1 / 14
10,411
694
3,863
15,078
13,452
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
Djfonzzo
Ah Puch
18
2 / 1 / 13
10,386
692
25,922
13,829
7,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Lepidemie
Bastet
18
5 / 1 / 11
10,447
696
15,608
16,866
8,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
somuthebad
Hou Yi
18
7 / 3 / 9
10,829
722
17,867
15,751
7,777
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 3
9,660
644
22,924
20,601
26,481
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 0 / 5
9,244
616
15,740
9,461
4,730
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 4 / 3
8,234
549
4,114
18,742
14,473
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
17
2 / 6 / 3
9,710
647
14,166
17,305
8,749
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 2
9,390
626
16,182
15,095
8,787
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
17
Kills
7
7
Deaths
17
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BeHineJA
Gilgamesh
3
1
11
8.5
W
Sylvanus
Chicharini16
Sylvanus
0
1
14
7
W
Ah Puch
Djfonzzo
Ah Puch
2
1
13
8.5
L
2
4
3
0.88
L
1
0
5
3.5
W
Bastet
Lepidemie
Bastet
5
1
11
10.5
L
0
4
3
0.38
L
Neith
2
6
3
0.58
W
Hou Yi
somuthebad
Hou Yi
7
3
9
3.83
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,076
Damage
73,126
79,651
Taken
81,204
52,412
Mitigated
63,220
47,902
Healing
35,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BeHineJA
Gilgamesh
13,816
1,877
3,185
4,643
18,127
15,211
247
8,517
8,962
0
44,701
W
Sylvanus
Chicharini16
Sylvanus
3,863
883
14,756
6,761
15,078
13,452
359
7,971
6,227
9,955
0
W
Ah Puch
Djfonzzo
Ah Puch
25,922
619
3,918
5,821
13,829
7,545
90
5,025
8,347
62,947
0
L
22,924
1,228
307
7,467
20,601
26,481
0
8,250
11,112
4,537
34,024
L
15,740
3,368
302
763
9,461
4,730
47
3,227
6,009
32,522
0
W
Bastet
Lepidemie
Bastet
15,608
3,980
4,862
3,945
16,866
8,427
673
6,753
9,638
0
28,868
L
4,114
1,857
8,578
6,608
18,742
14,473
0
8,144
10,199
0
8,640
L
Neith
14,166
4,976
1,351
2,891
17,305
8,749
0
5,663
11,270
0
35,275
W
Hou Yi
somuthebad
Hou Yi
17,867
6,963
0
11
15,751
7,777
1,249
6,625
8,065
0
37,147
L
16,182
4,520
1,510
5,243
15,095
8,787
0
4,455
10,320
28,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,304
Gold Earned
46,238
224
Minions Killed
239
0
Camps Cleared
0
1,563,475
Distance Traveled
1,452,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,231
749
97
6
0
337,025
0
W
Sylvanus
10,411
694
9
1
0
276,649
0
W
Ah Puch
10,386
692
55
4
0
305,622
0
L
Chaac
9,660
644
48
3
0
305,110
0
L
Nu Wa
9,244
616
62
4
0
312,710
0
W
Bastet
10,447
696
29
2
0
343,710
0
L
Horus
8,234
549
10
1
0
325,310
0
L
Neith
9,710
647
75
5
0
236,216
0
W
Hou Yi
10,829
722
34
2
0
300,469
0
L
Sol
9,390
626
44
3
0
273,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role