Player Matchup

Fenrir
Fenrir
Ceeemp
Fenrir
Level 18
God Stats
1W - 7L
1,260 SR
Queue Stats
78W - 112L
1,215 Elo+
Party 3
Janus
Janus
GODmundr
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,355 Elo+
Party 3
Jing Wei
Jing Wei
Meme3107 ITA
Jing Wei
Level 18
God Stats
4W - 9L
1,234 SR
Queue Stats
10W - 31L
1,075 Elo+
Party 3
Hercules
Hercules
TBS strabi12
Hercules
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
954 Elo+
Party 3
Geb
Geb
ThelVadama
Geb
Level 76
God Stats
2W - 1L
1,300 SR
Queue Stats
85W - 106L
1,245 Elo+
Party 3
Team Averages
Level 39
1,359 SR
1,169 Elo+

VS

Team Averages
Level 105
1,489 SR
1,443 Elo+
Achilles
Achilles
Chat-malow6
Achilles
Level 38
God Stats
19W - 16L
1,581 SR
Queue Stats
385W - 363L
1,445 Elo+
Party 1
Discordia
Discordia
El-Jojo400
Discordia
Level 107
God Stats
6W - 7L
1,601 SR
Queue Stats
516W - 483L
1,447 Elo+
Party 1
Pele
Pele
JigsawWise
Pele
Level 108
God Stats
59W - 55L
1,467 SR
Queue Stats
190W - 203L
1,419 Elo+
Party 2
Yemoja
Yemoja
NickelDoll
Yemoja
Level 148
God Stats
11W - 7L
1,535 SR
Queue Stats
311W - 340L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silas Renn
Ah Muzen Cab
Level 126
God Stats
2W - 4L
1,259 SR
Queue Stats
198W - 221L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceeemp
Fenrir
12
3 / 1 / 1
7,475
498
5,266
12,753
6,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
GODmundr
Janus
13
0 / 2 / 0
7,477
498
2,680
10,019
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Meme3107 ITA
Jing Wei
11
0 / 3 / 0
6,207
414
1,165
10,761
4,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
TBS strabi12
Hercules
11
0 / 5 / 2
6,787
452
4,415
11,230
9,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 1 / 1
6,875
458
7,106
13,562
11,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chat-malow6
Achilles
15
2 / 2 / 2
8,687
579
6,743
11,729
14,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
El-Jojo400
Discordia
16
2 / 0 / 0
8,684
579
7,678
5,422
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 2
7,805
520
8,369
10,934
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
NickelDoll
Yemoja
13
0 / 0 / 3
7,967
531
4,869
6,428
3,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
Silas Renn
Ah Muzen Cab
13
4 / 1 / 0
7,605
507
13,605
9,001
3,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
12
12
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ceeemp
Fenrir
3
1
1
3.5
W
Achilles
Chat-malow6
Achilles
2
2
2
1.5
W
Discordia
El-Jojo400
Discordia
2
0
0
2
L
Janus
GODmundr
Janus
0
2
0
0
W
4
1
2
5
L
Jing Wei
Meme3107 ITA
Jing Wei
0
3
0
0
W
Yemoja
NickelDoll
Yemoja
0
0
3
1.5
W
Ah Muzen Cab
Silas Renn
Ah Muzen Cab
4
1
0
4
L
Hercules
TBS strabi12
Hercules
0
5
2
0.2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,632
Damage
41,264
58,325
Taken
43,514
35,452
Mitigated
27,845
10,385
Healing
11,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ceeemp
Fenrir
5,266
1,761
0
2,936
12,753
6,618
0
1,368
11,385
0
40,850
W
Achilles
Chat-malow6
Achilles
6,743
304
0
2,033
11,729
14,775
149
330
11,399
3,361
50,472
W
Discordia
El-Jojo400
Discordia
7,678
269
0
708
5,422
1,881
0
1,879
3,391
72,674
0
L
Janus
GODmundr
Janus
2,680
71
0
250
10,019
3,556
264
4,722
5,297
53,654
0
W
8,369
2,435
0
1,959
10,934
3,555
7
1,212
9,656
0
52,443
L
Jing Wei
Meme3107 ITA
Jing Wei
1,165
805
0
3,484
10,761
4,298
0
2,393
8,368
0
38,872
W
Yemoja
NickelDoll
Yemoja
4,869
890
3,254
2,556
6,428
3,747
519
3,424
3,004
30,264
0
W
Ah Muzen Cab
Silas Renn
Ah Muzen Cab
13,605
8,667
0
1,106
9,001
3,887
2,812
3,138
5,863
0
70,644
L
Hercules
TBS strabi12
Hercules
4,415
993
0
1,863
11,230
9,787
0
2,789
8,441
269
37,515
L
7,106
323
0
1,852
13,562
11,193
0
2,411
11,151
34,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
40,748
357
Minions Killed
393
0
Camps Cleared
0
1,525,612
Distance Traveled
1,525,700
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,475
498
58
4
0
362,662
0
W
Achilles
8,687
579
75
5
0
284,091
0
W
Discordia
8,684
579
113
8
0
316,045
5
L
Janus
7,477
498
94
6
0
275,591
0
W
Pele
7,805
520
65
4
0
380,681
0
L
Jing Wei
6,207
414
103
7
0
276,556
0
W
Yemoja
7,967
531
41
3
0
261,054
1
W
Ah Muzen Cab
7,605
507
99
7
0
283,829
0
L
Hercules
6,787
452
52
3
0
298,464
0
L
Geb
6,875
458
50
3
0
312,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role