Player Matchup

Bacchus
Bacchus
Jilo32
Bacchus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 23L
1,361 Elo+
Party 2
Mulan
Mulan
Just_k3tnascher
Mulan
Level 86
God Stats
2W - 2L
1,332 SR
Queue Stats
208W - 202L
1,509 Elo+
Party 1
Ne Zha
Ne Zha
TK270
Ne Zha
Level 49
God Stats
9W - 5L
1,590 SR
Queue Stats
66W - 82L
1,457 Elo+
Party 2
Raijin
Raijin
TigerciPT
Raijin
Level 141
God Stats
9W - 6L
1,634 SR
Queue Stats
328W - 304L
1,551 Elo+
Solo
Cernunnos
Cernunnos
user3000
Cernunnos
Level 69
God Stats
16W - 10L
1,712 SR
Queue Stats
146W - 142L
1,492 Elo+
Party 1
Team Averages
Level 74
1,554 SR
1,474 Elo+

VS

Team Averages
Level 130
1,467 SR
1,503 Elo+
Ishtar
Ishtar
 
Ishtar
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
MosheDinner
Da Ji
Level 114
God Stats
1W - 4L
1,572 SR
Queue Stats
7W - 11L
1,512 Elo+
Solo
King Arthur
King Arthur
ProHunterTN
King Arthur
Level 81
God Stats
7W - 4L
1,659 SR
Queue Stats
172W - 158L
1,508 Elo+
Solo
Thor
Thor
Rokword2137
Thor
Level 127
God Stats
16W - 11L
1,518 SR
Queue Stats
177W - 152L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
vjurado98
Zhong Kui
Level 137
God Stats
4W - 10L
1,084 SR
Queue Stats
551W - 528L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jilo32
Bacchus
10
0 / 1 / 3
6,931
533
1,413
7,376
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 1 / 0
8,909
685
6,774
9,373
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
TK270
Ne Zha
14
2 / 1 / 5
8,004
616
4,756
10,610
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
TigerciPT
Raijin
14
3 / 1 / 4
8,418
648
5,282
6,394
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
user3000
Cernunnos
11
0 / 2 / 2
6,817
524
2,961
6,737
2,711
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
1
0 / 0 / 0
4,156
320
0
0
0
10
0 / 1 / 1
5,689
438
2,135
4,070
3,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
ProHunterTN
King Arthur
11
1 / 3 / 0
6,675
513
4,415
9,746
7,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 1
8,097
623
6,499
9,165
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
vjurado98
Zhong Kui
12
0 / 5 / 2
6,763
520
4,578
10,583
6,558
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
6
6
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
Bacchus
Jilo32
Bacchus
0
1
3
1.5
W
5
1
0
5
L
0
1
1
0.5
L
King Arthur
ProHunterTN
King Arthur
1
3
0
0.33
L
5
1
1
5.5
W
Ne Zha
TK270
Ne Zha
2
1
5
4.5
W
Raijin
TigerciPT
Raijin
3
1
4
5
W
Cernunnos
user3000
Cernunnos
0
2
2
0.5
L
Zhong Kui
vjurado98
Zhong Kui
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,186
Damage
17,627
40,490
Taken
33,564
23,852
Mitigated
21,473
12,262
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Jilo32
Bacchus
1,413
165
0
1,960
7,376
6,125
960
512
6,864
15,147
0
W
6,774
978
0
4,834
9,373
7,793
596
788
8,585
0
58,543
L
2,135
266
0
1,348
4,070
3,370
0
1,026
2,958
192
13,065
L
King Arthur
ProHunterTN
King Arthur
4,415
411
0
878
9,746
7,477
0
0
9,136
0
41,287
L
6,499
1,387
0
1,276
9,165
4,068
0
1,128
7,969
0
59,407
W
Ne Zha
TK270
Ne Zha
4,756
1,974
0
2,515
10,610
4,651
0
1,081
9,529
0
63,043
W
Raijin
TigerciPT
Raijin
5,282
381
0
452
6,394
2,572
600
2,379
4,015
70,753
0
W
Cernunnos
user3000
Cernunnos
2,961
1,496
0
2,501
6,737
2,711
2,676
611
6,126
0
54,237
L
Zhong Kui
vjurado98
Zhong Kui
4,578
781
0
3,350
10,583
6,558
0
4,254
6,056
52,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
31,380
425
Minions Killed
294
0
Camps Cleared
0
1,231,747
Distance Traveled
940,586
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,156
320
0
0
0
0
0
W
Bacchus
6,931
533
26
2
0
237,815
0
W
Mulan
8,909
685
100
8
0
258,943
0
L
Da Ji
5,689
438
26
2
0
186,494
0
L
King Arthur
6,675
513
69
5
0
249,867
0
L
Thor
8,097
623
116
9
0
273,456
1
W
Ne Zha
8,004
616
87
7
0
291,239
0
W
Raijin
8,418
648
133
10
0
237,544
0
W
Cernunnos
6,817
524
79
6
0
206,206
3
L
Zhong Kui
6,763
520
83
6
0
230,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role