Player Matchup

Martichoras
Martichoras
FolkOmnivore521
Martichoras
Level 125
God Stats
1W - 5L
1,140 SR
Queue Stats
96W - 102L
1,442 Elo+
Party 1
Achilles
Achilles
GetGankedByDan
Achilles
Level 142
God Stats
3W - 0L
1,704 SR
Queue Stats
144W - 143L
1,453 Elo+
Party 1
Tiamat
Tiamat
Martin_DE99
Tiamat
Level 129
God Stats
3W - 0L
1,874 SR
Queue Stats
429W - 411L
1,490 Elo+
Solo
Geb
Geb
Mattwortho2001
Geb
Level 72
God Stats
3W - 0L
1,405 SR
Queue Stats
205W - 195L
1,437 Elo+
Party 1
Fenrir
Fenrir
Polo_MarkY_
Fenrir
Level 128
God Stats
4W - 3L
1,620 SR
Queue Stats
731W - 719L
1,470 Elo+
Solo
Team Averages
Level 119
1,549 SR
1,458 Elo+

VS

Team Averages
Level 82
1,463 SR
1,565 Elo+
Ix Chel
Ix Chel
D11men123
Ix Chel
Level 103
God Stats
0W - 1L
1,139 SR
Queue Stats
11W - 10L
1,563 Elo+
Party 2
Izanami
Izanami
Haddady_17
Izanami
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,717 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jim_MDL
Cu Chulainn
Level 116
God Stats
0W - 2L
1,302 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 2
Ravana
Ravana
finn_hs
Ravana
Level 122
God Stats
1W - 1L
1,720 SR
Queue Stats
10W - 9L
1,561 Elo+
Party 2
Atlas
Atlas
ken528
Atlas
Level 64
God Stats
2W - 1L
1,655 SR
Queue Stats
4W - 6L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
FolkOmnivore521
Martichoras
17
3 / 0 / 5
10,507
584
12,249
10,006
5,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
15
1 / 3 / 3
9,336
519
8,009
18,708
19,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
16
4 / 3 / 9
10,255
570
10,904
13,652
8,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 2 / 5
10,165
565
9,107
17,367
16,254
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
17
7 / 0 / 4
10,531
585
8,387
15,472
8,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
D11men123
Ix Chel
12
1 / 7 / 1
7,565
420
9,487
13,335
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Haddady_17
Izanami
14
0 / 3 / 1
7,777
432
1,780
8,494
3,060
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Jim_MDL
Cu Chulainn
15
3 / 2 / 1
9,146
508
11,785
16,808
16,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
finn_hs
Ravana
13
2 / 4 / 3
7,934
441
9,116
13,021
6,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
ken528
Atlas
11
2 / 7 / 2
7,628
424
6,537
19,256
17,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
23
Kills
8
8
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
D11men123
Ix Chel
1
7
1
0.21
W
Martichoras
FolkOmnivore521
Martichoras
3
0
5
5.5
W
Achilles
1
3
3
0.83
L
Izanami
Haddady_17
Izanami
0
3
1
0.17
L
Cu Chulainn
Jim_MDL
Cu Chulainn
3
2
1
1.75
W
Tiamat
4
3
9
2.83
W
8
2
5
5.25
W
Fenrir
7
0
4
9
L
Ravana
finn_hs
Ravana
2
4
3
0.88
L
Atlas
ken528
Atlas
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,656
Damage
38,705
75,205
Taken
70,914
58,324
Mitigated
48,612
17,345
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
D11men123
Ix Chel
9,487
860
251
1,052
13,335
4,515
0
5,978
7,003
49,310
0
W
Martichoras
FolkOmnivore521
Martichoras
12,249
3,406
0
3,600
10,006
5,123
3,083
1,120
8,870
0
99,785
W
Achilles
8,009
2,376
0
5,834
18,708
19,934
138
3,216
15,492
0
68,813
L
Izanami
Haddady_17
Izanami
1,780
1,506
0
712
8,494
3,060
510
955
7,525
0
46,289
L
Cu Chulainn
Jim_MDL
Cu Chulainn
11,785
1,278
0
3,564
16,808
16,834
0
4,691
12,003
3,548
72,913
W
Tiamat
10,904
1,167
0
2,363
13,652
8,767
578
6,204
7,027
58,613
0
W
9,107
1,242
0
2,906
17,367
16,254
62
4,957
12,136
33,417
0
W
Fenrir
8,387
414
0
2,642
15,472
8,246
249
1,817
13,517
0
98,253
L
Ravana
finn_hs
Ravana
9,116
2,298
0
1,616
13,021
6,869
0
4,033
8,784
0
65,183
L
Atlas
ken528
Atlas
6,537
3,074
257
3,594
19,256
17,334
0
3,727
15,427
28,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,794
Gold Earned
40,050
541
Minions Killed
421
0
Camps Cleared
0
1,826,510
Distance Traveled
1,675,419
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,565
420
89
5
0
282,912
0
W
Martichoras
10,507
584
165
9
0
330,759
0
W
Achilles
9,336
519
116
6
0
338,775
0
L
Izanami
7,777
432
96
5
0
348,058
0
L
Cu Chulainn
9,146
508
124
7
0
375,650
0
W
Tiamat
10,255
570
116
6
0
337,193
3
W
Geb
10,165
565
26
1
0
396,830
5
W
Fenrir
10,531
585
118
7
0
422,953
1
L
Ravana
7,934
441
77
4
0
354,842
2
L
Atlas
7,628
424
35
2
0
313,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role